using UnityEngine; using UnityEngine.AI; public class AnimatorSpeed : MonoBehaviour { private static int ANIMATOR_PARAM_WALK_SPEED = Animator.StringToHash("Speed"); private Animator _animator; float speed = 0.0f; private void Start() { this._animator = this.GetComponent(); } private void Update() { speed += Time.deltaTime; this._animator.SetFloat(ANIMATOR_PARAM_WALK_SPEED, speed); } }