using System.Collections; using System.Collections.Generic; using UnityEngine; using CSVReader; namespace ObjectScripts { public abstract class AbstractEventScript : MonoBehaviour { /// /// true if Event should be visible /// public bool EventIsVisible = false; /// /// Eventhandler /// public AbstractEventHandler EventHandler; /// /// Prefab for the eventpoint /// public GameObject EventPoint; /// /// Corresponding EventObject /// public EventObject Event; /// /// Camera/Player gameobject /// public GameObject Camera; /// /// ID of the event /// public uint ID; /// /// event position in x,z coordinates /// public Vector2 Position2D; } }