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- namespace UnityEngine.InputSystem
- {
- /// <summary>
- /// Indicates what type of change related to an <see cref="InputAction">input action</see> occurred.
- /// </summary>
- /// <seealso cref="InputSystem.onActionChange"/>
- public enum InputActionChange
- {
- /// <summary>
- /// An individual action was enabled.
- /// </summary>
- /// <seealso cref="InputAction.Enable"/>
- ActionEnabled,
- /// <summary>
- /// An individual action was disabled.
- /// </summary>
- /// <seealso cref="InputAction.Disable"/>
- ActionDisabled,
- /// <summary>
- /// An <see cref="InputActionMap">action map</see> was enabled.
- /// </summary>
- /// <seealso cref="InputActionMap.Enable"/>
- ActionMapEnabled,
- /// <summary>
- /// An <see cref="InputActionMap">action map</see> was disabled.
- /// </summary>
- /// <seealso cref="InputActionMap.Disable"/>
- ActionMapDisabled,
- /// <summary>
- /// An <see cref="InputAction"/> was started.
- /// </summary>
- /// <seealso cref="InputAction.started"/>
- /// <seealso cref="InputActionPhase.Started"/>
- ActionStarted,
- /// <summary>
- /// An <see cref="InputAction"/> was performed.
- /// </summary>
- /// <seealso cref="InputAction.performed"/>
- /// <seealso cref="InputActionPhase.Performed"/>
- ActionPerformed,
- /// <summary>
- /// An <see cref="InputAction"/> was canceled.
- /// </summary>
- /// <seealso cref="InputAction.canceled"/>
- /// <seealso cref="InputActionPhase.Canceled"/>
- ActionCanceled,
- /// <summary>
- /// Bindings on an action or set of actions are about to be re-resolved. This is called while <see cref="InputAction.controls"/>
- /// for actions are still untouched and thus still reflect the old binding state of each action.
- /// </summary>
- /// <seealso cref="InputAction.controls"/>
- BoundControlsAboutToChange,
- /// <summary>
- /// Bindings on an action or set of actions have been resolved. This is called after <see cref="InputAction.controls"/>
- /// have been updated.
- /// </summary>
- /// <seealso cref="InputAction.controls"/>
- BoundControlsChanged,
- }
- }
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