Jingyi Jia b4cbb439d9 first commit 3 年之前
..
Resources b4cbb439d9 first commit 3 年之前
Samples b4cbb439d9 first commit 3 年之前
Scripts b4cbb439d9 first commit 3 年之前
Readme.txt b4cbb439d9 first commit 3 年之前
Readme.txt.meta b4cbb439d9 first commit 3 年之前
Resources.meta b4cbb439d9 first commit 3 年之前
Samples.meta b4cbb439d9 first commit 3 年之前
Scripts.meta b4cbb439d9 first commit 3 年之前

Readme.txt

QuickOutline
============

Developed by Chris Nolet (c) 2018


Instructions
------------

To add an outline to an object, drag-and-drop the Outline.cs script onto the
object. The outline materials will be loaded at runtime.

You can also add outlines programmatically with:

var outline = gameObject.AddComponent();

outline.OutlineMode = Outline.Mode.OutlineAll;
outline.OutlineColor = Color.yellow;
outline.OutlineWidth = 5f;

The outline script does a small amount of work in Awake(). For best
results, use outline.enabled to toggle the outline. Avoid removing and
re-adding the component if possible.

For large meshes, you may also like to enable 'Precompute Outline' in the
editor. This will reduce the amount of work performed in Awake().