using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using CSVReader;
namespace ObjectScripts
{
public abstract class AbstractEventScript : MonoBehaviour
{
///
/// true if Event should be visible
///
public bool EventIsVisible = false;
///
/// Eventhandler
///
public AbstractEventHandler EventHandler;
///
/// Prefab for the eventpoint
///
public GameObject EventPoint;
///
/// Corresponding EventObject
///
public EventObject Event;
///
/// Camera/Player gameobject
///
public GameObject Camera;
///
/// ID of the event
///
public uint ID;
///
/// event position in x,z coordinates
///
public Vector2 Position2D;
}
}