ChangeGlowMaterialTime.cs 1.3 KB

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  1. using UnityEngine;
  2. // Use this Script in parent folder of all Humans
  3. public class ChangeGlowMaterialTime : MonoBehaviour
  4. {
  5. [Header("Model Materials:")]
  6. public Material year2019;
  7. public Material year2020;
  8. public Material year2021;
  9. public Material default_mat;
  10. // Start is called before the first frame update
  11. private void Start()
  12. {
  13. Component[] allTransform = GetComponentsInChildren<Transform>(); // all possible children of parent object
  14. foreach (Transform child in allTransform)
  15. {
  16. if (child.parent == allTransform[0])
  17. {
  18. if (child.CompareTag("2021"))
  19. {
  20. child.Find("Circle").GetComponent<MeshRenderer>().material = year2021;
  21. }
  22. else if (child.CompareTag("2020"))
  23. {
  24. child.Find("Circle").GetComponent<MeshRenderer>().material = year2020;
  25. }
  26. else if (child.CompareTag("2019"))
  27. {
  28. child.Find("Circle").GetComponent<MeshRenderer>().material = year2019;
  29. }
  30. else
  31. {
  32. child.Find("Circle").GetComponent<MeshRenderer>().material = default_mat;
  33. }
  34. }
  35. }
  36. }
  37. }