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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using Unity.Collections;
- using Unity.Collections.LowLevel.Unsafe;
- using UnityEngine.InputSystem.Utilities;
- ////TODO: batch append method
- ////TODO: switch to NativeArray long length (think we have it in Unity 2018.3)
- ////REVIEW: can we get rid of kBufferSizeUnknown and force size to always be known? (think this would have to wait until
- //// the native changes have landed in 2018.3)
- namespace UnityEngine.InputSystem.LowLevel
- {
- /// <summary>
- /// A buffer of raw memory holding a sequence of <see cref="InputEvent">input events</see>.
- /// </summary>
- /// <remarks>
- /// Note that event buffers are not thread-safe. It is not safe to write events to the buffer
- /// concurrently from multiple threads. It is, however, safe to traverse the contents of an
- /// existing buffer from multiple threads as long as it is not mutated at the same time.
- /// </remarks>
- public unsafe struct InputEventBuffer : IEnumerable<InputEventPtr>, IDisposable, ICloneable
- {
- public const long BufferSizeUnknown = -1;
- /// <summary>
- /// Total number of events in the buffer.
- /// </summary>
- /// <value>Number of events currently in the buffer.</value>
- public int eventCount => m_EventCount;
- /// <summary>
- /// Size of the used portion of the buffer in bytes. Use <see cref="capacityInBytes"/> to
- /// get the total allocated size.
- /// </summary>
- /// <value>Used size of buffer in bytes.</value>
- /// <remarks>
- /// If the size is not known, returns <see cref="BufferSizeUnknown"/>.
- ///
- /// Note that the size does not usually correspond to <see cref="eventCount"/> times <c>sizeof(InputEvent)</c>.
- /// as <see cref="InputEvent"/> instances are variable in size.
- /// </remarks>
- public long sizeInBytes => m_SizeInBytes;
- /// <summary>
- /// Total size of allocated memory in bytes. This value minus <see cref="sizeInBytes"/> is the
- /// spare capacity of the buffer. Will never be less than <see cref="sizeInBytes"/>.
- /// </summary>
- /// <value>Size of allocated memory in bytes.</value>
- /// <remarks>
- /// A buffer's capacity determines how much event data can be written to the buffer before it has to be
- /// reallocated.
- /// </remarks>
- public long capacityInBytes
- {
- get
- {
- if (!m_Buffer.IsCreated)
- return 0;
- return m_Buffer.Length;
- }
- }
- /// <summary>
- /// The raw underlying memory buffer.
- /// </summary>
- /// <value>Underlying buffer of unmanaged memory.</value>
- public NativeArray<byte> data => m_Buffer;
- /// <summary>
- /// Pointer to the first event in the buffer.
- /// </summary>
- /// <value>Pointer to first event in buffer.</value>
- public InputEventPtr bufferPtr
- {
- // When using ConvertExistingDataToNativeArray, the NativeArray isn't getting a "safety handle" (seems like a bug)
- // and calling GetUnsafeReadOnlyPtr() will result in a NullReferenceException. Get the pointer without checks here.
- get { return (InputEvent*)NativeArrayUnsafeUtility.GetUnsafeBufferPointerWithoutChecks(m_Buffer); }
- }
- public InputEventBuffer(InputEvent* eventPtr, int eventCount, int sizeInBytes = -1, int capacityInBytes = -1)
- : this()
- {
- if (eventPtr == null && eventCount != 0)
- throw new ArgumentException("eventPtr is NULL but eventCount is != 0", nameof(eventCount));
- if (capacityInBytes != 0 && capacityInBytes < sizeInBytes)
- throw new ArgumentException($"capacity({capacityInBytes}) cannot be smaller than size({sizeInBytes})",
- nameof(capacityInBytes));
- if (eventPtr != null)
- {
- if (capacityInBytes < 0)
- capacityInBytes = sizeInBytes;
- m_Buffer = NativeArrayUnsafeUtility.ConvertExistingDataToNativeArray<byte>(eventPtr,
- capacityInBytes > 0 ? capacityInBytes : 0, Allocator.None);
- m_SizeInBytes = sizeInBytes >= 0 ? sizeInBytes : BufferSizeUnknown;
- m_EventCount = eventCount;
- m_WeOwnTheBuffer = false;
- }
- }
- public InputEventBuffer(NativeArray<byte> buffer, int eventCount, int sizeInBytes = -1)
- {
- if (eventCount > 0 && !buffer.IsCreated)
- throw new ArgumentException("buffer has no data but eventCount is > 0", nameof(eventCount));
- if (sizeInBytes > buffer.Length)
- throw new ArgumentOutOfRangeException(nameof(sizeInBytes));
- m_Buffer = buffer;
- m_WeOwnTheBuffer = false;
- m_SizeInBytes = sizeInBytes >= 0 ? sizeInBytes : buffer.Length;
- m_EventCount = eventCount;
- }
- /// <summary>
- /// Append a new event to the end of the buffer.
- /// </summary>
- /// <param name="eventPtr"></param>
- /// <param name="capacityIncrementInBytes"></param>
- /// <exception cref="ArgumentNullException"></exception>
- /// <exception cref="ArgumentException"></exception>
- /// <remarks>
- /// If the buffer's current <see cref="capacityInBytes">capacity</see> is smaller than the <see cref="InputEvent.sizeInBytes">
- /// size</see> of the given <paramref name="eventPtr">event</paramref>,
- /// </remarks>
- public void AppendEvent(InputEvent* eventPtr, int capacityIncrementInBytes = 2048)
- {
- if (eventPtr == null)
- throw new ArgumentNullException(nameof(eventPtr));
- // Allocate space.
- var eventSizeInBytes = eventPtr->sizeInBytes;
- var destinationPtr = AllocateEvent((int)eventSizeInBytes, capacityIncrementInBytes);
- // Copy event.
- UnsafeUtility.MemCpy(destinationPtr, eventPtr, eventSizeInBytes);
- }
- public InputEvent* AllocateEvent(int sizeInBytes, int capacityIncrementInBytes = 2048)
- {
- if (sizeInBytes < InputEvent.kBaseEventSize)
- throw new ArgumentException(
- $"sizeInBytes must be >= sizeof(InputEvent) == {InputEvent.kBaseEventSize} (was {sizeInBytes})",
- nameof(sizeInBytes));
- var alignedSizeInBytes = sizeInBytes.AlignToMultipleOf(InputEvent.kAlignment);
- // See if we need to enlarge our buffer.
- var currentCapacity = capacityInBytes;
- if (currentCapacity < alignedSizeInBytes)
- {
- // Yes, so reallocate.
- var newCapacity = Math.Max(currentCapacity + capacityIncrementInBytes,
- currentCapacity + alignedSizeInBytes);
- var newSize = this.sizeInBytes + newCapacity;
- if (newSize > int.MaxValue)
- throw new NotImplementedException("NativeArray long support");
- var newBuffer =
- new NativeArray<byte>((int)newSize, Allocator.Persistent, NativeArrayOptions.ClearMemory);
- if (m_Buffer.IsCreated)
- UnsafeUtility.MemCpy(newBuffer.GetUnsafePtr(), m_Buffer.GetUnsafeReadOnlyPtr(), this.sizeInBytes);
- else
- m_SizeInBytes = 0;
- if (m_WeOwnTheBuffer)
- m_Buffer.Dispose();
- m_Buffer = newBuffer;
- m_WeOwnTheBuffer = true;
- }
- var eventPtr = (InputEvent*)((byte*)m_Buffer.GetUnsafePtr() + m_SizeInBytes);
- eventPtr->sizeInBytes = (uint)sizeInBytes;
- m_SizeInBytes += alignedSizeInBytes;
- ++m_EventCount;
- return eventPtr;
- }
- /// <summary>
- /// Whether the given event pointer refers to data within the event buffer.
- /// </summary>
- /// <param name="eventPtr"></param>
- /// <returns></returns>
- /// <remarks>
- /// Note that this method does NOT check whether the given pointer points to an actual
- /// event in the buffer. It solely performs a pointer out-of-bounds check.
- ///
- /// Also note that if the size of the memory buffer is unknown (<see cref="BufferSizeUnknown"/>,
- /// only a lower-bounds check is performed.
- /// </remarks>
- public bool Contains(InputEvent* eventPtr)
- {
- if (eventPtr == null)
- return false;
- if (sizeInBytes == 0)
- return false;
- var bufferPtr = NativeArrayUnsafeUtility.GetUnsafeBufferPointerWithoutChecks(data);
- if (eventPtr < bufferPtr)
- return false;
- if (sizeInBytes != BufferSizeUnknown && eventPtr >= (byte*)bufferPtr + sizeInBytes)
- return false;
- return true;
- }
- public void Reset()
- {
- m_EventCount = 0;
- if (m_SizeInBytes != BufferSizeUnknown)
- m_SizeInBytes = 0;
- }
- /// <summary>
- /// Advance the read position to the next event in the buffer, preserving or not preserving the
- /// current event depending on <paramref name="leaveEventInBuffer"/>.
- /// </summary>
- /// <param name="currentReadPos"></param>
- /// <param name="currentWritePos"></param>
- /// <param name="numEventsRetainedInBuffer"></param>
- /// <param name="numRemainingEvents"></param>
- /// <param name="leaveEventInBuffer"></param>
- /// <remarks>
- /// This method MUST ONLY BE CALLED if the current event has been fully processed. If the at <paramref name="currentWritePos"/>
- /// is smaller than the current event, then this method will OVERWRITE parts or all of the current event.
- /// </remarks>
- internal void AdvanceToNextEvent(ref InputEvent* currentReadPos,
- ref InputEvent* currentWritePos, ref int numEventsRetainedInBuffer,
- ref int numRemainingEvents, bool leaveEventInBuffer)
- {
- Debug.Assert(Contains(currentReadPos), "Current read position should be contained in buffer");
- Debug.Assert(Contains(currentWritePos), "Current write position should be contained in buffer");
- Debug.Assert(currentReadPos >= currentWritePos, "Current write position is beyond read position");
- // Get new read position *before* potentially moving the current event so that we don't
- // end up overwriting the data we need to find the next event in memory.
- var newReadPos = currentReadPos;
- if (numRemainingEvents > 1)
- newReadPos = InputEvent.GetNextInMemoryChecked(currentReadPos, ref this);
- // If the current event should be left in the buffer, advance write position.
- if (leaveEventInBuffer)
- {
- // Move down in buffer if read and write pos have deviated from each other.
- var numBytes = currentReadPos->sizeInBytes;
- if (currentReadPos != currentWritePos)
- UnsafeUtility.MemMove(currentWritePos, currentReadPos, numBytes);
- currentWritePos = (InputEvent*)((byte*)currentWritePos + numBytes.AlignToMultipleOf(4));
- ++numEventsRetainedInBuffer;
- }
- currentReadPos = newReadPos;
- --numRemainingEvents;
- }
- public IEnumerator<InputEventPtr> GetEnumerator()
- {
- return new Enumerator(this);
- }
- IEnumerator IEnumerable.GetEnumerator()
- {
- return GetEnumerator();
- }
- public void Dispose()
- {
- // Nothing to do if we don't actually own the memory.
- if (!m_WeOwnTheBuffer)
- return;
- Debug.Assert(m_Buffer.IsCreated, "Buffer has not been created");
- m_Buffer.Dispose();
- m_WeOwnTheBuffer = false;
- m_SizeInBytes = 0;
- m_EventCount = 0;
- }
- public InputEventBuffer Clone()
- {
- var clone = new InputEventBuffer();
- if (m_Buffer.IsCreated)
- {
- clone.m_Buffer = new NativeArray<byte>(m_Buffer.Length, Allocator.Persistent);
- clone.m_Buffer.CopyFrom(m_Buffer);
- clone.m_WeOwnTheBuffer = true;
- }
- clone.m_SizeInBytes = m_SizeInBytes;
- clone.m_EventCount = m_EventCount;
- return clone;
- }
- object ICloneable.Clone()
- {
- return Clone();
- }
- private NativeArray<byte> m_Buffer;
- private long m_SizeInBytes;
- private int m_EventCount;
- private bool m_WeOwnTheBuffer; ////FIXME: what we really want is access to NativeArray's allocator label
- private struct Enumerator : IEnumerator<InputEventPtr>
- {
- private readonly InputEvent* m_Buffer;
- private readonly int m_EventCount;
- private InputEvent* m_CurrentEvent;
- private int m_CurrentIndex;
- public Enumerator(InputEventBuffer buffer)
- {
- m_Buffer = buffer.bufferPtr;
- m_EventCount = buffer.m_EventCount;
- m_CurrentEvent = null;
- m_CurrentIndex = 0;
- }
- public bool MoveNext()
- {
- if (m_CurrentIndex == m_EventCount)
- return false;
- if (m_CurrentEvent == null)
- {
- m_CurrentEvent = m_Buffer;
- return m_CurrentEvent != null;
- }
- Debug.Assert(m_CurrentEvent != null, "Current event must not be null");
- ++m_CurrentIndex;
- if (m_CurrentIndex == m_EventCount)
- return false;
- m_CurrentEvent = InputEvent.GetNextInMemory(m_CurrentEvent);
- return true;
- }
- public void Reset()
- {
- m_CurrentEvent = null;
- m_CurrentIndex = 0;
- }
- public void Dispose()
- {
- }
- public InputEventPtr Current => m_CurrentEvent;
- object IEnumerator.Current => Current;
- }
- }
- }
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