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- using ObjectScripts;
- using CSVReader;
- using System;
- using UnityEngine;
- public class TestManager : AbstractManager
- {
- private void Start()
- {
- this.UpdateRateInSeconds = 1 / this.UpdateRate;
- this.GameVelocity = 1f;
- forward = true;
- NewestTimestamp = 0;
- EarliestTimestamp = 0;
- GameTimestamp = 0;
- // ProzessorSetup();
- }
- public override void PlayPressed()
- {
- throw new System.NotImplementedException();
- }
- public override void StopPressed()
- {
- throw new System.NotImplementedException();
- }
- public override void ReversePressed()
- {
- throw new System.NotImplementedException();
- }
- public override void PlusPressed()
- {
- throw new System.NotImplementedException();
- }
- public override void MinusPressed()
- {
- throw new System.NotImplementedException();
- }
- public override void JumpToTimestamp(double timestamp)
- {
- throw new System.NotImplementedException();
- }
- public override void SetChunkStarttimestamp(double time)
- {
- throw new System.NotImplementedException();
- }
- public override void SetChunkEndtimestamp(double time)
- {
- throw new System.NotImplementedException();
- }
- }
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