MVP_Model.cs 19 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Windows;
  4. using System.Linq;
  5. using System.Text;
  6. using System.Threading.Tasks;
  7. using System.Windows.Controls;
  8. using System.Windows.Media;
  9. using System.Windows.Media.Imaging;
  10. namespace SketchAssistantWPF
  11. {
  12. public class MVP_Model
  13. {
  14. /// <summary>
  15. /// The Presenter of the MVP-Model.
  16. /// </summary>
  17. MVP_Presenter programPresenter;
  18. /// <summary>
  19. /// History of Actions
  20. /// </summary>
  21. ActionHistory historyOfActions;
  22. /// <summary>
  23. /// The assistant responsible for the redraw mode
  24. /// </summary>
  25. //RedrawAssistant redrawAss;
  26. /***********************/
  27. /*** CLASS VARIABLES ***/
  28. /***********************/
  29. /// <summary>
  30. /// If the program is in drawing mode.
  31. /// </summary>
  32. bool inDrawingMode;
  33. /// <summary>
  34. /// Size of deletion area
  35. /// </summary>
  36. int deletionRadius = 5;
  37. /// <summary>
  38. /// Size of areas marking endpoints of lines in the redraw mode.
  39. /// </summary>
  40. int markerRadius = 10;
  41. /// <summary>
  42. /// The Position of the Cursor in the right picture box
  43. /// </summary>
  44. Point currentCursorPosition;
  45. /// <summary>
  46. /// The Previous Cursor Position in the right picture box
  47. /// </summary>
  48. Point previousCursorPosition;
  49. /// <summary>
  50. /// Queue for the cursorPositions
  51. /// </summary>
  52. Queue<Point> cursorPositions = new Queue<Point>();
  53. /// <summary>
  54. /// Lookup Matrix for checking postions of lines in the image
  55. /// </summary>
  56. bool[,] isFilledMatrix;
  57. /// <summary>
  58. /// Lookup Matrix for getting line ids at a certain postions of the image
  59. /// </summary>
  60. HashSet<int>[,] linesMatrix;
  61. /// <summary>
  62. /// List of items which will be overlayed over the right canvas.
  63. /// </summary>
  64. List<Tuple<bool, HashSet<Point>>> overlayItems;
  65. /// <summary>
  66. /// Width of the LeftImageBox.
  67. /// </summary>
  68. public int leftImageBoxWidth;
  69. /// <summary>
  70. /// Height of the LeftImageBox.
  71. /// </summary>
  72. public int leftImageBoxHeight;
  73. /// <summary>
  74. /// Width of the RightImageBox.
  75. /// </summary>
  76. public int rightImageBoxWidth;
  77. /// <summary>
  78. /// Height of the RightImageBox.
  79. /// </summary>
  80. public int rightImageBoxHeight;
  81. public ImageDimension leftImageSize { get; private set; }
  82. public ImageDimension rightImageSize { get; private set; }
  83. /// <summary>
  84. /// Indicates whether or not the canvas on the right side is active.
  85. /// </summary>
  86. public bool canvasActive {get; set;}
  87. /// <summary>
  88. /// Indicates if there is a graphic loaded in the left canvas.
  89. /// </summary>
  90. public bool graphicLoaded { get; set; }
  91. /// <summary>
  92. /// Whether or not the mouse is pressed.
  93. /// </summary>
  94. private bool mouseDown;
  95. Image rightImageWithoutOverlay;
  96. List<InternalLine> leftLineList;
  97. List<Tuple<bool, InternalLine>> rightLineList;
  98. List<Point> currentLine = new List<Point>();
  99. TrajectoryGenerator trajectoryGenerator;
  100. int currentLineIndex;
  101. public MVP_Model(MVP_Presenter presenter)
  102. {
  103. programPresenter = presenter;
  104. historyOfActions = new ActionHistory();
  105. //redrawAss = new RedrawAssistant();
  106. //overlayItems = new List<Tuple<bool, HashSet<Point>>>();
  107. rightLineList = new List<Tuple<bool, InternalLine>>();
  108. canvasActive = false;
  109. UpdateUI();
  110. rightImageSize = new ImageDimension(0, 0);
  111. leftImageSize = new ImageDimension(0, 0);
  112. trajectoryGenerator = new TrajectoryGenerator(programPresenter.getView());
  113. currentLineIndex = 0;
  114. }
  115. /**************************/
  116. /*** INTERNAL FUNCTIONS ***/
  117. /**************************/
  118. /// <summary>
  119. /// Change the status of whether or not the lines are shown.
  120. /// </summary>
  121. /// <param name="lines">The HashSet containing the affected Line IDs.</param>
  122. /// <param name="shown">True if the lines should be shown, false if they should be hidden.</param>
  123. private void ChangeLines(HashSet<int> lines, bool shown)
  124. {
  125. foreach (int lineId in lines)
  126. {
  127. if (lineId <= rightLineList.Count - 1 && lineId >= 0)
  128. {
  129. rightLineList[lineId] = new Tuple<bool, InternalLine>(shown, rightLineList[lineId].Item2);
  130. }
  131. }
  132. }
  133. /// <summary>
  134. /// A function that populates the matrixes needed for deletion detection with line data.
  135. /// </summary>
  136. private void RepopulateDeletionMatrixes()
  137. {
  138. if (canvasActive)
  139. {
  140. isFilledMatrix = new bool[rightImageSize.Width, rightImageSize.Height];
  141. linesMatrix = new HashSet<int>[rightImageSize.Width, rightImageSize.Height];
  142. foreach (Tuple<bool, InternalLine> lineTuple in rightLineList)
  143. {
  144. if (lineTuple.Item1)
  145. {
  146. lineTuple.Item2.PopulateMatrixes(isFilledMatrix, linesMatrix);
  147. }
  148. }
  149. }
  150. }
  151. /// <summary>
  152. /// Tells the Presenter to Update the UI
  153. /// </summary>
  154. private void UpdateUI()
  155. {
  156. programPresenter.UpdateUIState(inDrawingMode, historyOfActions.CanUndo(), historyOfActions.CanRedo(), canvasActive, graphicLoaded);
  157. }
  158. /// <summary>
  159. /// A function that checks the deletion matrixes at a certain point
  160. /// and returns all Line ids at that point and in a square around it in a certain range.
  161. /// </summary>
  162. /// <param name="p">The point around which to check.</param>
  163. /// <param name="range">The range around the point. If range is 0, only the point is checked.</param>
  164. /// <returns>A List of all lines.</returns>
  165. private HashSet<int> CheckDeletionMatrixesAroundPoint(Point p, int range)
  166. {
  167. HashSet<int> returnSet = new HashSet<int>();
  168. foreach (Point pnt in GeometryCalculator.FilledCircleAlgorithm(p, (int)range))
  169. {
  170. if (pnt.X >= 0 && pnt.Y >= 0 && pnt.X < rightImageSize.Width && pnt.Y < rightImageSize.Height)
  171. {
  172. if (isFilledMatrix[(int)pnt.X, (int)pnt.Y])
  173. {
  174. returnSet.UnionWith(linesMatrix[(int)pnt.X, (int)pnt.Y]);
  175. }
  176. }
  177. }
  178. return returnSet;
  179. }
  180. /********************************************/
  181. /*** FUNCTIONS TO INTERACT WITH PRESENTER ***/
  182. /********************************************/
  183. /// <summary>
  184. /// A function to update the dimensions of the left and right canvas when the window is resized.
  185. /// </summary>
  186. /// <param name="LeftCanvas">The size of the left canvas.</param>
  187. /// <param name="RightCanvas">The size of the right canvas.</param>
  188. public void ResizeEvent(ImageDimension LeftCanvas, ImageDimension RightCanvas)
  189. {
  190. if(LeftCanvas.Height >= 0 && LeftCanvas.Width>= 0) { leftImageSize = LeftCanvas; }
  191. if(RightCanvas.Height >= 0 && RightCanvas.Width >= 0) { rightImageSize = RightCanvas; }
  192. RepopulateDeletionMatrixes();
  193. }
  194. /// <summary>
  195. /// A function to reset the right image.
  196. /// </summary>
  197. public void ResetRightImage()
  198. {
  199. rightLineList.Clear();
  200. programPresenter.PassLastActionTaken(historyOfActions.Reset());
  201. programPresenter.ClearRightLines();
  202. }
  203. /// <summary>
  204. /// The function to set the left image.
  205. /// </summary>
  206. /// <param name="width">The width of the left image.</param>
  207. /// <param name="height">The height of the left image.</param>
  208. /// <param name="listOfLines">The List of Lines to be displayed in the left image.</param>
  209. public void SetLeftLineList(int width, int height, List<InternalLine> listOfLines)
  210. {
  211. leftImageSize = new ImageDimension(width, height);
  212. rightImageSize = new ImageDimension(width, height);
  213. leftLineList = listOfLines;
  214. graphicLoaded = true;
  215. programPresenter.UpdateLeftLines(leftLineList);
  216. //programPresenter.ClearRightLines(); //TODO check if right position for this method call
  217. CanvasActivated();
  218. /*
  219. var workingCanvas = GetEmptyCanvas(width, height);
  220. var workingGraph = Graphics.FromImage(workingCanvas);
  221. leftLineList = listOfLines;
  222. //redrawAss = new RedrawAssistant(leftLineList);
  223. //overlayItems = redrawAss.Initialize(markerRadius);
  224. //Lines
  225. foreach (InternalLine line in leftLineList)
  226. {
  227. line.DrawLine(workingGraph);
  228. }
  229. leftImage = workingCanvas;
  230. programPresenter.UpdateLeftImage(leftImage);
  231. //Set right image to same size as left image and delete linelist
  232. DrawEmptyCanvasRight();
  233. rightLineList = new List<Tuple<bool, InternalLine>>();
  234. */
  235. currentLineIndex = 0;
  236. trajectoryGenerator.setCurrentLine(leftLineList.ElementAt(currentLineIndex), leftLineList);
  237. }
  238. /// <summary>
  239. /// A function to tell the model a new canvas was activated.
  240. /// </summary>
  241. public void CanvasActivated()
  242. {
  243. canvasActive = true;
  244. RepopulateDeletionMatrixes();
  245. UpdateUI();
  246. }
  247. /// <summary>
  248. /// Will undo the last action taken, if the action history allows it.
  249. /// </summary>
  250. public void Undo()
  251. {
  252. if (historyOfActions.CanUndo())
  253. {
  254. HashSet<int> affectedLines = historyOfActions.GetCurrentAction().GetLineIDs();
  255. SketchAction.ActionType undoAction = historyOfActions.GetCurrentAction().GetActionType();
  256. switch (undoAction)
  257. {
  258. case SketchAction.ActionType.Delete:
  259. //Deleted Lines need to be shown
  260. ChangeLines(affectedLines, true);
  261. break;
  262. case SketchAction.ActionType.Draw:
  263. //Drawn lines need to be hidden
  264. ChangeLines(affectedLines, false);
  265. break;
  266. default:
  267. break;
  268. }
  269. //TODO: For the person implementing overlay: Add check if overlay needs to be added
  270. programPresenter.UpdateRightLines(rightLineList);
  271. }
  272. RepopulateDeletionMatrixes();
  273. programPresenter.PassLastActionTaken(historyOfActions.MoveAction(true));
  274. UpdateUI();
  275. }
  276. /// <summary>
  277. /// Will redo the last action undone, if the action history allows it.
  278. /// </summary>
  279. public void Redo()
  280. {
  281. if (historyOfActions.CanRedo())
  282. {
  283. programPresenter.PassLastActionTaken(historyOfActions.MoveAction(false));
  284. HashSet<int> affectedLines = historyOfActions.GetCurrentAction().GetLineIDs();
  285. SketchAction.ActionType redoAction = historyOfActions.GetCurrentAction().GetActionType();
  286. switch (redoAction)
  287. {
  288. case SketchAction.ActionType.Delete:
  289. //Deleted Lines need to be redeleted
  290. ChangeLines(affectedLines, false);
  291. break;
  292. case SketchAction.ActionType.Draw:
  293. //Drawn lines need to be redrawn
  294. ChangeLines(affectedLines, true);
  295. break;
  296. default:
  297. break;
  298. }
  299. //TODO: For the person implementing overlay: Add check if overlay needs to be added
  300. programPresenter.UpdateRightLines(rightLineList);
  301. RepopulateDeletionMatrixes();
  302. }
  303. UpdateUI();
  304. }
  305. /// <summary>
  306. /// The function called by the Presenter to change the drawing state of the program.
  307. /// </summary>
  308. /// <param name="nowDrawing">The new drawingstate of the program</param>
  309. public void ChangeState(bool nowDrawing)
  310. {
  311. inDrawingMode = nowDrawing;
  312. UpdateUI();
  313. }
  314. /// <summary>
  315. /// Updates the current cursor position of the model.
  316. /// </summary>
  317. /// <param name="p">The new cursor position</param>
  318. public void SetCurrentCursorPosition(Point p)
  319. {
  320. currentCursorPosition = p;
  321. mouseDown = programPresenter.IsMousePressed();
  322. }
  323. /// <summary>
  324. /// Start a new Line, when the Mouse is pressed down.
  325. /// </summary>
  326. public void MouseDown()
  327. {
  328. mouseDown = true;
  329. if (inDrawingMode && mouseDown)
  330. {
  331. currentLine.Clear();
  332. currentLine.Add(currentCursorPosition);
  333. }
  334. }
  335. /// <summary>
  336. /// Finish the current Line, when the pressed Mouse is released.
  337. /// </summary>
  338. public void MouseUp()
  339. {
  340. mouseDown = false;
  341. if (inDrawingMode && currentLine.Count > 0)
  342. {
  343. InternalLine newLine = new InternalLine(currentLine, rightLineList.Count);
  344. rightLineList.Add(new Tuple<bool, InternalLine>(true, newLine));
  345. newLine.PopulateMatrixes(isFilledMatrix, linesMatrix);
  346. programPresenter.PassLastActionTaken(historyOfActions.AddNewAction(new SketchAction(SketchAction.ActionType.Draw, newLine.GetID())));
  347. //TODO: For the person implementing overlay: Add check if overlay needs to be added
  348. programPresenter.UpdateRightLines(rightLineList);
  349. currentLine.Clear();
  350. programPresenter.UpdateCurrentLine(currentLine);
  351. }
  352. //TODO
  353. currentLineIndex++;
  354. if (leftLineList != null && currentLineIndex < leftLineList.Count)
  355. {
  356. while (currentLineIndex < leftLineList.Count && leftLineList.ElementAt(currentLineIndex).GetPoints().Count < 2)
  357. {
  358. currentLineIndex++;
  359. }
  360. if(currentLineIndex < leftLineList.Count)
  361. {
  362. trajectoryGenerator.setCurrentLine(leftLineList.ElementAt(currentLineIndex), null);
  363. }
  364. }
  365. else
  366. {
  367. trajectoryGenerator.setCurrentLine(null, null);
  368. }
  369. UpdateUI();
  370. }
  371. /// <summary>
  372. /// Method to be called every tick. Updates the current Line, or checks for Lines to delete, depending on the drawing mode.
  373. /// </summary>
  374. public void Tick()
  375. {
  376. if (cursorPositions.Count > 0) { previousCursorPosition = cursorPositions.Dequeue(); }
  377. else { previousCursorPosition = currentCursorPosition; }
  378. cursorPositions.Enqueue(currentCursorPosition);
  379. //Drawing
  380. if (inDrawingMode && programPresenter.IsMousePressed())
  381. {
  382. currentLine.Add(currentCursorPosition);
  383. programPresenter.UpdateCurrentLine(currentLine);
  384. trajectoryGenerator.GenerateTrajectory(currentCursorPosition);
  385. }
  386. //Deleting
  387. if (!inDrawingMode && programPresenter.IsMousePressed())
  388. {
  389. List<Point> uncheckedPoints = GeometryCalculator.BresenhamLineAlgorithm(previousCursorPosition, currentCursorPosition);
  390. foreach (Point currPoint in uncheckedPoints)
  391. {
  392. HashSet<int> linesToDelete = CheckDeletionMatrixesAroundPoint(currPoint, deletionRadius);
  393. if (linesToDelete.Count > 0)
  394. {
  395. programPresenter.PassLastActionTaken(historyOfActions.AddNewAction(new SketchAction(SketchAction.ActionType.Delete, linesToDelete)));
  396. foreach (int lineID in linesToDelete)
  397. {
  398. rightLineList[lineID] = new Tuple<bool, InternalLine>(false, rightLineList[lineID].Item2);
  399. }
  400. RepopulateDeletionMatrixes();
  401. //TODO: For the person implementing overlay: Add check if overlay needs to be added
  402. programPresenter.UpdateRightLines(rightLineList);
  403. }
  404. }
  405. }
  406. }
  407. /// <summary>
  408. /// A helper Function that updates the markerRadius & deletionRadius, considering the size of the canvas.
  409. /// </summary>
  410. /// <param name="CanvasSize">The size of the canvas</param>
  411. public void UpdateSizes(ImageDimension CanvasSize)
  412. {
  413. if (rightImageWithoutOverlay != null)
  414. {
  415. int widthImage = rightImageSize.Width;
  416. int heightImage = rightImageSize.Height;
  417. int widthBox = CanvasSize.Width;
  418. int heightBox = CanvasSize.Height;
  419. float imageRatio = (float)widthImage / (float)heightImage;
  420. float containerRatio = (float)widthBox / (float)heightBox;
  421. float zoomFactor = 0;
  422. if (imageRatio >= containerRatio)
  423. {
  424. //Image is wider than it is high
  425. zoomFactor = (float)widthImage / (float)widthBox;
  426. }
  427. else
  428. {
  429. //Image is higher than it is wide
  430. zoomFactor = (float)heightImage / (float)heightBox;
  431. }
  432. markerRadius = (int)(10 * zoomFactor);
  433. deletionRadius = (int)(5 * zoomFactor);
  434. }
  435. }
  436. /// <summary>
  437. /// If there is unsaved progress.
  438. /// </summary>
  439. /// <returns>True if there is progress that has not been saved.</returns>
  440. public bool HasUnsavedProgress()
  441. {
  442. return !historyOfActions.IsEmpty();
  443. }
  444. }
  445. }