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@@ -4,14 +4,20 @@ using System.Windows;
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using System.Linq;
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using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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+using System.Windows.Shapes;
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+using System.Windows.Media;
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namespace SketchAssistantWPF
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namespace SketchAssistantWPF
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{
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{
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class TrajectoryGenerator
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class TrajectoryGenerator
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{
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{
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- static readonly int CONSTANT_A = 10;
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+ static readonly int CONSTANT_A = 50;
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static readonly double DEADZONE = 3;
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static readonly double DEADZONE = 3;
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+ MVP_View programView_debug;
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+
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+ List<Polyline> previousLines;
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+
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/// <summary>
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/// <summary>
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/// the template for the line currently being drawn
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/// the template for the line currently being drawn
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/// </summary>
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/// </summary>
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@@ -28,16 +34,47 @@ namespace SketchAssistantWPF
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/// </summary>
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/// </summary>
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int index;
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int index;
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+ public TrajectoryGenerator(MVP_View viewForDebug)
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+ {
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+ programView_debug = viewForDebug;
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+ previousLines = new List<Polyline>();
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+ }
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+
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/// <summary>
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/// <summary>
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/// updates the pointer to the template for the line currently being drawn, and resets indices etc.
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/// updates the pointer to the template for the line currently being drawn, and resets indices etc.
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/// </summary>
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/// </summary>
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/// <param name="newCurrentLine">the new template for the line currently being drawn</param>
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/// <param name="newCurrentLine">the new template for the line currently being drawn</param>
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- public void setCurrentLine(InternalLine newCurrentLine)
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+ public void setCurrentLine(InternalLine newCurrentLine, List<InternalLine> leftLineList)
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{
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{
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currentLine = newCurrentLine;
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currentLine = newCurrentLine;
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- currentPoints = currentLine.GetPoints();
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+ if (currentLine != null)
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+ {
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+ currentPoints = currentLine.GetPoints();
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+ }
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+ else
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+ {
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+ currentPoints = null;
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+ }
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//lastCursorPosition = currentPoints.ElementAt(0);
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//lastCursorPosition = currentPoints.ElementAt(0);
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index = 1;
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index = 1;
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+
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+ if (leftLineList != null)
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+ {
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+ foreach (InternalLine l in leftLineList)
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+ {
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+ Polyline temp = new Polyline();
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+ PointCollection pointCollection = new PointCollection();
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+ foreach (Point p in l.GetPoints())
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+ {
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+ pointCollection.Add(p);
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+ }
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+ temp.Points = pointCollection;
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+ temp.Stroke = System.Windows.Media.Brushes.Red;
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+ temp.StrokeThickness = 1;
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+ programView_debug.AddNewLineRight(temp);
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+ previousLines.Add(temp);
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+ }
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+ }
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}
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}
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/// <summary>
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/// <summary>
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@@ -47,79 +84,102 @@ namespace SketchAssistantWPF
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/// <returns>the direction in which to go, as an angle on the drawing plane, in degree format, with 0° being the positive X-Axis, increasing counterclockwise</returns>
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/// <returns>the direction in which to go, as an angle on the drawing plane, in degree format, with 0° being the positive X-Axis, increasing counterclockwise</returns>
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public double GenerateTrajectory(Point cursorPosition)
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public double GenerateTrajectory(Point cursorPosition)
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{
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{
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-
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- //update index to point to current section if one or more section divideing lines have been passed since last call
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- while (index < (currentPoints.Count - 1) && SectionDividingLinePassed(cursorPosition, currentPoints.ElementAt(index - 1), currentPoints.ElementAt(index), currentPoints.ElementAt(index + 1)))
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+ if (currentLine != null && currentPoints.Count > 1)
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{
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{
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- index++;
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- }
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- //lastCursorPosition = cursorPosition;
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+ Console.WriteLine(cursorPosition);
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+ Console.WriteLine(index + ":" + currentPoints.Count);
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+ Console.WriteLine(currentPoints.ElementAt(index));
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- //project teh point onto the active line segment to be able to compute distances
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- Point orthogonalProjection = ComputeOrthogonalProjection(cursorPosition, currentPoints.ElementAt(index - 1), currentPoints.ElementAt(index));
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+ //update index to point to current section if one or more section divideing lines have been passed since last call
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+ while (index < (currentPoints.Count - 1) && (SectionDividingLinePassed(cursorPosition, currentPoints.ElementAt(index - 1), currentPoints.ElementAt(index), currentPoints.ElementAt(index + 1)) || ComputeDistance(cursorPosition, currentPoints.ElementAt(index)) < 3))
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+ {
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+ index++;
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+ }
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+ /*if (ComputeDistance(cursorPosition, currentPoints.ElementAt(index)) < 5 && index < (currentPoints.Count - 1))
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+ {
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+ index++;
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+ Console.WriteLine(index);
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+ }*/
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+ //lastCursorPosition = cursorPosition;
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- //index of the last reachable actual point
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- int targetIndex = index;
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- List<Tuple<Point, Point>> strikeZones = new List<Tuple<Point, Point>>();
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+ //project teh point onto the active line segment to be able to compute distances
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+ Point orthogonalProjection = ComputeOrthogonalProjection(cursorPosition, currentPoints.ElementAt(index - 1), currentPoints.ElementAt(index));
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- //if "far" away from the next actual point of the line, generate an auxiliary point at a constant distance (constantA) on the current line segment
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- Point auxiliaryPoint = new Point(-1, -1);
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- if (ComputeDistance(orthogonalProjection, currentPoints.ElementAt(index)) <= CONSTANT_A)
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- {
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- auxiliaryPoint = MoveAlongLine(orthogonalProjection, currentPoints.ElementAt(index - 1), currentPoints.ElementAt(index), CONSTANT_A);
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- strikeZones.Add(computeStrikeZone(auxiliaryPoint, orthogonalProjection, cursorPosition));
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- targetIndex--;
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- }
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- //aim for the furthest actual point of the line reachable by the descent rate constraints (lower bounds) given by the various strike zones
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- while (targetIndex < (currentPoints.Count - 1) && allStrikeZonesPassed(strikeZones, cursorPosition, currentPoints.ElementAt(targetIndex + 1)))
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- {
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- strikeZones.Add(computeStrikeZone(currentPoints.ElementAt(targetIndex + 1), orthogonalProjection, cursorPosition));
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- targetIndex++;
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- }
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+ //index of the last reachable actual point
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+ int targetIndex = index - 1;
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+ List<Tuple<Point, Point>> strikeZones = new List<Tuple<Point, Point>>();
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- Point furthestCrossingPoint = new Point(-1, -1); ;
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- if (targetIndex < index) //auxiliary point created and next actual point not reachable
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- {
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- furthestCrossingPoint = ComputeFurthestCrossingPoint(cursorPosition, orthogonalProjection, strikeZones, auxiliaryPoint, currentPoints.ElementAt(targetIndex + 1));
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-
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- //if such a point exists, use it as target for the new trajectory
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- if (furthestCrossingPoint.X != -1)
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+ //if "far" away from the next actual point of the line, generate an auxiliary point at a constant distance (constantA) on the current line segment
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+ Point auxiliaryPoint = new Point(-1, -1);
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+ if (ComputeDistance(orthogonalProjection, currentPoints.ElementAt(index)) > CONSTANT_A)
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{
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{
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- Debug_DrawStrikeZones(strikeZones);
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- Debug_DrawTrajectoryVector(cursorPosition, furthestCrossingPoint);
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- return computeOrientationOfVector(cursorPosition, furthestCrossingPoint);
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+ auxiliaryPoint = MoveAlongLine(orthogonalProjection, currentPoints.ElementAt(index - 1), currentPoints.ElementAt(index), CONSTANT_A);
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+ strikeZones.Add(computeStrikeZone(currentPoints.ElementAt(index - 1), auxiliaryPoint, currentPoints.ElementAt(index), orthogonalProjection, cursorPosition));
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+ //targetIndex--;
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}
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}
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- //else use the last reachable actual point
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- else
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- {
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- Debug_DrawStrikeZones(strikeZones);
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- Debug_DrawTrajectoryVector(cursorPosition, auxiliaryPoint);
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- return computeOrientationOfVector(cursorPosition, auxiliaryPoint);
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- }
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- }
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- else
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- {
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- //aim for the furthest (auxiliary) point on the line segment after the last reachable actual point (only if there is such a segment: not if that last reachable point is the last point of the line)
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- if (targetIndex < (currentPoints.Count - 1))
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+
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+ //aim for the furthest actual point of the line reachable by the descent rate constraints (lower bounds) given by the various strike zones
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+ while (targetIndex < (currentPoints.Count - 1) && allStrikeZonesPassed(strikeZones, cursorPosition, orthogonalProjection, currentPoints.ElementAt(targetIndex + 1)))
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{
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{
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- furthestCrossingPoint = ComputeFurthestCrossingPoint(cursorPosition, orthogonalProjection, strikeZones, currentPoints.ElementAt(targetIndex), currentPoints.ElementAt(targetIndex + 1));
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+ strikeZones.Add(computeStrikeZone((targetIndex >= 0 ? currentPoints.ElementAt(targetIndex) : new Point(-1, -1)), currentPoints.ElementAt(targetIndex + 1), (targetIndex < currentPoints.Count - 1 ? currentPoints.ElementAt(targetIndex + 1) : new Point(-1, -1)), orthogonalProjection, cursorPosition));
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+ targetIndex++;
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}
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}
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- //if such a point exists, use it as target for the new trajectory
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- if (furthestCrossingPoint.X != -1)
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+
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+
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+ Console.WriteLine(index + "," + targetIndex);
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+ Point furthestCrossingPoint = new Point(-1, -1); ;
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+ if (targetIndex < index) //auxiliary point created and next actual point not reachable
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{
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{
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- Debug_DrawStrikeZones(strikeZones);
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- Debug_DrawTrajectoryVector(cursorPosition, furthestCrossingPoint);
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- return computeOrientationOfVector(cursorPosition, furthestCrossingPoint);
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+ furthestCrossingPoint = ComputeFurthestCrossingPoint(cursorPosition, orthogonalProjection, strikeZones, auxiliaryPoint, currentPoints.ElementAt(targetIndex + 1));
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+
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+ //if such a point exists, use it as target for the new trajectory
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+ if (furthestCrossingPoint.X != -1)
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+ {
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+ Debug_DrawStrikeZones(strikeZones);
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+ Debug_DrawTrajectoryVector(cursorPosition, furthestCrossingPoint);
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+ Debug_DrawOrthogonalProjection(cursorPosition, orthogonalProjection);
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+ Debug_DrawCurrentSection(currentPoints.ElementAt(index - 1), currentPoints.ElementAt(index));
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+ return computeOrientationOfVector(cursorPosition, furthestCrossingPoint);
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+ }
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+ //else use the last reachable actual point
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+ else
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+ {
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+ Debug_DrawStrikeZones(strikeZones);
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+ Debug_DrawTrajectoryVector(cursorPosition, auxiliaryPoint);
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+ Debug_DrawOrthogonalProjection(cursorPosition, orthogonalProjection);
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+ Debug_DrawCurrentSection(currentPoints.ElementAt(index - 1), currentPoints.ElementAt(index));
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+ return computeOrientationOfVector(cursorPosition, auxiliaryPoint);
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+ }
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}
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}
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- //else use the last reachable actual point
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else
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else
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{
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{
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- Debug_DrawStrikeZones(strikeZones);
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- Debug_DrawTrajectoryVector(cursorPosition, currentPoints.ElementAt(targetIndex));
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- return computeOrientationOfVector(cursorPosition, currentPoints.ElementAt(targetIndex));
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+ //aim for the furthest (auxiliary) point on the line segment after the last reachable actual point (only if there is such a segment: not if that last reachable point is the last point of the line)
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+ if (targetIndex < (currentPoints.Count - 1))
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+ {
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+ furthestCrossingPoint = ComputeFurthestCrossingPoint(cursorPosition, orthogonalProjection, strikeZones, currentPoints.ElementAt(targetIndex), currentPoints.ElementAt(targetIndex + 1));
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+ }
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+ //if such a point exists, use it as target for the new trajectory
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+ if (furthestCrossingPoint.X != -1)
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+ {
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+ Debug_DrawStrikeZones(strikeZones);
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+ Debug_DrawTrajectoryVector(cursorPosition, furthestCrossingPoint);
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+ Debug_DrawOrthogonalProjection(cursorPosition, orthogonalProjection);
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+ Debug_DrawCurrentSection(currentPoints.ElementAt(index - 1), currentPoints.ElementAt(index));
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+ return computeOrientationOfVector(cursorPosition, furthestCrossingPoint);
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+ }
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+ //else use the last reachable actual point
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+ else
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+ {
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+ Debug_DrawStrikeZones(strikeZones);
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+ Debug_DrawTrajectoryVector(cursorPosition, currentPoints.ElementAt(targetIndex));
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+ Debug_DrawOrthogonalProjection(cursorPosition, orthogonalProjection);
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+ Debug_DrawCurrentSection(currentPoints.ElementAt(index - 1), currentPoints.ElementAt(index));
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+ return computeOrientationOfVector(cursorPosition, currentPoints.ElementAt(targetIndex));
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+ }
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}
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}
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}
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}
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+ else return -1;
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}
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}
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/// <summary>
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/// <summary>
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@@ -129,16 +189,79 @@ namespace SketchAssistantWPF
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/// <param name="vectorEndPoint">target point of the trajectory vector</param>
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/// <param name="vectorEndPoint">target point of the trajectory vector</param>
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private void Debug_DrawTrajectoryVector(Point vectorStartPoint, Point vectorEndPoint)
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private void Debug_DrawTrajectoryVector(Point vectorStartPoint, Point vectorEndPoint)
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{
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{
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- throw new NotImplementedException();
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+ Polyline temp = new Polyline();
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+ PointCollection pointCollection = new PointCollection();
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+ pointCollection.Add(vectorStartPoint);
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+ pointCollection.Add(vectorEndPoint);
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+ temp.Points = pointCollection;
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+ temp.Stroke = System.Windows.Media.Brushes.Red;
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+ temp.StrokeDashArray = new DoubleCollection { 2, 2 }; //TODO
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+ temp.StrokeThickness = 1;
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+ programView_debug.AddNewLineRight(temp);
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+ previousLines.Add(temp);
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}
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}
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/// <summary>
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/// <summary>
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- /// prints all strike zones on the drawing pane for debugging and calibration purposes
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+ /// prints the trajectory vector on the drawing pane for debugging and calibration purposes
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+ /// </summary>
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+ /// <param name="vectorStartPoint">origin point of the trajectory vector</param>
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+ /// <param name="vectorEndPoint">target point of the trajectory vector</param>
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+ private void Debug_DrawOrthogonalProjection(Point cursorPosition, Point orthogonalProjection)
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+ {
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+ Polyline temp = new Polyline();
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+ PointCollection pointCollection = new PointCollection();
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+ pointCollection.Add(cursorPosition);
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+ pointCollection.Add(orthogonalProjection);
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+ temp.Points = pointCollection;
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+ temp.Stroke = System.Windows.Media.Brushes.Red;
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+ temp.StrokeDashArray = new DoubleCollection { 1, 2 }; //TODO
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+ temp.StrokeThickness = 1;
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+ programView_debug.AddNewLineRight(temp);
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+ previousLines.Add(temp);
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+ }
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+
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+ /// <summary>
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+ /// prints the trajectory vector on the drawing pane for debugging and calibration purposes
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+ /// </summary>
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+ /// <param name="vectorStartPoint">origin point of the trajectory vector</param>
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+ /// <param name="vectorEndPoint">target point of the trajectory vector</param>
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+ private void Debug_DrawCurrentSection(Point sectionStartPoint, Point sectionEndPoint)
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+ {
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+ Polyline temp = new Polyline();
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+ PointCollection pointCollection = new PointCollection();
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+ pointCollection.Add(sectionStartPoint);
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+ pointCollection.Add(sectionEndPoint);
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+ temp.Points = pointCollection;
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+ temp.Stroke = System.Windows.Media.Brushes.Red;
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+ temp.StrokeThickness = 2;
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+ programView_debug.AddNewLineRight(temp);
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+ previousLines.Add(temp);
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+ }
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+
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+ /// <summary>
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+ /// first deletes all debug lines from thte last interaction and then prints all strike zones on the drawing pane for debugging and calibration purposes
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/// </summary>
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/// </summary>
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/// <param name="strikeZones">list of all strike zones to be drawn</param>
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/// <param name="strikeZones">list of all strike zones to be drawn</param>
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private void Debug_DrawStrikeZones(List<Tuple<Point, Point>> strikeZones)
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private void Debug_DrawStrikeZones(List<Tuple<Point, Point>> strikeZones)
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{
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{
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- throw new NotImplementedException();
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+ foreach(Polyline l in previousLines)
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+ {
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+ programView_debug.RemoveSpecificLine(l);
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+ }
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+ previousLines.Clear();
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+ foreach (Tuple<Point, Point> t in strikeZones)
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+ {
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+ Polyline temp = new Polyline();
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+ PointCollection pointCollection= new PointCollection();
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+ pointCollection.Add(t.Item1);
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+ pointCollection.Add(t.Item2);
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+ temp.Points = pointCollection;
|
|
|
|
+ temp.Stroke = System.Windows.Media.Brushes.DarkGreen;
|
|
|
|
+ temp.StrokeDashArray = new DoubleCollection{ 2, 2 }; //TODO
|
|
|
|
+ temp.StrokeThickness = 2;
|
|
|
|
+ programView_debug.AddNewLineRight(temp);
|
|
|
|
+ previousLines.Add(temp);
|
|
|
|
+ }
|
|
}
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// <summary>
|
|
@@ -162,7 +285,7 @@ namespace SketchAssistantWPF
|
|
/// <param name="strikeZones">list of all strike zones which have to be passed</param>
|
|
/// <param name="strikeZones">list of all strike zones which have to be passed</param>
|
|
/// <param name="lineSegmentStartPoint">starting point of the line segment on which the point has to be found</param>
|
|
/// <param name="lineSegmentStartPoint">starting point of the line segment on which the point has to be found</param>
|
|
/// <param name="lineSegmentEndPoint">ending point of the line segment on which the point has to be found</param>
|
|
/// <param name="lineSegmentEndPoint">ending point of the line segment on which the point has to be found</param>
|
|
- /// <returns>the furthest such point or null, if there is no such point on the given segment (start and end point excluded)</returns>
|
|
|
|
|
|
+ /// <returns>the furthest such point or a point with negative coordinates, if there is no such point on the given segment (start and end point excluded)</returns>
|
|
private Point ComputeFurthestCrossingPoint(Point cursorPosition, Point orthogonalProjection, List<Tuple<Point, Point>> strikeZones, Point lineSegmentStartPoint, Point lineSegmentEndPoint)
|
|
private Point ComputeFurthestCrossingPoint(Point cursorPosition, Point orthogonalProjection, List<Tuple<Point, Point>> strikeZones, Point lineSegmentStartPoint, Point lineSegmentEndPoint)
|
|
{
|
|
{
|
|
Tuple<Point, Point> bsf= new Tuple<Point, Point>(new Point(-1, -1), new Point(-1, -1));
|
|
Tuple<Point, Point> bsf= new Tuple<Point, Point>(new Point(-1, -1), new Point(-1, -1));
|
|
@@ -185,9 +308,17 @@ namespace SketchAssistantWPF
|
|
return (Math.Abs(computeOrientationOfVector(centerPoint, point1) - computeOrientationOfVector(centerPoint, point2)) % 180);
|
|
return (Math.Abs(computeOrientationOfVector(centerPoint, point1) - computeOrientationOfVector(centerPoint, point2)) % 180);
|
|
}
|
|
}
|
|
|
|
|
|
- private Point ComputeCrossingPoint(Point line1Point1, Point lne1Point2, Point line2Point1, Point line2Point2)
|
|
|
|
|
|
+ private Point ComputeCrossingPoint(Point line1Point1, Point line1Point2, Point line2Point1, Point line2Point2)
|
|
{
|
|
{
|
|
- throw new NotImplementedException();
|
|
|
|
|
|
+ if (line2Point1.Equals(line2Point2)) return new Point(-1, -1);
|
|
|
|
+ double xCoordinateOfCrossingPoint = ( (line1Point1.X * line1Point2.Y - line1Point1.Y * line1Point2.X) * (line2Point1.X - line2Point2.X) - (line1Point1.X - line1Point2.X) * (line2Point1.X * line2Point2.Y - line2Point1.Y * line2Point2.X) ) / ( (line1Point1.X - line1Point2.X) * (line2Point1.Y - line2Point2.Y) - (line1Point1.Y - line1Point2.Y) * (line2Point1.X - line2Point2.X) );
|
|
|
|
+ double yCoordinateOfCrossingPoint = ( (line1Point1.X * line1Point2.Y - line1Point1.Y * line1Point2.X) * (line2Point1.Y - line2Point2.Y) - (line1Point1.Y - line1Point2.Y) * (line2Point1.X * line2Point2.Y - line2Point1.Y * line2Point2.X) ) / ( (line1Point1.X - line1Point2.X) * (line2Point1.Y - line2Point2.Y) - (line1Point1.Y - line1Point2.Y) * (line2Point1.X - line2Point2.X) );
|
|
|
|
+ Point crossingPointOfLines = new Point(xCoordinateOfCrossingPoint, yCoordinateOfCrossingPoint);
|
|
|
|
+ if (BeyondSection(crossingPointOfLines, line1Point1, line1Point2)) return new Point(-1, -1);
|
|
|
|
+ if (BeyondSection(crossingPointOfLines, line1Point2, line1Point1)) return new Point(-1, -1);
|
|
|
|
+ if (BeyondSection(crossingPointOfLines, line2Point1, line2Point2)) return new Point(-1, -1);
|
|
|
|
+ if (BeyondSection(crossingPointOfLines, line2Point2, line2Point1)) return new Point(-1, -1);
|
|
|
|
+ else return crossingPointOfLines;
|
|
}
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// <summary>
|
|
@@ -197,11 +328,14 @@ namespace SketchAssistantWPF
|
|
/// <param name="cursorPosition">the current cursor position</param>
|
|
/// <param name="cursorPosition">the current cursor position</param>
|
|
/// <param name="targetPoint">index of the next target point</param>
|
|
/// <param name="targetPoint">index of the next target point</param>
|
|
/// <returns>true if all strike zones are passed, else false</returns>
|
|
/// <returns>true if all strike zones are passed, else false</returns>
|
|
- private bool allStrikeZonesPassed(List<Tuple<Point, Point>> strikeZones, Point cursorPosition, Point targetPoint)
|
|
|
|
|
|
+ private bool allStrikeZonesPassed(List<Tuple<Point, Point>> strikeZones, Point cursorPosition, Point orthogonalProjection, Point targetPoint)
|
|
{
|
|
{
|
|
|
|
+ Point lastPoint = orthogonalProjection;
|
|
foreach (Tuple<Point, Point> s in strikeZones )
|
|
foreach (Tuple<Point, Point> s in strikeZones )
|
|
{
|
|
{
|
|
- if (!SectionsCrossing(cursorPosition, targetPoint, s.Item1, s.Item2)) return false;
|
|
|
|
|
|
+ if (!SectionsCrossing(cursorPosition, targetPoint, s.Item1, s.Item2)) return false; //strike zone not passed
|
|
|
|
+ if (SectionsCrossing(cursorPosition, targetPoint, lastPoint, s.Item1)) return false; //line crossed
|
|
|
|
+ lastPoint = s.Item1;
|
|
}
|
|
}
|
|
return true;
|
|
return true;
|
|
}
|
|
}
|
|
@@ -223,10 +357,30 @@ namespace SketchAssistantWPF
|
|
/// <param name="orthogonalProjection">orthogonal projection of the cursor position onto the active line segment</param>
|
|
/// <param name="orthogonalProjection">orthogonal projection of the cursor position onto the active line segment</param>
|
|
/// <param name="cursorPosition">the current cursor position</param>
|
|
/// <param name="cursorPosition">the current cursor position</param>
|
|
/// <returns></returns>
|
|
/// <returns></returns>
|
|
- private Tuple<Point, Point> computeStrikeZone(Point targetedPoint, Point orthogonalProjection, Point cursorPosition)
|
|
|
|
|
|
+ private Tuple<Point, Point> computeStrikeZone(Point lastPoint, Point targetedPoint, Point nextPoint, Point orthogonalProjection, Point cursorPosition)
|
|
|
|
+ {
|
|
|
|
+ if (lastPoint.X == -1 || nextPoint.X == -1 || ComputeDistance(cursorPosition, orthogonalProjection) < DEADZONE)
|
|
|
|
+ {
|
|
|
|
+ return new Tuple<Point, Point>(targetedPoint, targetedPoint);
|
|
|
|
+ }
|
|
|
|
+ double size = ComputeStrikeZoneSize(ComputeDistance(cursorPosition, orthogonalProjection), ComputeDistance(orthogonalProjection, targetedPoint)); //TODO correct distance to targetPoint
|
|
|
|
+ double v_x = (lastPoint.X - targetedPoint.X) / ComputeDistance(lastPoint, targetedPoint);
|
|
|
|
+ double v_y = (lastPoint.Y - targetedPoint.Y) / ComputeDistance(lastPoint, targetedPoint);
|
|
|
|
+ //double u_x = (nextPoint.X - targetedPoint.X) / ComputeDistance(nextPoint, targetedPoint);
|
|
|
|
+ //double u_y = (nextPoint.Y - targetedPoint.Y) / ComputeDistance(nextPoint, targetedPoint);
|
|
|
|
+ //double tmp_x = v_x + u_x;
|
|
|
|
+ //double tmp_y = v_y + u_y;
|
|
|
|
+ double tmp_x = v_y;
|
|
|
|
+ double tmp_y = v_x;
|
|
|
|
+ double tmp_length = Math.Sqrt(tmp_x * tmp_x + tmp_y * tmp_y);
|
|
|
|
+ tmp_x = ((tmp_x / tmp_length) * size) + targetedPoint.X;
|
|
|
|
+ tmp_y = ((tmp_y / tmp_length) * size) + targetedPoint.Y;
|
|
|
|
+ return new Tuple<Point, Point>(targetedPoint, new Point(tmp_x, tmp_y)); //TODO right direction of vector
|
|
|
|
+ }
|
|
|
|
+
|
|
|
|
+ private double ComputeStrikeZoneSize(double v1, double v2)
|
|
{
|
|
{
|
|
- if (ComputeDistance(cursorPosition, orthogonalProjection) < DEADZONE) return new Tuple<Point, Point>(targetedPoint, targetedPoint);
|
|
|
|
- throw new NotImplementedException();
|
|
|
|
|
|
+ return 25; //TODO
|
|
}
|
|
}
|
|
|
|
|
|
/// <summary>
|
|
/// <summary>
|
|
@@ -269,22 +423,30 @@ namespace SketchAssistantWPF
|
|
/// <returns>the orthogonal projection of a point onto the given line segment, or the respective segment end point if the orthogonal projection lies outside the specified segment</returns>
|
|
/// <returns>the orthogonal projection of a point onto the given line segment, or the respective segment end point if the orthogonal projection lies outside the specified segment</returns>
|
|
private Point ComputeOrthogonalProjection(Point cursorPosition, Point lastPoint, Point currentPoint)
|
|
private Point ComputeOrthogonalProjection(Point cursorPosition, Point lastPoint, Point currentPoint)
|
|
{
|
|
{
|
|
- double r = ComputeDistance(cursorPosition, currentPoint);
|
|
|
|
- Point auxiliaryPoint = IntersectCircle(cursorPosition, r, lastPoint, currentPoint);
|
|
|
|
- if (BeyondSection(auxiliaryPoint, lastPoint, currentPoint)) return currentPoint;
|
|
|
|
-
|
|
|
|
- Point orthogonalProjection = MoveAlongLine(auxiliaryPoint, auxiliaryPoint, lastPoint, ComputeDistance(auxiliaryPoint, lastPoint) / 2);
|
|
|
|
-
|
|
|
|
- if (BeyondSection(orthogonalProjection, currentPoint, lastPoint)) return lastPoint;
|
|
|
|
|
|
+ double v_x = cursorPosition.X - lastPoint.X;
|
|
|
|
+ double v_y= cursorPosition.Y - lastPoint.Y;
|
|
|
|
+ double u_x = currentPoint.X - lastPoint.X;
|
|
|
|
+ double u_y = currentPoint.Y - lastPoint.Y;
|
|
|
|
+ double factor = (v_x * u_x + v_y * u_y) / (u_x * u_x + u_y * u_y);
|
|
|
|
+ double new_x = factor * u_x + lastPoint.X;
|
|
|
|
+ double new_y = factor * u_y + lastPoint.Y;
|
|
|
|
|
|
|
|
+ Point orthogonalProjection = new Point(new_x, new_y);
|
|
|
|
+ Console.Write(orthogonalProjection);
|
|
|
|
+ if (BeyondSection(orthogonalProjection, lastPoint, currentPoint))
|
|
|
|
+ {
|
|
|
|
+ Console.WriteLine("n");
|
|
|
|
+ return currentPoint;
|
|
|
|
+ }
|
|
|
|
+ if (BeyondSection(orthogonalProjection, currentPoint, lastPoint))
|
|
|
|
+ {
|
|
|
|
+ Console.WriteLine("l");
|
|
|
|
+ return lastPoint;
|
|
|
|
+ }
|
|
|
|
+ Console.WriteLine("o");
|
|
return orthogonalProjection;
|
|
return orthogonalProjection;
|
|
}
|
|
}
|
|
|
|
|
|
- private Point IntersectCircle(Point cursorPosition, double r, Point lastPoint, Point currentPoint)
|
|
|
|
- {
|
|
|
|
- throw new NotImplementedException();
|
|
|
|
- }
|
|
|
|
-
|
|
|
|
/// <summary>
|
|
/// <summary>
|
|
/// checks if a Point lies on a given line section or beyond it, works only if pointToTest lies on the line defined by sectionStartingPoint and sectionEndingPoint
|
|
/// checks if a Point lies on a given line section or beyond it, works only if pointToTest lies on the line defined by sectionStartingPoint and sectionEndingPoint
|
|
/// </summary>
|
|
/// </summary>
|
|
@@ -294,13 +456,14 @@ namespace SketchAssistantWPF
|
|
/// <returns>true iff pointToTest lies beyond sectionEndingPoint, on the line defined by sectionStartingPoint and sectionEndingPoint</returns>
|
|
/// <returns>true iff pointToTest lies beyond sectionEndingPoint, on the line defined by sectionStartingPoint and sectionEndingPoint</returns>
|
|
private bool BeyondSection(Point pointToTest, Point sectionStartingPoint, Point sectionEndingPoint)
|
|
private bool BeyondSection(Point pointToTest, Point sectionStartingPoint, Point sectionEndingPoint)
|
|
{
|
|
{
|
|
- if(sectionEndingPoint.X > sectionStartingPoint.X)
|
|
|
|
|
|
+ //TODO
|
|
|
|
+ if(sectionEndingPoint.X >= sectionStartingPoint.X && pointToTest.X > sectionEndingPoint.X)
|
|
{
|
|
{
|
|
- if (pointToTest.X > sectionEndingPoint.X) return true;
|
|
|
|
|
|
+ return true;
|
|
}
|
|
}
|
|
- else if(sectionEndingPoint.X < sectionStartingPoint.X)
|
|
|
|
|
|
+ else if(sectionEndingPoint.X <= sectionStartingPoint.X && pointToTest.X < sectionEndingPoint.X)
|
|
{
|
|
{
|
|
- if (pointToTest.X < sectionEndingPoint.X) return true;
|
|
|
|
|
|
+ return true;
|
|
}
|
|
}
|
|
else
|
|
else
|
|
{
|
|
{
|
|
@@ -308,7 +471,7 @@ namespace SketchAssistantWPF
|
|
{
|
|
{
|
|
if (pointToTest.Y > sectionEndingPoint.Y) return true;
|
|
if (pointToTest.Y > sectionEndingPoint.Y) return true;
|
|
}
|
|
}
|
|
- else if (sectionEndingPoint.Y < sectionStartingPoint.Y)
|
|
|
|
|
|
+ else if (sectionEndingPoint.Y <= sectionStartingPoint.Y)
|
|
{
|
|
{
|
|
if (pointToTest.Y < sectionEndingPoint.Y) return true;
|
|
if (pointToTest.Y < sectionEndingPoint.Y) return true;
|
|
}
|
|
}
|