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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class Radar : MonoBehaviour
- {
- // Start is called before the first frame update
- void Start()
- {
-
- }
- // Update is called once per frame
- void Update()
- {
-
- }
- private void OnTriggerEnter(Collider other) {
- if( other.gameObject.layer == LayerMask.NameToLayer("Invisible")){
- foreach(Transform tran in other.gameObject.GetComponentsInChildren<Transform>()){
- tran.gameObject.layer = LayerMask.NameToLayer("LiDAR");
- }
- }
-
- }
- }
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