using UnityEngine; // Use this Script in parent folder of all Humans public class ChangeGlowMaterialTime : MonoBehaviour { [Header("Model Materials:")] public Material year2019; public Material year2020; public Material year2021; public Material default_mat; // Start is called before the first frame update private void Start() { Component[] allTransform = GetComponentsInChildren(); // all possible children of parent object foreach (Transform child in allTransform) { if (child.parent == allTransform[0]) { if (child.CompareTag("2021")) { child.Find("Circle").GetComponent().material = year2021; } else if (child.CompareTag("2020")) { child.Find("Circle").GetComponent().material = year2020; } else if (child.CompareTag("2019")) { child.Find("Circle").GetComponent().material = year2019; } else { child.Find("Circle").GetComponent().material = default_mat; } } } } }