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- using System;
- using System.Runtime.InteropServices;
- using Unity.Collections;
- using UnityEngine.InputSystem.Utilities;
- using Unity.Collections.LowLevel.Unsafe;
- namespace UnityEngine.InputSystem.LowLevel
- {
- /// <summary>
- /// A complete state snapshot for an entire input device.
- /// </summary>
- /// <remarks>
- /// This is a variable-sized event.
- /// </remarks>
- [StructLayout(LayoutKind.Explicit, Size = InputEvent.kBaseEventSize + 4 + kStateDataSizeToSubtract, Pack = 1)]
- public unsafe struct StateEvent : IInputEventTypeInfo
- {
- public const int Type = 0x53544154; // 'STAT'
- internal const int kStateDataSizeToSubtract = 1;
- [FieldOffset(0)]
- public InputEvent baseEvent;
- /// <summary>
- /// Type code for the state stored in the event.
- /// </summary>
- [FieldOffset(InputEvent.kBaseEventSize)]
- public FourCC stateFormat;
- [FieldOffset(InputEvent.kBaseEventSize + sizeof(int))]
- internal fixed byte stateData[kStateDataSizeToSubtract]; // Variable-sized.
- public uint stateSizeInBytes => baseEvent.sizeInBytes - (InputEvent.kBaseEventSize + sizeof(int));
- public void* state
- {
- get
- {
- fixed(byte* data = stateData)
- {
- return data;
- }
- }
- }
- public InputEventPtr ToEventPtr()
- {
- fixed(StateEvent * ptr = &this)
- {
- return new InputEventPtr((InputEvent*)ptr);
- }
- }
- public FourCC typeStatic => Type;
- public static int GetEventSizeWithPayload<TState>()
- where TState : struct
- {
- return UnsafeUtility.SizeOf<TState>() + InputEvent.kBaseEventSize + sizeof(int);
- }
- public static StateEvent* From(InputEventPtr ptr)
- {
- if (!ptr.valid)
- throw new ArgumentNullException(nameof(ptr));
- if (!ptr.IsA<StateEvent>())
- throw new InvalidCastException($"Cannot cast event with type '{ptr.type}' into StateEvent");
- return (StateEvent*)ptr.data;
- }
- /// <summary>
- /// Read the current state of <paramref name="device"/> and create a state event from it.
- /// </summary>
- /// <param name="device">Device to grab the state from. Must be a device that has been added to the system.</param>
- /// <param name="eventPtr">Receives a pointer to the newly created state event.</param>
- /// <param name="allocator">Which native allocator to allocate memory for the event from. By default, the buffer is
- /// allocated as temporary memory (<see cref="Allocator.Temp"/>. Note that this means the buffer will not be valid
- /// past the current frame. Use <see cref="Allocator.Persistent"/> if the buffer for the state event is meant to
- /// persist for longer.</param>
- /// <returns>Buffer of unmanaged memory allocated for the event.</returns>
- /// <exception cref="ArgumentException"><paramref name="device"/> has not been added to the system.</exception>
- /// <exception cref="ArgumentNullException"><paramref name="device"/> is <c>null</c>.</exception>
- [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Design", "CA1021:AvoidOutParameters", MessageId = "1#")]
- public static NativeArray<byte> From(InputDevice device, out InputEventPtr eventPtr, Allocator allocator = Allocator.Temp)
- {
- if (device == null)
- throw new ArgumentNullException(nameof(device));
- if (!device.added)
- throw new ArgumentException($"Device '{device}' has not been added to system",
- nameof(device));
- var stateFormat = device.m_StateBlock.format;
- var stateSize = device.m_StateBlock.alignedSizeInBytes;
- var stateOffset = device.m_StateBlock.byteOffset;
- var statePtr = (byte*)device.currentStatePtr + (int)stateOffset;
- var eventSize = InputEvent.kBaseEventSize + sizeof(int) + stateSize;
- var buffer = new NativeArray<byte>((int)eventSize, allocator);
- var stateEventPtr = (StateEvent*)buffer.GetUnsafePtr();
- stateEventPtr->baseEvent = new InputEvent(Type, (int)eventSize, device.deviceId, InputRuntime.s_Instance.currentTime);
- stateEventPtr->stateFormat = stateFormat;
- UnsafeUtility.MemCpy(stateEventPtr->state, statePtr, stateSize);
- eventPtr = stateEventPtr->ToEventPtr();
- return buffer;
- }
- }
- }
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