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- namespace UnityEngine.InputSystem.LowLevel
- {
- /// <summary>
- /// Interface to allow custom input devices to receive callbacks when the input system is updated.
- /// </summary>
- /// <remarks>
- /// If an <see cref="InputDevice"/> class implements the IInputUpdateCallbackReceiver interface, any instance of the
- /// InputDevice will have it's <see cref="OnUpdate"/> method called whenever the input system updates. This can be used
- /// to implement custom state update logic for virtual input devices which track some state in the project.
- /// </remarks>
- public interface IInputUpdateCallbackReceiver
- {
- void OnUpdate();
- }
- }
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