SM_Bld_Diner_01.prefab 7.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1611046470452428
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4705000569198484}
  12. - component: {fileID: 33287932807828580}
  13. - component: {fileID: 23950991984154110}
  14. - component: {fileID: -8625671258173903588}
  15. m_Layer: 0
  16. m_Name: SM_Bld_Diner_01
  17. m_TagString: Untagged
  18. m_Icon: {fileID: 0}
  19. m_NavMeshLayer: 0
  20. m_StaticEditorFlags: 0
  21. m_IsActive: 1
  22. --- !u!4 &4705000569198484
  23. Transform:
  24. m_ObjectHideFlags: 0
  25. m_CorrespondingSourceObject: {fileID: 0}
  26. m_PrefabInstance: {fileID: 0}
  27. m_PrefabAsset: {fileID: 0}
  28. m_GameObject: {fileID: 1611046470452428}
  29. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  30. m_LocalPosition: {x: -0, y: 0, z: 0}
  31. m_LocalScale: {x: 1, y: 1, z: 1}
  32. m_Children:
  33. - {fileID: 4345203851587546}
  34. - {fileID: 4811863242464612}
  35. m_Father: {fileID: 0}
  36. m_RootOrder: 0
  37. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  38. --- !u!33 &33287932807828580
  39. MeshFilter:
  40. m_ObjectHideFlags: 0
  41. m_CorrespondingSourceObject: {fileID: 0}
  42. m_PrefabInstance: {fileID: 0}
  43. m_PrefabAsset: {fileID: 0}
  44. m_GameObject: {fileID: 1611046470452428}
  45. m_Mesh: {fileID: 4300000, guid: f88226b9b21f6e5439e2955a6b8d8a41, type: 3}
  46. --- !u!23 &23950991984154110
  47. MeshRenderer:
  48. m_ObjectHideFlags: 0
  49. m_CorrespondingSourceObject: {fileID: 0}
  50. m_PrefabInstance: {fileID: 0}
  51. m_PrefabAsset: {fileID: 0}
  52. m_GameObject: {fileID: 1611046470452428}
  53. m_Enabled: 1
  54. m_CastShadows: 1
  55. m_ReceiveShadows: 1
  56. m_DynamicOccludee: 1
  57. m_MotionVectors: 1
  58. m_LightProbeUsage: 1
  59. m_ReflectionProbeUsage: 1
  60. m_RayTracingMode: 2
  61. m_RenderingLayerMask: 1
  62. m_RendererPriority: 0
  63. m_Materials:
  64. - {fileID: 2100000, guid: 5bb68a94905ffc0418608fc7e572ea42, type: 2}
  65. m_StaticBatchInfo:
  66. firstSubMesh: 0
  67. subMeshCount: 0
  68. m_StaticBatchRoot: {fileID: 0}
  69. m_ProbeAnchor: {fileID: 0}
  70. m_LightProbeVolumeOverride: {fileID: 0}
  71. m_ScaleInLightmap: 1
  72. m_ReceiveGI: 1
  73. m_PreserveUVs: 0
  74. m_IgnoreNormalsForChartDetection: 0
  75. m_ImportantGI: 0
  76. m_StitchLightmapSeams: 1
  77. m_SelectedEditorRenderState: 3
  78. m_MinimumChartSize: 4
  79. m_AutoUVMaxDistance: 0.5
  80. m_AutoUVMaxAngle: 89
  81. m_LightmapParameters: {fileID: 0}
  82. m_SortingLayerID: 0
  83. m_SortingLayer: 0
  84. m_SortingOrder: 0
  85. --- !u!65 &-8625671258173903588
  86. BoxCollider:
  87. m_ObjectHideFlags: 0
  88. m_CorrespondingSourceObject: {fileID: 0}
  89. m_PrefabInstance: {fileID: 0}
  90. m_PrefabAsset: {fileID: 0}
  91. m_GameObject: {fileID: 1611046470452428}
  92. m_Material: {fileID: 0}
  93. m_IsTrigger: 0
  94. m_Enabled: 1
  95. serializedVersion: 2
  96. m_Size: {x: 16.028122, y: 4.5089893, z: 10.44683}
  97. m_Center: {x: 0, y: 2.2544947, z: 0.28745174}
  98. --- !u!1 &1759231548712978
  99. GameObject:
  100. m_ObjectHideFlags: 0
  101. m_CorrespondingSourceObject: {fileID: 0}
  102. m_PrefabInstance: {fileID: 0}
  103. m_PrefabAsset: {fileID: 0}
  104. serializedVersion: 6
  105. m_Component:
  106. - component: {fileID: 4811863242464612}
  107. - component: {fileID: 33420783522316768}
  108. - component: {fileID: 23578050527981152}
  109. m_Layer: 0
  110. m_Name: SM_Bld_Diner_Interior_01
  111. m_TagString: Untagged
  112. m_Icon: {fileID: 0}
  113. m_NavMeshLayer: 0
  114. m_StaticEditorFlags: 0
  115. m_IsActive: 1
  116. --- !u!4 &4811863242464612
  117. Transform:
  118. m_ObjectHideFlags: 0
  119. m_CorrespondingSourceObject: {fileID: 0}
  120. m_PrefabInstance: {fileID: 0}
  121. m_PrefabAsset: {fileID: 0}
  122. m_GameObject: {fileID: 1759231548712978}
  123. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  124. m_LocalPosition: {x: -0, y: 0, z: 0}
  125. m_LocalScale: {x: 1, y: 1, z: 1}
  126. m_Children: []
  127. m_Father: {fileID: 4705000569198484}
  128. m_RootOrder: 1
  129. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  130. --- !u!33 &33420783522316768
  131. MeshFilter:
  132. m_ObjectHideFlags: 0
  133. m_CorrespondingSourceObject: {fileID: 0}
  134. m_PrefabInstance: {fileID: 0}
  135. m_PrefabAsset: {fileID: 0}
  136. m_GameObject: {fileID: 1759231548712978}
  137. m_Mesh: {fileID: 4300002, guid: f88226b9b21f6e5439e2955a6b8d8a41, type: 3}
  138. --- !u!23 &23578050527981152
  139. MeshRenderer:
  140. m_ObjectHideFlags: 0
  141. m_CorrespondingSourceObject: {fileID: 0}
  142. m_PrefabInstance: {fileID: 0}
  143. m_PrefabAsset: {fileID: 0}
  144. m_GameObject: {fileID: 1759231548712978}
  145. m_Enabled: 1
  146. m_CastShadows: 1
  147. m_ReceiveShadows: 1
  148. m_DynamicOccludee: 1
  149. m_MotionVectors: 1
  150. m_LightProbeUsage: 1
  151. m_ReflectionProbeUsage: 1
  152. m_RayTracingMode: 2
  153. m_RenderingLayerMask: 1
  154. m_RendererPriority: 0
  155. m_Materials:
  156. - {fileID: 2100000, guid: 5bb68a94905ffc0418608fc7e572ea42, type: 2}
  157. m_StaticBatchInfo:
  158. firstSubMesh: 0
  159. subMeshCount: 0
  160. m_StaticBatchRoot: {fileID: 0}
  161. m_ProbeAnchor: {fileID: 0}
  162. m_LightProbeVolumeOverride: {fileID: 0}
  163. m_ScaleInLightmap: 1
  164. m_ReceiveGI: 1
  165. m_PreserveUVs: 0
  166. m_IgnoreNormalsForChartDetection: 0
  167. m_ImportantGI: 0
  168. m_StitchLightmapSeams: 1
  169. m_SelectedEditorRenderState: 3
  170. m_MinimumChartSize: 4
  171. m_AutoUVMaxDistance: 0.5
  172. m_AutoUVMaxAngle: 89
  173. m_LightmapParameters: {fileID: 0}
  174. m_SortingLayerID: 0
  175. m_SortingLayer: 0
  176. m_SortingOrder: 0
  177. --- !u!1 &1806440392434304
  178. GameObject:
  179. m_ObjectHideFlags: 0
  180. m_CorrespondingSourceObject: {fileID: 0}
  181. m_PrefabInstance: {fileID: 0}
  182. m_PrefabAsset: {fileID: 0}
  183. serializedVersion: 6
  184. m_Component:
  185. - component: {fileID: 4345203851587546}
  186. - component: {fileID: 33736078968203302}
  187. - component: {fileID: 23873073925459452}
  188. m_Layer: 0
  189. m_Name: SM_Bld_Diner_Glass_01
  190. m_TagString: Untagged
  191. m_Icon: {fileID: 0}
  192. m_NavMeshLayer: 0
  193. m_StaticEditorFlags: 0
  194. m_IsActive: 1
  195. --- !u!4 &4345203851587546
  196. Transform:
  197. m_ObjectHideFlags: 0
  198. m_CorrespondingSourceObject: {fileID: 0}
  199. m_PrefabInstance: {fileID: 0}
  200. m_PrefabAsset: {fileID: 0}
  201. m_GameObject: {fileID: 1806440392434304}
  202. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  203. m_LocalPosition: {x: -0, y: 0, z: 0}
  204. m_LocalScale: {x: 1, y: 1, z: 1}
  205. m_Children: []
  206. m_Father: {fileID: 4705000569198484}
  207. m_RootOrder: 0
  208. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  209. --- !u!33 &33736078968203302
  210. MeshFilter:
  211. m_ObjectHideFlags: 0
  212. m_CorrespondingSourceObject: {fileID: 0}
  213. m_PrefabInstance: {fileID: 0}
  214. m_PrefabAsset: {fileID: 0}
  215. m_GameObject: {fileID: 1806440392434304}
  216. m_Mesh: {fileID: 4300004, guid: f88226b9b21f6e5439e2955a6b8d8a41, type: 3}
  217. --- !u!23 &23873073925459452
  218. MeshRenderer:
  219. m_ObjectHideFlags: 0
  220. m_CorrespondingSourceObject: {fileID: 0}
  221. m_PrefabInstance: {fileID: 0}
  222. m_PrefabAsset: {fileID: 0}
  223. m_GameObject: {fileID: 1806440392434304}
  224. m_Enabled: 1
  225. m_CastShadows: 1
  226. m_ReceiveShadows: 1
  227. m_DynamicOccludee: 1
  228. m_MotionVectors: 1
  229. m_LightProbeUsage: 1
  230. m_ReflectionProbeUsage: 1
  231. m_RayTracingMode: 2
  232. m_RenderingLayerMask: 1
  233. m_RendererPriority: 0
  234. m_Materials:
  235. - {fileID: 2100000, guid: a9dbb0aba97b90747a297c5086113594, type: 2}
  236. m_StaticBatchInfo:
  237. firstSubMesh: 0
  238. subMeshCount: 0
  239. m_StaticBatchRoot: {fileID: 0}
  240. m_ProbeAnchor: {fileID: 0}
  241. m_LightProbeVolumeOverride: {fileID: 0}
  242. m_ScaleInLightmap: 1
  243. m_ReceiveGI: 1
  244. m_PreserveUVs: 0
  245. m_IgnoreNormalsForChartDetection: 0
  246. m_ImportantGI: 0
  247. m_StitchLightmapSeams: 1
  248. m_SelectedEditorRenderState: 3
  249. m_MinimumChartSize: 4
  250. m_AutoUVMaxDistance: 0.5
  251. m_AutoUVMaxAngle: 89
  252. m_LightmapParameters: {fileID: 0}
  253. m_SortingLayerID: 0
  254. m_SortingLayer: 0
  255. m_SortingOrder: 0