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- using System;
- using UnityEngine;
- namespace Tracking
- {
- public class CameraTracker: CalibratableTracker
- {
- public float LeanRotation { get; private set; }
-
- protected override string KeyPrefix => "cam";
- public KineticLegTracker legTracker;
- private void Update()
- {
- var adjustedRotation = RelativeRotation - legTracker.RelativeRotation;
- //calculate how much it rotates around z of bicycleTransform
- LeanRotation = adjustedRotation.y;
- }
- }
- }
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