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Visualisation Glow and Decal/Projector added

Furkan Karakocaoglu 2 år sedan
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41 ändrade filer med 1347 tillägg och 625 borttagningar
  1. 8 0
      testumgebung/CrowdModelling/Assets/Depictions_Years/Projector.meta
  2. 6 0
      testumgebung/CrowdModelling/Assets/Depictions_Years/Projector/Projector Materials.meta
  3. 185 0
      testumgebung/CrowdModelling/Assets/Depictions_Years/Projector/Projector Materials/LightProjector 1.mat
  4. 5 0
      testumgebung/CrowdModelling/Assets/Depictions_Years/Projector/Projector Materials/LightProjector 1.mat.meta
  5. 185 0
      testumgebung/CrowdModelling/Assets/Depictions_Years/Projector/Projector Materials/LightProjector 2.mat
  6. 5 0
      testumgebung/CrowdModelling/Assets/Depictions_Years/Projector/Projector Materials/LightProjector 2.mat.meta
  7. 185 0
      testumgebung/CrowdModelling/Assets/Depictions_Years/Projector/Projector Materials/LightProjector.mat
  8. 5 0
      testumgebung/CrowdModelling/Assets/Depictions_Years/Projector/Projector Materials/LightProjector.mat.meta
  9. 6 0
      testumgebung/CrowdModelling/Assets/Depictions_Years/Projector/Projector Shaders.meta
  10. 64 0
      testumgebung/CrowdModelling/Assets/Depictions_Years/Projector/Projector Shaders/ProjectorLight.shader
  11. 6 0
      testumgebung/CrowdModelling/Assets/Depictions_Years/Projector/Projector Shaders/ProjectorLight.shader.meta
  12. 60 0
      testumgebung/CrowdModelling/Assets/Depictions_Years/Projector/Projector Shaders/ProjectorMultiply.shader
  13. 6 0
      testumgebung/CrowdModelling/Assets/Depictions_Years/Projector/Projector Shaders/ProjectorMultiply.shader.meta
  14. 86 0
      testumgebung/CrowdModelling/Assets/Depictions_Years/Projector/Projector Shaders/ProjectorTest.shader
  15. 6 0
      testumgebung/CrowdModelling/Assets/Depictions_Years/Projector/Projector Shaders/ProjectorTest.shader.meta
  16. 6 0
      testumgebung/CrowdModelling/Assets/Depictions_Years/Projector/Projector Textures.meta
  17. BIN
      testumgebung/CrowdModelling/Assets/Depictions_Years/Projector/Projector Textures/Falloff.psd
  18. 52 0
      testumgebung/CrowdModelling/Assets/Depictions_Years/Projector/Projector Textures/Falloff.psd.meta
  19. BIN
      testumgebung/CrowdModelling/Assets/Depictions_Years/Projector/Projector Textures/Grid.psd
  20. 52 0
      testumgebung/CrowdModelling/Assets/Depictions_Years/Projector/Projector Textures/Grid.psd.meta
  21. BIN
      testumgebung/CrowdModelling/Assets/Depictions_Years/Projector/Projector Textures/Light.psd
  22. 52 0
      testumgebung/CrowdModelling/Assets/Depictions_Years/Projector/Projector Textures/Light.psd.meta
  23. BIN
      testumgebung/CrowdModelling/Assets/Depictions_Years/Projector/Projector Textures/Shadow.psd
  24. 52 0
      testumgebung/CrowdModelling/Assets/Depictions_Years/Projector/Projector Textures/Shadow.psd.meta
  25. 39 0
      testumgebung/CrowdModelling/Assets/Depictions_Years/Scripts/ChangeGlowMaterialTime.cs
  26. 15 0
      testumgebung/CrowdModelling/Assets/Depictions_Years/Scripts/ChangeGlowMaterialTime.cs.meta
  27. 4 4
      testumgebung/CrowdModelling/Assets/Depictions_Years/Scripts/SetDiamondMaterialTime.cs
  28. 4 4
      testumgebung/CrowdModelling/Assets/Prefabs/Humans/Groups/Group 1 Follower.prefab
  29. 4 4
      testumgebung/CrowdModelling/Assets/Prefabs/Humans/Groups/Group 1.prefab
  30. 4 4
      testumgebung/CrowdModelling/Assets/Prefabs/Humans/Groups/Group 2 Follower.prefab
  31. 4 4
      testumgebung/CrowdModelling/Assets/Prefabs/Humans/Groups/Group 2.prefab
  32. 4 4
      testumgebung/CrowdModelling/Assets/Prefabs/Humans/Groups/Group 3 Follower.prefab
  33. 4 4
      testumgebung/CrowdModelling/Assets/Prefabs/Humans/Groups/Group 3.prefab
  34. 5 5
      testumgebung/CrowdModelling/Assets/Prefabs/Humans/Groups/Group 4 Follower.prefab
  35. 5 5
      testumgebung/CrowdModelling/Assets/Prefabs/Humans/Groups/Group 4.prefab
  36. 5 5
      testumgebung/CrowdModelling/Assets/Prefabs/Humans/Groups/Group 5 Follower.prefab
  37. 5 5
      testumgebung/CrowdModelling/Assets/Prefabs/Humans/Groups/Group 5.prefab
  38. 5 5
      testumgebung/CrowdModelling/Assets/Prefabs/Humans/Groups/Group 6 Follower.prefab
  39. 5 5
      testumgebung/CrowdModelling/Assets/Prefabs/Humans/Groups/Group 6.prefab
  40. 202 566
      testumgebung/CrowdModelling/Assets/Scenes/Origin_OnlyYears.unity
  41. 1 1
      testumgebung/CrowdModelling/ProjectSettings/TagManager.asset

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+--- !u!1002 &2100001
+EditorExtensionImpl:
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testumgebung/CrowdModelling/Assets/Depictions_Years/Projector/Projector Shaders/ProjectorLight.shader

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+// Upgrade NOTE: replaced '_Projector' with 'unity_Projector'
+// Upgrade NOTE: replaced '_ProjectorClip' with 'unity_ProjectorClip'
+
+Shader "Projector/Light" {
+	Properties {
+		_Color ("Main Color", Color) = (1,1,1,1)
+		_ShadowTex ("Cookie", 2D) = "" {}
+		_FalloffTex ("FallOff", 2D) = "" {}
+	}
+	
+	Subshader {
+		Tags {"Queue"="Transparent"}
+		Pass {
+			ZWrite Off
+			ColorMask RGB
+			Blend DstColor One
+			Offset -1, -1
+	
+			CGPROGRAM
+			#pragma vertex vert
+			#pragma fragment frag
+			#pragma multi_compile_fog
+			#include "UnityCG.cginc"
+			
+			struct v2f {
+				float4 uvShadow : TEXCOORD0;
+				float4 uvFalloff : TEXCOORD1;
+				UNITY_FOG_COORDS(2)
+				float4 pos : SV_POSITION;
+			};
+			
+			float4x4 unity_Projector;
+			float4x4 unity_ProjectorClip;
+			
+			v2f vert (float4 vertex : POSITION)
+			{
+				v2f o;
+				o.pos = UnityObjectToClipPos(vertex);
+				o.uvShadow = mul (unity_Projector, vertex);
+				o.uvFalloff = mul (unity_ProjectorClip, vertex);
+				UNITY_TRANSFER_FOG(o,o.pos);
+				return o;
+			}
+			
+			fixed4 _Color;
+			sampler2D _ShadowTex;
+			sampler2D _FalloffTex;
+			
+			fixed4 frag (v2f i) : SV_Target
+			{
+				fixed4 texS = tex2Dproj (_ShadowTex, UNITY_PROJ_COORD(i.uvShadow));
+				texS.rgb *= _Color.rgb;
+				texS.a = 1.0-texS.a;
+	
+				fixed4 texF = tex2Dproj (_FalloffTex, UNITY_PROJ_COORD(i.uvFalloff));
+				fixed4 res = texS * texF.a;
+
+				UNITY_APPLY_FOG_COLOR(i.fogCoord, res, fixed4(0,0,0,0));
+				return res;
+			}
+			ENDCG
+		}
+	}
+}

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testumgebung/CrowdModelling/Assets/Depictions_Years/Projector/Projector Shaders/ProjectorMultiply.shader

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+// Upgrade NOTE: replaced '_Projector' with 'unity_Projector'
+// Upgrade NOTE: replaced '_ProjectorClip' with 'unity_ProjectorClip'
+
+Shader "Projector/Multiply" {
+	Properties {
+		_ShadowTex ("Cookie", 2D) = "gray" {}
+		_FalloffTex ("FallOff", 2D) = "white" {}
+	}
+	Subshader {
+		Tags {"Queue"="Transparent"}
+		Pass {
+			ZWrite Off
+			ColorMask RGB
+			Blend DstColor Zero
+			Offset -1, -1
+
+			CGPROGRAM
+			#pragma vertex vert
+			#pragma fragment frag
+			#pragma multi_compile_fog
+			#include "UnityCG.cginc"
+			
+			struct v2f {
+				float4 uvShadow : TEXCOORD0;
+				float4 uvFalloff : TEXCOORD1;
+				UNITY_FOG_COORDS(2)
+				float4 pos : SV_POSITION;
+			};
+			
+			float4x4 unity_Projector;
+			float4x4 unity_ProjectorClip;
+			
+			v2f vert (float4 vertex : POSITION)
+			{
+				v2f o;
+				o.pos = UnityObjectToClipPos(vertex);
+				o.uvShadow = mul (unity_Projector, vertex);
+				o.uvFalloff = mul (unity_ProjectorClip, vertex);
+				UNITY_TRANSFER_FOG(o,o.pos);
+				return o;
+			}
+			
+			sampler2D _ShadowTex;
+			sampler2D _FalloffTex;
+			
+			fixed4 frag (v2f i) : SV_Target
+			{
+				fixed4 texS = tex2Dproj (_ShadowTex, UNITY_PROJ_COORD(i.uvShadow));
+				texS.a = 1.0-texS.a;
+
+				fixed4 texF = tex2Dproj (_FalloffTex, UNITY_PROJ_COORD(i.uvFalloff));
+				fixed4 res = lerp(fixed4(1,1,1,0), texS, texF.a);
+
+				UNITY_APPLY_FOG_COLOR(i.fogCoord, res, fixed4(1,1,1,1));
+				return res;
+			}
+			ENDCG
+		}
+	}
+}

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testumgebung/CrowdModelling/Assets/Depictions_Years/Projector/Projector Shaders/ProjectorTest.shader

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+// Upgrade NOTE: replaced '_Projector' with 'unity_Projector'
+// Upgrade NOTE: replaced '_ProjectorClip' with 'unity_ProjectorClip'
+
+Shader "Projector/Test" {
+	Properties {
+		//1. Option
+		[HDR]
+		//##################
+		_Color ("Main Color", Color) = (1,1,1,1)
+		_ShadowTex ("Cookie", 2D) = "" {}
+		_FalloffTex ("FallOff", 2D) = "" {}
+		//2. Option
+		_Border ("Border", Range(0.0,0.5)) = 0.0
+		_Intensity ("Intensity", Range(0.0,10.0)) = 1
+		//##################
+	}
+	
+	Subshader {
+		Tags {"Queue"="Transparent"}
+		Pass {
+			ZWrite Off
+			ColorMask RGB
+			Blend DstColor One
+			Offset -1, -1
+	
+			CGPROGRAM
+			#pragma vertex vert
+			#pragma fragment frag
+			#pragma multi_compile_fog
+			#include "UnityCG.cginc"
+			
+			struct v2f {
+				float4 uvShadow : TEXCOORD0;
+				float4 uvFalloff : TEXCOORD1;
+				UNITY_FOG_COORDS(2)
+				float4 pos : SV_POSITION;
+			};
+			
+			float4x4 unity_Projector;
+			float4x4 unity_ProjectorClip;
+			//##################
+			half _Border;
+			//##################
+			
+			v2f vert (float4 vertex : POSITION)
+			{
+				v2f o;
+				o.pos = UnityObjectToClipPos(vertex);
+				o.uvShadow = mul (unity_Projector, vertex);
+				o.uvFalloff = mul (unity_ProjectorClip, vertex);
+				
+				//##################
+				o.uvFalloff -= _Border;
+				//##################
+
+				UNITY_TRANSFER_FOG(o,o.pos);
+				return o;
+			}
+			
+			fixed4 _Color;
+			sampler2D _ShadowTex;
+			sampler2D _FalloffTex;
+			//##################
+			Float _Intensity;
+			//##################
+			
+			fixed4 frag (v2f i) : SV_Target
+			{
+				fixed4 texS = tex2Dproj (_ShadowTex, UNITY_PROJ_COORD(i.uvShadow));
+				texS.rgb *= _Color.rgb;
+				texS.a = 1.0-texS.a;
+	
+				fixed4 texF = tex2Dproj (_FalloffTex, UNITY_PROJ_COORD(i.uvFalloff));
+				//fixed4 res = texS * texF.a;
+				//##################
+				fixed4 res = texS * _Intensity * texF.a;
+				//##################
+
+
+				UNITY_APPLY_FOG_COLOR(i.fogCoord, res, fixed4(0,0,0,0));
+				return res;
+			}
+			ENDCG
+		}
+	}
+}

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+  rGBM: 0
+  compressionQuality: 50
+  spriteMode: 0
+  spriteExtrude: 1
+  spriteMeshType: 1
+  alignment: 0
+  spritePivot: {x: .5, y: .5}
+  spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+  spritePixelsToUnits: 100
+  alphaIsTransparency: 0
+  textureType: 5
+  buildTargetSettings: []
+  spriteSheet:
+    sprites: []
+  spritePackingTag: 
+  userData: 
+  assetBundleName: 

BIN
testumgebung/CrowdModelling/Assets/Depictions_Years/Projector/Projector Textures/Light.psd


+ 52 - 0
testumgebung/CrowdModelling/Assets/Depictions_Years/Projector/Projector Textures/Light.psd.meta

@@ -0,0 +1,52 @@
+fileFormatVersion: 2
+guid: 42036c8e404c68f4ebbf029969a57dba
+TextureImporter:
+  fileIDToRecycleName: {}
+  serializedVersion: 2
+  mipmaps:
+    mipMapMode: 0
+    enableMipMap: 1
+    linearTexture: 0
+    correctGamma: 0
+    fadeOut: 0
+    borderMipMap: 1
+    mipMapFadeDistanceStart: 1
+    mipMapFadeDistanceEnd: 3
+  bumpmap:
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+    externalNormalMap: 0
+    heightScale: .25
+    normalMapFilter: 0
+  isReadable: 0
+  grayScaleToAlpha: 0
+  generateCubemap: 0
+  cubemapConvolution: 0
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+  cubemapConvolutionExponent: 1.5
+  seamlessCubemap: 0
+  textureFormat: -3
+  maxTextureSize: 64
+  textureSettings:
+    filterMode: -1
+    aniso: -1
+    mipBias: -1
+    wrapMode: 1
+  nPOTScale: 1
+  lightmap: 0
+  rGBM: 0
+  compressionQuality: 50
+  spriteMode: 0
+  spriteExtrude: 1
+  spriteMeshType: 1
+  alignment: 0
+  spritePivot: {x: .5, y: .5}
+  spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+  spritePixelsToUnits: 100
+  alphaIsTransparency: 0
+  textureType: 5
+  buildTargetSettings: []
+  spriteSheet:
+    sprites: []
+  spritePackingTag: 
+  userData: 
+  assetBundleName: 

BIN
testumgebung/CrowdModelling/Assets/Depictions_Years/Projector/Projector Textures/Shadow.psd


+ 52 - 0
testumgebung/CrowdModelling/Assets/Depictions_Years/Projector/Projector Textures/Shadow.psd.meta

@@ -0,0 +1,52 @@
+fileFormatVersion: 2
+guid: 6018c5f0e1edaf94cae8e16d84d7d2f7
+TextureImporter:
+  fileIDToRecycleName: {}
+  serializedVersion: 2
+  mipmaps:
+    mipMapMode: 0
+    enableMipMap: 1
+    linearTexture: 0
+    correctGamma: 0
+    fadeOut: 0
+    borderMipMap: 1
+    mipMapFadeDistanceStart: 1
+    mipMapFadeDistanceEnd: 3
+  bumpmap:
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+    externalNormalMap: 0
+    heightScale: .25
+    normalMapFilter: 0
+  isReadable: 0
+  grayScaleToAlpha: 1
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+  cubemapConvolution: 0
+  cubemapConvolutionSteps: 8
+  cubemapConvolutionExponent: 1.5
+  seamlessCubemap: 0
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+  maxTextureSize: 64
+  textureSettings:
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+    aniso: -1
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+  lightmap: 0
+  rGBM: 0
+  compressionQuality: 50
+  spriteMode: 0
+  spriteExtrude: 1
+  spriteMeshType: 1
+  alignment: 0
+  spritePivot: {x: .5, y: .5}
+  spriteBorder: {x: 0, y: 0, z: 0, w: 0}
+  spritePixelsToUnits: 100
+  alphaIsTransparency: 0
+  textureType: 5
+  buildTargetSettings: []
+  spriteSheet:
+    sprites: []
+  spritePackingTag: 
+  userData: 
+  assetBundleName: 

+ 39 - 0
testumgebung/CrowdModelling/Assets/Depictions_Years/Scripts/ChangeGlowMaterialTime.cs

@@ -0,0 +1,39 @@
+using UnityEngine;
+
+// Use this Script in parent folder of all Humans
+public class ChangeGlowMaterialTime : MonoBehaviour
+{
+    [Header("Model Materials:")]
+    public Material year2019;
+    public Material year2020;
+    public Material year2021;
+    public Material default_mat;
+
+    // Start is called before the first frame update
+    private void Start()
+    {
+        Component[] allTransform = GetComponentsInChildren<Transform>(); // all possible children of parent object
+        foreach (Transform child in allTransform)
+        {
+            if (child.parent == allTransform[0])
+            {
+                if (child.CompareTag("2021"))
+                {
+                    child.Find("Circle").GetComponent<MeshRenderer>().material = year2021;
+                }
+                else if (child.CompareTag("2020"))
+                {
+                    child.Find("Circle").GetComponent<MeshRenderer>().material = year2020;
+                }
+                else if (child.CompareTag("2019"))
+                {
+                    child.Find("Circle").GetComponent<MeshRenderer>().material = year2019;
+                }
+                else
+                {
+                    child.Find("Circle").GetComponent<MeshRenderer>().material = default_mat;
+                }
+            }
+        }
+    }
+}

+ 15 - 0
testumgebung/CrowdModelling/Assets/Depictions_Years/Scripts/ChangeGlowMaterialTime.cs.meta

@@ -0,0 +1,15 @@
+fileFormatVersion: 2
+guid: 9a80e49f108851d46a804ecbf568d209
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences:
+  - year2019: {instanceID: 0}
+  - year2020: {instanceID: 0}
+  - year2021: {instanceID: 0}
+  - default_mat: {fileID: 2100000, guid: 82d6b8197aa06ec42af3757695a54a8c, type: 2}
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 4 - 4
testumgebung/CrowdModelling/Assets/Depictions_Years/Scripts/SetDiamondMaterialTime.cs

@@ -20,19 +20,19 @@ public class SetDiamondMaterialTime : MonoBehaviour
             {
                 if(child.CompareTag("2021"))
                 {
-                    child.Find("BasicMotionsDummyModel").Find("diamond1").GetComponent<MeshRenderer>().material = year2021;
+                    child.Find("diamond1").GetComponent<MeshRenderer>().material = year2021;
                 }
                 else if (child.CompareTag("2020"))
                 {
-                    child.Find("BasicMotionsDummyModel").Find("diamond1").GetComponent<MeshRenderer>().material = year2020;
+                    child.Find("diamond1").GetComponent<MeshRenderer>().material = year2020;
                 }
                 else if (child.CompareTag("2019")) 
                 {
-                    child.Find("BasicMotionsDummyModel").Find("diamond1").GetComponent<MeshRenderer>().material = year2019;
+                    child.Find("diamond1").GetComponent<MeshRenderer>().material = year2019;
                 }
                 else
                 {
-                    child.Find("BasicMotionsDummyModel").Find("diamond1").GetComponent<MeshRenderer>().material = default_mat;
+                    child.Find("diamond1").GetComponent<MeshRenderer>().material = default_mat;
                 }
             }
         }

+ 4 - 4
testumgebung/CrowdModelling/Assets/Prefabs/Humans/Groups/Group 1 Follower.prefab

@@ -537,6 +537,7 @@ Transform:
   m_LocalScale: {x: 1.5, y: 1.5, z: 1.5}
   m_Children:
   - {fileID: 8716330277873714954}
+  - {fileID: 8716330278128322790}
   m_Father: {fileID: 0}
   m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -1881,7 +1882,6 @@ Transform:
   - {fileID: 8716330278093159382}
   - {fileID: 8716330277983393062}
   - {fileID: 8716330276711474036}
-  - {fileID: 8716330278128322790}
   m_Father: {fileID: 8716330276743338529}
   m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -2387,11 +2387,11 @@ Transform:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 8716330278128322789}
   m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
-  m_LocalPosition: {x: 0, y: 2.2, z: 0}
+  m_LocalPosition: {x: 0, y: 1.2, z: 0}
   m_LocalScale: {x: 0.28000003, y: 0.24, z: 0.28000003}
   m_Children: []
-  m_Father: {fileID: 8716330277873714954}
-  m_RootOrder: 3
+  m_Father: {fileID: 8716330276743338529}
+  m_RootOrder: 1
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!33 &8716330278128322784
 MeshFilter:

+ 4 - 4
testumgebung/CrowdModelling/Assets/Prefabs/Humans/Groups/Group 1.prefab

@@ -537,6 +537,7 @@ Transform:
   m_LocalScale: {x: 1.5, y: 1.5, z: 1.5}
   m_Children:
   - {fileID: 8716330277873714954}
+  - {fileID: 8716330278128322790}
   m_Father: {fileID: 0}
   m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -1882,7 +1883,6 @@ Transform:
   - {fileID: 8716330278093159382}
   - {fileID: 8716330277983393062}
   - {fileID: 8716330276711474036}
-  - {fileID: 8716330278128322790}
   m_Father: {fileID: 8716330276743338529}
   m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -2388,11 +2388,11 @@ Transform:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 8716330278128322789}
   m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
-  m_LocalPosition: {x: 0, y: 2.2, z: 0}
+  m_LocalPosition: {x: 0, y: 1.2, z: 0}
   m_LocalScale: {x: 0.28000003, y: 0.24, z: 0.28000003}
   m_Children: []
-  m_Father: {fileID: 8716330277873714954}
-  m_RootOrder: 3
+  m_Father: {fileID: 8716330276743338529}
+  m_RootOrder: 1
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!33 &8716330278128322784
 MeshFilter:

+ 4 - 4
testumgebung/CrowdModelling/Assets/Prefabs/Humans/Groups/Group 2 Follower.prefab

@@ -537,6 +537,7 @@ Transform:
   m_LocalScale: {x: 1.5, y: 1.5, z: 1.5}
   m_Children:
   - {fileID: 8716330277873714954}
+  - {fileID: 8716330278128322790}
   m_Father: {fileID: 0}
   m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -1881,7 +1882,6 @@ Transform:
   - {fileID: 8716330278093159382}
   - {fileID: 8716330277983393062}
   - {fileID: 8716330276711474036}
-  - {fileID: 8716330278128322790}
   m_Father: {fileID: 8716330276743338529}
   m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -2387,11 +2387,11 @@ Transform:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 8716330278128322789}
   m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
-  m_LocalPosition: {x: 0, y: 2.2, z: 0}
+  m_LocalPosition: {x: 0, y: 1.2, z: 0}
   m_LocalScale: {x: 0.28000003, y: 0.24, z: 0.28000003}
   m_Children: []
-  m_Father: {fileID: 8716330277873714954}
-  m_RootOrder: 3
+  m_Father: {fileID: 8716330276743338529}
+  m_RootOrder: 1
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!33 &8716330278128322784
 MeshFilter:

+ 4 - 4
testumgebung/CrowdModelling/Assets/Prefabs/Humans/Groups/Group 2.prefab

@@ -537,6 +537,7 @@ Transform:
   m_LocalScale: {x: 1.5, y: 1.5, z: 1.5}
   m_Children:
   - {fileID: 8716330277873714954}
+  - {fileID: 8716330278128322790}
   m_Father: {fileID: 0}
   m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -1882,7 +1883,6 @@ Transform:
   - {fileID: 8716330278093159382}
   - {fileID: 8716330277983393062}
   - {fileID: 8716330276711474036}
-  - {fileID: 8716330278128322790}
   m_Father: {fileID: 8716330276743338529}
   m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -2388,11 +2388,11 @@ Transform:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 8716330278128322789}
   m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
-  m_LocalPosition: {x: 0, y: 2.2, z: 0}
+  m_LocalPosition: {x: 0, y: 1.2, z: 0}
   m_LocalScale: {x: 0.28000003, y: 0.24, z: 0.28000003}
   m_Children: []
-  m_Father: {fileID: 8716330277873714954}
-  m_RootOrder: 3
+  m_Father: {fileID: 8716330276743338529}
+  m_RootOrder: 1
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!33 &8716330278128322784
 MeshFilter:

+ 4 - 4
testumgebung/CrowdModelling/Assets/Prefabs/Humans/Groups/Group 3 Follower.prefab

@@ -537,6 +537,7 @@ Transform:
   m_LocalScale: {x: 1.5, y: 1.5, z: 1.5}
   m_Children:
   - {fileID: 8716330277873714954}
+  - {fileID: 8716330278128322790}
   m_Father: {fileID: 0}
   m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -1881,7 +1882,6 @@ Transform:
   - {fileID: 8716330278093159382}
   - {fileID: 8716330277983393062}
   - {fileID: 8716330276711474036}
-  - {fileID: 8716330278128322790}
   m_Father: {fileID: 8716330276743338529}
   m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -2387,11 +2387,11 @@ Transform:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 8716330278128322789}
   m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
-  m_LocalPosition: {x: 0, y: 2.2, z: 0}
+  m_LocalPosition: {x: 0, y: 1.2, z: 0}
   m_LocalScale: {x: 0.28000003, y: 0.24, z: 0.28000003}
   m_Children: []
-  m_Father: {fileID: 8716330277873714954}
-  m_RootOrder: 3
+  m_Father: {fileID: 8716330276743338529}
+  m_RootOrder: 1
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!33 &8716330278128322784
 MeshFilter:

+ 4 - 4
testumgebung/CrowdModelling/Assets/Prefabs/Humans/Groups/Group 3.prefab

@@ -537,6 +537,7 @@ Transform:
   m_LocalScale: {x: 1.5, y: 1.5, z: 1.5}
   m_Children:
   - {fileID: 8716330277873714954}
+  - {fileID: 8716330278128322790}
   m_Father: {fileID: 0}
   m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -1882,7 +1883,6 @@ Transform:
   - {fileID: 8716330278093159382}
   - {fileID: 8716330277983393062}
   - {fileID: 8716330276711474036}
-  - {fileID: 8716330278128322790}
   m_Father: {fileID: 8716330276743338529}
   m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -2388,11 +2388,11 @@ Transform:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 8716330278128322789}
   m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
-  m_LocalPosition: {x: 0, y: 2.2, z: 0}
+  m_LocalPosition: {x: 0, y: 1.2, z: 0}
   m_LocalScale: {x: 0.28000003, y: 0.24, z: 0.28000003}
   m_Children: []
-  m_Father: {fileID: 8716330277873714954}
-  m_RootOrder: 3
+  m_Father: {fileID: 8716330276743338529}
+  m_RootOrder: 1
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!33 &8716330278128322784
 MeshFilter:

+ 5 - 5
testumgebung/CrowdModelling/Assets/Prefabs/Humans/Groups/Group 4 Follower.prefab

@@ -536,6 +536,7 @@ Transform:
   m_LocalPosition: {x: 0, y: -2.2, z: 0}
   m_LocalScale: {x: 1.5, y: 1.5, z: 1.5}
   m_Children:
+  - {fileID: 8716330278128322790}
   - {fileID: 8716330277873714954}
   m_Father: {fileID: 0}
   m_RootOrder: 0
@@ -1881,9 +1882,8 @@ Transform:
   - {fileID: 8716330278093159382}
   - {fileID: 8716330277983393062}
   - {fileID: 8716330276711474036}
-  - {fileID: 8716330278128322790}
   m_Father: {fileID: 8716330276743338529}
-  m_RootOrder: 0
+  m_RootOrder: 1
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 GameObject:
@@ -2387,11 +2387,11 @@ Transform:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 8716330278128322789}
   m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
-  m_LocalPosition: {x: 0, y: 2.2, z: 0}
+  m_LocalPosition: {x: 0, y: 1.2, z: 0}
   m_LocalScale: {x: 0.28000003, y: 0.24, z: 0.28000003}
   m_Children: []
-  m_Father: {fileID: 8716330277873714954}
-  m_RootOrder: 3
+  m_Father: {fileID: 8716330276743338529}
+  m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!33 &8716330278128322784
 MeshFilter:

+ 5 - 5
testumgebung/CrowdModelling/Assets/Prefabs/Humans/Groups/Group 4.prefab

@@ -536,6 +536,7 @@ Transform:
   m_LocalPosition: {x: 0, y: -2.2, z: 0}
   m_LocalScale: {x: 1.5, y: 1.5, z: 1.5}
   m_Children:
+  - {fileID: 8716330278128322790}
   - {fileID: 8716330277873714954}
   m_Father: {fileID: 0}
   m_RootOrder: 0
@@ -1882,9 +1883,8 @@ Transform:
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   - {fileID: 8716330277983393062}
   - {fileID: 8716330276711474036}
-  - {fileID: 8716330278128322790}
   m_Father: {fileID: 8716330276743338529}
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+  m_RootOrder: 1
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 GameObject:
@@ -2388,11 +2388,11 @@ Transform:
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   m_GameObject: {fileID: 8716330278128322789}
   m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
-  m_LocalPosition: {x: 0, y: 2.2, z: 0}
+  m_LocalPosition: {x: 0, y: 1.2, z: 0}
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   m_Children: []
-  m_Father: {fileID: 8716330277873714954}
-  m_RootOrder: 3
+  m_Father: {fileID: 8716330276743338529}
+  m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!33 &8716330278128322784
 MeshFilter:

+ 5 - 5
testumgebung/CrowdModelling/Assets/Prefabs/Humans/Groups/Group 5 Follower.prefab

@@ -536,6 +536,7 @@ Transform:
   m_LocalPosition: {x: 0, y: -2.2, z: 0}
   m_LocalScale: {x: 1.5, y: 1.5, z: 1.5}
   m_Children:
+  - {fileID: 8716330278128322790}
   - {fileID: 8716330277873714954}
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   m_RootOrder: 0
@@ -1881,9 +1882,8 @@ Transform:
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   - {fileID: 8716330277983393062}
   - {fileID: 8716330276711474036}
-  - {fileID: 8716330278128322790}
   m_Father: {fileID: 8716330276743338529}
-  m_RootOrder: 0
+  m_RootOrder: 1
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 --- !u!1 &8716330277877782402
 GameObject:
@@ -2387,11 +2387,11 @@ Transform:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 8716330278128322789}
   m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
-  m_LocalPosition: {x: 0, y: 2.2, z: 0}
+  m_LocalPosition: {x: 0, y: 1.2, z: 0}
   m_LocalScale: {x: 0.28000003, y: 0.24, z: 0.28000003}
   m_Children: []
-  m_Father: {fileID: 8716330277873714954}
-  m_RootOrder: 3
+  m_Father: {fileID: 8716330276743338529}
+  m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!33 &8716330278128322784
 MeshFilter:

+ 5 - 5
testumgebung/CrowdModelling/Assets/Prefabs/Humans/Groups/Group 5.prefab

@@ -536,6 +536,7 @@ Transform:
   m_LocalPosition: {x: 0, y: -2.2, z: 0}
   m_LocalScale: {x: 1.5, y: 1.5, z: 1.5}
   m_Children:
+  - {fileID: 8716330278128322790}
   - {fileID: 8716330277873714954}
   m_Father: {fileID: 0}
   m_RootOrder: 0
@@ -1882,9 +1883,8 @@ Transform:
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   - {fileID: 8716330277983393062}
   - {fileID: 8716330276711474036}
-  - {fileID: 8716330278128322790}
   m_Father: {fileID: 8716330276743338529}
-  m_RootOrder: 0
+  m_RootOrder: 1
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!1 &8716330277877782402
 GameObject:
@@ -2388,11 +2388,11 @@ Transform:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 8716330278128322789}
   m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
-  m_LocalPosition: {x: 0, y: 2.2, z: 0}
+  m_LocalPosition: {x: 0, y: 1.2, z: 0}
   m_LocalScale: {x: 0.28000003, y: 0.24, z: 0.28000003}
   m_Children: []
-  m_Father: {fileID: 8716330277873714954}
-  m_RootOrder: 3
+  m_Father: {fileID: 8716330276743338529}
+  m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!33 &8716330278128322784
 MeshFilter:

+ 5 - 5
testumgebung/CrowdModelling/Assets/Prefabs/Humans/Groups/Group 6 Follower.prefab

@@ -536,6 +536,7 @@ Transform:
   m_LocalPosition: {x: 0, y: -2.2, z: 0}
   m_LocalScale: {x: 1.5, y: 1.5, z: 1.5}
   m_Children:
+  - {fileID: 8716330278128322790}
   - {fileID: 8716330277873714954}
   m_Father: {fileID: 0}
   m_RootOrder: 0
@@ -1881,9 +1882,8 @@ Transform:
   - {fileID: 8716330278093159382}
   - {fileID: 8716330277983393062}
   - {fileID: 8716330276711474036}
-  - {fileID: 8716330278128322790}
   m_Father: {fileID: 8716330276743338529}
-  m_RootOrder: 0
+  m_RootOrder: 1
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!1 &8716330277877782402
 GameObject:
@@ -2387,11 +2387,11 @@ Transform:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 8716330278128322789}
   m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
-  m_LocalPosition: {x: 0, y: 2.2, z: 0}
+  m_LocalPosition: {x: 0, y: 1.2, z: 0}
   m_LocalScale: {x: 0.28000003, y: 0.24, z: 0.28000003}
   m_Children: []
-  m_Father: {fileID: 8716330277873714954}
-  m_RootOrder: 3
+  m_Father: {fileID: 8716330276743338529}
+  m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!33 &8716330278128322784
 MeshFilter:

+ 5 - 5
testumgebung/CrowdModelling/Assets/Prefabs/Humans/Groups/Group 6.prefab

@@ -536,6 +536,7 @@ Transform:
   m_LocalPosition: {x: 0, y: -2.2, z: 0}
   m_LocalScale: {x: 1.5, y: 1.5, z: 1.5}
   m_Children:
+  - {fileID: 8716330278128322790}
   - {fileID: 8716330277873714954}
   m_Father: {fileID: 0}
   m_RootOrder: 0
@@ -1882,9 +1883,8 @@ Transform:
   - {fileID: 8716330278093159382}
   - {fileID: 8716330277983393062}
   - {fileID: 8716330276711474036}
-  - {fileID: 8716330278128322790}
   m_Father: {fileID: 8716330276743338529}
-  m_RootOrder: 0
+  m_RootOrder: 1
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!1 &8716330277877782402
 GameObject:
@@ -2388,11 +2388,11 @@ Transform:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 8716330278128322789}
   m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
-  m_LocalPosition: {x: 0, y: 2.2, z: 0}
+  m_LocalPosition: {x: 0, y: 1.2, z: 0}
   m_LocalScale: {x: 0.28000003, y: 0.24, z: 0.28000003}
   m_Children: []
-  m_Father: {fileID: 8716330277873714954}
-  m_RootOrder: 3
+  m_Father: {fileID: 8716330276743338529}
+  m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!33 &8716330278128322784
 MeshFilter:

Filskillnaden har hållts tillbaka eftersom den är för stor
+ 202 - 566
testumgebung/CrowdModelling/Assets/Scenes/Origin_OnlyYears.unity


+ 1 - 1
testumgebung/CrowdModelling/ProjectSettings/TagManager.asset

@@ -22,7 +22,7 @@ TagManager:
   - Humans
   - Building
   - Waypoint
-  - 
+  - Floor
   - 
   - 
   - 

Vissa filer visades inte eftersom för många filer har ändrats