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- using UnityEngine;
- using UnityEngine.AI;
- public class AnimatorSpeed : MonoBehaviour
- {
- private static int ANIMATOR_PARAM_WALK_SPEED = Animator.StringToHash("Speed");
- private Animator _animator;
- float speed = 0.0f;
- private void Start()
- {
- this._animator = this.GetComponent<Animator>();
- }
- private void Update()
- {
- speed += Time.deltaTime;
- this._animator.SetFloat(ANIMATOR_PARAM_WALK_SPEED, speed);
- }
- }
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