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- QuickOutline
- ============
- Developed by Chris Nolet (c) 2018
- Instructions
- ------------
- To add an outline to an object, drag-and-drop the Outline.cs script onto the
- object. The outline materials will be loaded at runtime.
- You can also add outlines programmatically with:
- var outline = gameObject.AddComponent<Outline>();
- outline.OutlineMode = Outline.Mode.OutlineAll;
- outline.OutlineColor = Color.yellow;
- outline.OutlineWidth = 5f;
- The outline script does a small amount of work in Awake(). For best
- results, use outline.enabled to toggle the outline. Avoid removing and
- re-adding the component if possible.
- For large meshes, you may also like to enable 'Precompute Outline' in the
- editor. This will reduce the amount of work performed in Awake().
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