Meat.prefab 7.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1001 &100100000
  4. Prefab:
  5. m_ObjectHideFlags: 1
  6. serializedVersion: 2
  7. m_Modification:
  8. m_TransformParent: {fileID: 0}
  9. m_Modifications: []
  10. m_RemovedComponents: []
  11. m_ParentPrefab: {fileID: 0}
  12. m_RootGameObject: {fileID: 1100844167955200}
  13. m_IsPrefabParent: 1
  14. --- !u!1 &1100844167955200
  15. GameObject:
  16. m_ObjectHideFlags: 0
  17. m_PrefabParentObject: {fileID: 0}
  18. m_PrefabInternal: {fileID: 100100000}
  19. serializedVersion: 5
  20. m_Component:
  21. - component: {fileID: 4729180529223428}
  22. - component: {fileID: 95067351635487110}
  23. m_Layer: 0
  24. m_Name: Meat
  25. m_TagString: Untagged
  26. m_Icon: {fileID: 0}
  27. m_NavMeshLayer: 0
  28. m_StaticEditorFlags: 0
  29. m_IsActive: 1
  30. --- !u!1 &1619041933657132
  31. GameObject:
  32. m_ObjectHideFlags: 0
  33. m_PrefabParentObject: {fileID: 0}
  34. m_PrefabInternal: {fileID: 100100000}
  35. serializedVersion: 5
  36. m_Component:
  37. - component: {fileID: 4074307768749300}
  38. - component: {fileID: 33441700517467206}
  39. - component: {fileID: 23516203570850144}
  40. m_Layer: 0
  41. m_Name: Meat_High__160_Tris_
  42. m_TagString: Untagged
  43. m_Icon: {fileID: 0}
  44. m_NavMeshLayer: 0
  45. m_StaticEditorFlags: 0
  46. m_IsActive: 1
  47. --- !u!1 &1633593978837880
  48. GameObject:
  49. m_ObjectHideFlags: 0
  50. m_PrefabParentObject: {fileID: 0}
  51. m_PrefabInternal: {fileID: 100100000}
  52. serializedVersion: 5
  53. m_Component:
  54. - component: {fileID: 4607963555427110}
  55. - component: {fileID: 33655251387270720}
  56. - component: {fileID: 23778831109892888}
  57. m_Layer: 0
  58. m_Name: Meat_Mid__90_Tris_
  59. m_TagString: Untagged
  60. m_Icon: {fileID: 0}
  61. m_NavMeshLayer: 0
  62. m_StaticEditorFlags: 0
  63. m_IsActive: 1
  64. --- !u!1 &1907490589481580
  65. GameObject:
  66. m_ObjectHideFlags: 0
  67. m_PrefabParentObject: {fileID: 0}
  68. m_PrefabInternal: {fileID: 100100000}
  69. serializedVersion: 5
  70. m_Component:
  71. - component: {fileID: 4398551890109892}
  72. - component: {fileID: 33863924267612066}
  73. - component: {fileID: 23533233173658234}
  74. m_Layer: 0
  75. m_Name: Meat_Low__40_Tris_
  76. m_TagString: Untagged
  77. m_Icon: {fileID: 0}
  78. m_NavMeshLayer: 0
  79. m_StaticEditorFlags: 0
  80. m_IsActive: 1
  81. --- !u!4 &4074307768749300
  82. Transform:
  83. m_ObjectHideFlags: 1
  84. m_PrefabParentObject: {fileID: 0}
  85. m_PrefabInternal: {fileID: 100100000}
  86. m_GameObject: {fileID: 1619041933657132}
  87. m_LocalRotation: {x: -0, y: -0.33050406, z: -0, w: 0.94380456}
  88. m_LocalPosition: {x: -10.239599, y: 0, z: -0.0154800415}
  89. m_LocalScale: {x: 1, y: 1, z: 1}
  90. m_Children: []
  91. m_Father: {fileID: 4729180529223428}
  92. m_RootOrder: 0
  93. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  94. --- !u!4 &4398551890109892
  95. Transform:
  96. m_ObjectHideFlags: 1
  97. m_PrefabParentObject: {fileID: 0}
  98. m_PrefabInternal: {fileID: 100100000}
  99. m_GameObject: {fileID: 1907490589481580}
  100. m_LocalRotation: {x: -0, y: -0.33050406, z: -0, w: 0.94380456}
  101. m_LocalPosition: {x: 10.119801, y: 0, z: 0.03504944}
  102. m_LocalScale: {x: 1, y: 1, z: 1}
  103. m_Children: []
  104. m_Father: {fileID: 4729180529223428}
  105. m_RootOrder: 2
  106. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  107. --- !u!4 &4607963555427110
  108. Transform:
  109. m_ObjectHideFlags: 1
  110. m_PrefabParentObject: {fileID: 0}
  111. m_PrefabInternal: {fileID: 100100000}
  112. m_GameObject: {fileID: 1633593978837880}
  113. m_LocalRotation: {x: -0, y: -0.33050406, z: -0, w: 0.94380456}
  114. m_LocalPosition: {x: 0.11980057, y: 0, z: -0.019569397}
  115. m_LocalScale: {x: 1, y: 1, z: 1}
  116. m_Children: []
  117. m_Father: {fileID: 4729180529223428}
  118. m_RootOrder: 1
  119. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  120. --- !u!4 &4729180529223428
  121. Transform:
  122. m_ObjectHideFlags: 1
  123. m_PrefabParentObject: {fileID: 0}
  124. m_PrefabInternal: {fileID: 100100000}
  125. m_GameObject: {fileID: 1100844167955200}
  126. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  127. m_LocalPosition: {x: -56.62, y: 1.54, z: -95.83524}
  128. m_LocalScale: {x: 1, y: 1, z: 1}
  129. m_Children:
  130. - {fileID: 4074307768749300}
  131. - {fileID: 4607963555427110}
  132. - {fileID: 4398551890109892}
  133. m_Father: {fileID: 0}
  134. m_RootOrder: 0
  135. m_LocalEulerAnglesHint: {x: 0, y: -38.599003, z: 0}
  136. --- !u!23 &23516203570850144
  137. MeshRenderer:
  138. m_ObjectHideFlags: 1
  139. m_PrefabParentObject: {fileID: 0}
  140. m_PrefabInternal: {fileID: 100100000}
  141. m_GameObject: {fileID: 1619041933657132}
  142. m_Enabled: 1
  143. m_CastShadows: 1
  144. m_ReceiveShadows: 1
  145. m_DynamicOccludee: 1
  146. m_MotionVectors: 1
  147. m_LightProbeUsage: 1
  148. m_ReflectionProbeUsage: 1
  149. m_Materials:
  150. - {fileID: 2100000, guid: 1feb4e4a9952ad44ba959a9b82786b9d, type: 2}
  151. m_StaticBatchInfo:
  152. firstSubMesh: 0
  153. subMeshCount: 0
  154. m_StaticBatchRoot: {fileID: 0}
  155. m_ProbeAnchor: {fileID: 0}
  156. m_LightProbeVolumeOverride: {fileID: 0}
  157. m_ScaleInLightmap: 1
  158. m_PreserveUVs: 0
  159. m_IgnoreNormalsForChartDetection: 0
  160. m_ImportantGI: 0
  161. m_StitchLightmapSeams: 0
  162. m_SelectedEditorRenderState: 3
  163. m_MinimumChartSize: 4
  164. m_AutoUVMaxDistance: 0.5
  165. m_AutoUVMaxAngle: 89
  166. m_LightmapParameters: {fileID: 0}
  167. m_SortingLayerID: 0
  168. m_SortingLayer: 0
  169. m_SortingOrder: 0
  170. --- !u!23 &23533233173658234
  171. MeshRenderer:
  172. m_ObjectHideFlags: 1
  173. m_PrefabParentObject: {fileID: 0}
  174. m_PrefabInternal: {fileID: 100100000}
  175. m_GameObject: {fileID: 1907490589481580}
  176. m_Enabled: 1
  177. m_CastShadows: 1
  178. m_ReceiveShadows: 1
  179. m_DynamicOccludee: 1
  180. m_MotionVectors: 1
  181. m_LightProbeUsage: 1
  182. m_ReflectionProbeUsage: 1
  183. m_Materials:
  184. - {fileID: 2100000, guid: 1feb4e4a9952ad44ba959a9b82786b9d, type: 2}
  185. m_StaticBatchInfo:
  186. firstSubMesh: 0
  187. subMeshCount: 0
  188. m_StaticBatchRoot: {fileID: 0}
  189. m_ProbeAnchor: {fileID: 0}
  190. m_LightProbeVolumeOverride: {fileID: 0}
  191. m_ScaleInLightmap: 1
  192. m_PreserveUVs: 0
  193. m_IgnoreNormalsForChartDetection: 0
  194. m_ImportantGI: 0
  195. m_StitchLightmapSeams: 0
  196. m_SelectedEditorRenderState: 3
  197. m_MinimumChartSize: 4
  198. m_AutoUVMaxDistance: 0.5
  199. m_AutoUVMaxAngle: 89
  200. m_LightmapParameters: {fileID: 0}
  201. m_SortingLayerID: 0
  202. m_SortingLayer: 0
  203. m_SortingOrder: 0
  204. --- !u!23 &23778831109892888
  205. MeshRenderer:
  206. m_ObjectHideFlags: 1
  207. m_PrefabParentObject: {fileID: 0}
  208. m_PrefabInternal: {fileID: 100100000}
  209. m_GameObject: {fileID: 1633593978837880}
  210. m_Enabled: 1
  211. m_CastShadows: 1
  212. m_ReceiveShadows: 1
  213. m_DynamicOccludee: 1
  214. m_MotionVectors: 1
  215. m_LightProbeUsage: 1
  216. m_ReflectionProbeUsage: 1
  217. m_Materials:
  218. - {fileID: 2100000, guid: 1feb4e4a9952ad44ba959a9b82786b9d, type: 2}
  219. m_StaticBatchInfo:
  220. firstSubMesh: 0
  221. subMeshCount: 0
  222. m_StaticBatchRoot: {fileID: 0}
  223. m_ProbeAnchor: {fileID: 0}
  224. m_LightProbeVolumeOverride: {fileID: 0}
  225. m_ScaleInLightmap: 1
  226. m_PreserveUVs: 0
  227. m_IgnoreNormalsForChartDetection: 0
  228. m_ImportantGI: 0
  229. m_StitchLightmapSeams: 0
  230. m_SelectedEditorRenderState: 3
  231. m_MinimumChartSize: 4
  232. m_AutoUVMaxDistance: 0.5
  233. m_AutoUVMaxAngle: 89
  234. m_LightmapParameters: {fileID: 0}
  235. m_SortingLayerID: 0
  236. m_SortingLayer: 0
  237. m_SortingOrder: 0
  238. --- !u!33 &33441700517467206
  239. MeshFilter:
  240. m_ObjectHideFlags: 1
  241. m_PrefabParentObject: {fileID: 0}
  242. m_PrefabInternal: {fileID: 100100000}
  243. m_GameObject: {fileID: 1619041933657132}
  244. m_Mesh: {fileID: 4300000, guid: 7da3ba93a27b2ff44a529f098a09ed75, type: 3}
  245. --- !u!33 &33655251387270720
  246. MeshFilter:
  247. m_ObjectHideFlags: 1
  248. m_PrefabParentObject: {fileID: 0}
  249. m_PrefabInternal: {fileID: 100100000}
  250. m_GameObject: {fileID: 1633593978837880}
  251. m_Mesh: {fileID: 4300002, guid: 7da3ba93a27b2ff44a529f098a09ed75, type: 3}
  252. --- !u!33 &33863924267612066
  253. MeshFilter:
  254. m_ObjectHideFlags: 1
  255. m_PrefabParentObject: {fileID: 0}
  256. m_PrefabInternal: {fileID: 100100000}
  257. m_GameObject: {fileID: 1907490589481580}
  258. m_Mesh: {fileID: 4300004, guid: 7da3ba93a27b2ff44a529f098a09ed75, type: 3}
  259. --- !u!95 &95067351635487110
  260. Animator:
  261. serializedVersion: 3
  262. m_ObjectHideFlags: 1
  263. m_PrefabParentObject: {fileID: 0}
  264. m_PrefabInternal: {fileID: 100100000}
  265. m_GameObject: {fileID: 1100844167955200}
  266. m_Enabled: 1
  267. m_Avatar: {fileID: 9000000, guid: 007e4b951a724374cb5008b6b3514db4, type: 3}
  268. m_Controller: {fileID: 0}
  269. m_CullingMode: 0
  270. m_UpdateMode: 0
  271. m_ApplyRootMotion: 0
  272. m_LinearVelocityBlending: 0
  273. m_WarningMessage:
  274. m_HasTransformHierarchy: 1
  275. m_AllowConstantClipSamplingOptimization: 1