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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using CSVReader;
- namespace ObjectScripts
- {
- public abstract class AbstractEventScript : MonoBehaviour
- {
- ///<summary>
- /// true if Event should be visible
- ///</summary>
- public bool EventIsVisible = false;
- ///<summary>
- /// Eventhandler
- ///</summary>
- public AbstractEventHandler EventHandler;
- ///<summary>
- /// Prefab for the eventpoint
- ///</summary>
- public GameObject EventPoint;
- ///<summary>
- /// Corresponding EventObject
- ///</summary>
- public EventObject Event;
- ///<summary>
- /// Camera/Player gameobject
- ///</summary>
- public GameObject Camera;
- ///<summary>
- /// ID of the event
- ///</summary>
- public uint ID;
- ///<summary>
- /// event position in x,z coordinates
- ///</summary>
- public Vector2 Position2D;
- }
- }
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