using ObjectScripts; using CSVReader; using System; using UnityEngine; public class TestManager : AbstractManager { private void Start() { this.UpdateRateInSeconds = 1 / this.UpdateRate; this.GameVelocity = 1f; forward = true; NewestTimestamp = 0; EarliestTimestamp = 0; GameTimestamp = 0; // ProzessorSetup(); } public override void PlayPressed() { throw new System.NotImplementedException(); } public override void StopPressed() { throw new System.NotImplementedException(); } public override void ReversePressed() { throw new System.NotImplementedException(); } public override void PlusPressed() { throw new System.NotImplementedException(); } public override void MinusPressed() { throw new System.NotImplementedException(); } public override void JumpToTimestamp(double timestamp) { throw new System.NotImplementedException(); } public override void SetChunkStarttimestamp(double time) { throw new System.NotImplementedException(); } public override void SetChunkEndtimestamp(double time) { throw new System.NotImplementedException(); } }