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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class CameraFollow : MonoBehaviour
- {
- // Start is called before the first frame update
- public Transform target;
- public float offsetY;
- void LateUpdate ()
- {
- if (target != null) {
- Vector3 targetPoint = target.position;
- targetPoint.y += offsetY;
- //targetPoint.z += 7f;
- transform.position = Vector3.Lerp (transform.position, targetPoint, Time.deltaTime * 5f);
- }
- }
- }
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