Browse Source

Almost finished startup bike sensor stuff

Marcel Zickler 3 years ago
parent
commit
8a9f2972a6

+ 254 - 251
Assembly-CSharp-Editor.csproj

@@ -12,7 +12,7 @@
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      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\AccelerometerDataMesg.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\ANT_Managed_Library\ANT_Common.cs" />
+     <Compile Include="Assets\Scripts\Phscs\RbBicycleSlopeSpeedManager.cs" />
      <Compile Include="Assets\Scripts\Display\LookStraightDisplay.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\AntChannel.cs" />
      <Compile Include="Assets\Scripts\Sensors\ANT\HrReceiver.cs" />
@@ -177,6 +178,7 @@
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      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\GoalRecurrence.cs" />
      <Compile Include="Assets\Scripts\AdditionalMathf\NOrderStat.cs" />
+     <Compile Include="Assets\Scripts\Phscs\BicyclePhysics.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\MessageIndex.cs" />
      <Compile Include="Assets\Scripts\Axis.cs" />
      <Compile Include="Assets\AdvancedAnt\Scripts\PowerMeterDisplay.cs" />
@@ -300,6 +302,7 @@
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      <Compile Include="Assets\Scripts\Sensors\Polar\PolarAccData.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\SegmentIdMesg.cs" />
+     <Compile Include="Assets\Scripts\Sensors\SensorStatus.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Mesgs\HrZoneMesg.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\TimerTrigger.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Profile\Types\SportBits1.cs" />
@@ -335,9 +338,7 @@
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      <Compile Include="Assets\AdvancedAnt\Scripts\SpeedDisplay.cs" />
      <Compile Include="Assets\AdvancedAnt\Plugins\Ant\Fit\Mesg.cs" />
-     <Compile Include="Assets\Scripts\Phscs\RbBicycleSlopeSpeedManager.cs" />
-     <Compile Include="Assets\Scripts\Phscs\BicyclePhysics.cs" />
-     <Compile Include="Assets\Scripts\Sensors\SensorStatus.cs" />
+     <Compile Include="Assets\Scripts\Sensors\ListenToSensors.cs" />
      <None Include="Assets\TextMesh Pro\Shaders\TMPro.cginc" />
      <None Include="Assets\TextMesh Pro\Shaders\TMP_SDF-Mobile Overlay.shader" />
      <None Include="Assets\AdvancedAnt\Plugins\Ant\License.txt" />
@@ -394,730 +395,730 @@
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      <None Include="Assets\Packages\System.Net.WebSockets.4.3.0\dotnet_library_license.txt" />
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+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.Rider.Editor.dll</HintPath>
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+  m_Father: {fileID: 653210788780550639}
+  m_RootOrder: 4
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!33 &653210787425731605
 MeshFilter:
@@ -1772,7 +1773,7 @@ Transform:
   - {fileID: 653210788048813481}
   - {fileID: 653210788236186051}
   m_Father: {fileID: 653210788780550639}
-  m_RootOrder: 5
+  m_RootOrder: 6
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!1 &653210787632881865
 GameObject:
@@ -4272,7 +4273,7 @@ Transform:
   m_LocalScale: {x: 3.2063472, y: 2.9284365, z: 0.6434743}
   m_Children: []
   m_Father: {fileID: 653210788876283597}
-  m_RootOrder: 4
+  m_RootOrder: 3
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!33 &653210788109613872
 MeshFilter:
@@ -4499,6 +4500,10 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   posText: {fileID: 3492734372463042871}
   rotText: {fileID: 4771953839099088515}
+  batteryTextFw: {fileID: 0}
+  batteryTextLeg: {fileID: 0}
+  statusTextFw: {fileID: 0}
+  statusTextLeg: {fileID: 0}
   fwImage: {fileID: 173977141797122677}
   legImage: {fileID: 3443303806375663385}
   fwTracker: {fileID: 84544592}
@@ -4858,7 +4863,7 @@ Transform:
   m_LocalScale: {x: 3.2063468, y: 2.9284368, z: 0.6434741}
   m_Children: []
   m_Father: {fileID: 653210788876283597}
-  m_RootOrder: 7
+  m_RootOrder: 6
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!33 &653210788300300033
 MeshFilter:
@@ -5569,7 +5574,7 @@ Transform:
   m_LocalScale: {x: 4.811217, y: 0.70452756, z: 0.6674655}
   m_Children: []
   m_Father: {fileID: 653210788876283597}
-  m_RootOrder: 5
+  m_RootOrder: 4
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!33 &653210788492639409
 MeshFilter:
@@ -5907,6 +5912,7 @@ Transform:
   - {fileID: 653210788097403303}
   - {fileID: 653210788983919869}
   - {fileID: 653210787216374323}
+  - {fileID: 653210787425731603}
   - {fileID: 653210788876283597}
   - {fileID: 653210787450685107}
   m_Father: {fileID: 653210787133548210}
@@ -6022,14 +6028,13 @@ Transform:
   m_Children:
   - {fileID: 653210787171919688}
   - {fileID: 653210788982206969}
-  - {fileID: 653210787425731603}
   - {fileID: 653210787296679910}
   - {fileID: 653210788109613886}
   - {fileID: 653210788492639423}
   - {fileID: 653210788916708708}
   - {fileID: 653210788300300047}
   m_Father: {fileID: 653210788780550639}
-  m_RootOrder: 4
+  m_RootOrder: 5
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!1 &653210788894926221
 GameObject:
@@ -6142,7 +6147,7 @@ Transform:
   m_LocalScale: {x: 4.8112164, y: 0.70452726, z: 0.6674652}
   m_Children: []
   m_Father: {fileID: 653210788876283597}
-  m_RootOrder: 6
+  m_RootOrder: 5
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!33 &653210788916708710
 MeshFilter:
@@ -8454,6 +8459,7 @@ MonoBehaviour:
   - {fileID: 1862155315}
   - {fileID: 814960442}
   speedThreshold: 0.5
+  rbToKinematicWhenStanding: 1
 --- !u!1 &6666371372673940029
 GameObject:
   m_ObjectHideFlags: 0

File diff suppressed because it is too large
+ 917 - 4
Assets/Scenes/MainScene.unity


+ 5 - 2
Assets/Scenes/StartupScene.unity

@@ -4869,18 +4869,21 @@ MonoBehaviour:
   speedStatusText: {fileID: 543229620}
   hrStatusText: {fileID: 2067861481}
   powerStatusText: {fileID: 2017150332}
+  fwTracker: {fileID: 0}
+  legTracker: {fileID: 0}
   speedSensorConfig:
     deviceId: 63387
     wheelCircumference: 2.115
   hrId: 14728
-  powermeterId: 14728
+  powermeterId: 21218
   polarSensorConfig:
     port: 0
     ipAddress: 
     accSampleRate: 0
+  waitForTrackers: 0
   waitForSpeed: 1
   waitForHr: 1
-  waitForPolar: 1
+  waitForPolar: 0
   waitForPower: 1
 --- !u!4 &1907505862
 Transform:

+ 17 - 5
Assets/Scripts/Animation/BikeAnimation.cs

@@ -30,6 +30,8 @@ namespace Animation
     {
         #region Variables
 
+        public bool pause = false; //TODO: remove, only for debugging purposes
+
         [Header("Wheels - rotating around center")]
         public WheelAnimationConfig rearWheel;
 
@@ -63,13 +65,17 @@ namespace Animation
 
         void Update()
         {
-            var cadence = BikeSensorData.Instance.PowermeterData?.InstantaneousCadence ??
-                          defaultCadence * bicycleController.CurrentSpeed / 8; //rpm
+            var cadence = /*BikeSensorData.Instance.PowermeterData?.InstantaneousCadence ??*/
+                defaultCadence * bicycleController.CurrentSpeed / 8; //rpm*/
             var cadenceAngle = cadence / 60 * 360 * Time.deltaTime; //rps * 360 deg for one round
 
-            RotateWheels();
-            RotateAroundDefinedAxis(fork, bicycleController.CurrentSteerAngle);
-            RotateAroundDefinedAxis(crankSet, cadenceAngle, false);
+            if (!pause)
+            {
+                RotateWheels();
+                RotateAroundDefinedAxis(fork, bicycleController.CurrentSteerAngle);
+                //Debug.Log($"Rotate cranks with angle {cadenceAngle}");
+                RotateAroundDefinedAxis(crankSet, cadenceAngle, false);
+            }
         }
 
         private void RotateWheels()
@@ -116,6 +122,8 @@ namespace Animation
                 rotatable.gameObject.transform.localRotation = initialRotations[rotatable];
             }
 
+            if (angle <= 0.2f) return;
+
             Vector3 axis;
             if (rotatable.rotateAxis == RotateAxis.Up)
                 axis = rotatable.rotateAround.up;
@@ -123,6 +131,10 @@ namespace Animation
                 axis = rotatable.rotateAround.forward;
             else
                 axis = rotatable.rotateAround.right;
+            
+            Debug.Log($"rotatable.rotateAround.position = {rotatable.rotateAround.position}");
+            Debug.Log($"axis = {axis}");
+            Debug.DrawLine(rotatable.rotateAround.position, rotatable.rotateAround.position+axis*5, Color.yellow);
 
             rotatable.gameObject.transform.RotateAround(rotatable.rotateAround.position, axis, angle);
         }

+ 2 - 5
Assets/Scripts/Controller/Lean/PolarLeanController.cs

@@ -5,17 +5,15 @@ using UnityEngine;
 
 namespace Controller.Lean
 {
-    
     [Serializable]
     public struct PolarRotationMapping
     {
         public float maxRight;
         public float center;
     }
-    
-    public class PolarLeanController: ILeanController
+
+    public class PolarLeanController : ILeanController
     {
-        public PolarSensorConfig polarSensorConfig;
         public PolarRotationMapping polarRotationMapping;
         private float leanFactor;
         private BikeSensorData sensorData;
@@ -27,7 +25,6 @@ namespace Controller.Lean
         private void Start()
         {
             sensorData = BikeSensorData.Instance;
-            sensorData.StartListening(polarSensorConfig: polarSensorConfig);
             leanFactor = 90f / (polarRotationMapping.maxRight - polarRotationMapping.center);
         }
 

+ 0 - 9
Assets/Scripts/Controller/SensorBikeController.cs

@@ -23,8 +23,6 @@ namespace Controller
     public class SensorBikeController : MonoBehaviour
     {
         public PolarRotationMapping polarRotationMapping;
-
-        public SpeedSensorConfig speedSensorConfig;
         public FrontWheelTrackerConfig frontWheelTrackerConfig;
 
         public bool steer = true;
@@ -40,7 +38,6 @@ namespace Controller
             isFrontWheelTrackerNotNull = frontWheelTrackerConfig.frontWheelTracker != null;
             bicycleController = GetComponent<IBicycleController>();
             sensorData = BikeSensorData.Instance;
-            sensorData.StartListening(speedSensorConfig);
         }
 
         private void Update()
@@ -68,12 +65,6 @@ namespace Controller
             bicycleController.CurrentSteerAngle =
                 frontWheelTrackerConfig.AdjustedRotation;
         }
-
-        private void OnDestroy()
-        {
-            sensorData?.Dispose();
-        }
-
         private void SetLeaningAngle()
         {
             //bicycleController.CurrentLeaningAngle = 

+ 0 - 6
Assets/Scripts/Display/BikeDataDisplay.cs

@@ -12,12 +12,9 @@ namespace Display
         public TextMeshProUGUI heartRateDisplay;
         private bool heartRateDisplayAvailable;
 
-        [Header("Heart Rate")] public int hrAntId = 0;
         public TextMeshProUGUI powerDisplay;
         private bool powerDisplayAvailable;
 
-        [Header("Powermeter")] public int powerMeterId = 0;
-
         private BikeSensorData sensorData;
 
         [Header("Speed")] public RbBicycleController bicycleController;
@@ -33,9 +30,6 @@ namespace Display
         private void Start()
         {
             sensorData = BikeSensorData.Instance;
-            //powermeter and ANT hr only for displaying for now TODO: move to controller if used for controlling
-            sensorData.StartListening(powermeterId: powerMeterId, hrAntId: hrAntId);
-
             speedDisplayAvailable = speedDisplay != null;
             powerDisplayAvailable = powerDisplay != null;
             torqueDisplayAvailable = torqueDisplay != null;

+ 3 - 3
Assets/Scripts/Sensors/BikeSensorData.cs

@@ -28,9 +28,9 @@ namespace Sensors
         [CanBeNull] private HrReceiver hrReceiver;
         [CanBeNull] private PolarReceiver polarReceiver;
 
-        public SpeedSensorData? SpeedData => speedSensorReceiver?.SensorData;
-        public PowermeterSensorData? PowermeterData => powerMeterReceiver?.SensorData;
-        public HrSensorData? HrData => hrReceiver?.SensorData;
+        public SpeedSensorData? SpeedData => speedSensorReceiver?.Connected ?? false ? speedSensorReceiver?.SensorData : null;
+        public PowermeterSensorData? PowermeterData => powerMeterReceiver?.Connected ?? false ? powerMeterReceiver?.SensorData : null;
+        public HrSensorData? HrData => hrReceiver?.Connected ?? false ? hrReceiver?.SensorData : null;
         public PolarSensorData? PolarData => polarReceiver?.SensorData;
         [CanBeNull] public IObservable<EcgData> RawEcgData => polarReceiver?.RawEcgData;
         [CanBeNull] public IObservable<AccData> RawAccData => polarReceiver?.RawAccData;

+ 25 - 0
Assets/Scripts/Sensors/ListenToSensors.cs

@@ -0,0 +1,25 @@
+using System;
+using Sensors.ANT;
+using Sensors.Polar;
+using UnityEngine;
+
+namespace Sensors
+{
+    public class ListenToSensors : MonoBehaviour
+    {
+        public SpeedSensorConfig speedSensorConfig;
+        public PolarSensorConfig polarSensorConfig;
+        public int hrAntId = 0;
+        public int powerMeterId = 0;
+
+        private void Start()
+        {
+            BikeSensorData.Instance.StartListening(speedSensorConfig, polarSensorConfig, powerMeterId, hrAntId);
+        }
+
+        private void OnDestroy()
+        {
+            BikeSensorData.Instance.Dispose();
+        }
+    }
+}

+ 11 - 0
Assets/Scripts/Sensors/ListenToSensors.cs.meta

@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: a254e5fe23bae084d992ec81a239e292
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 46 - 11
Assets/Scripts/Sensors/SensorStatus.cs

@@ -1,8 +1,14 @@
 using System;
+using Controller;
+using Controller.Bicycle;
+using Display;
 using Sensors.ANT;
 using Sensors.Polar;
 using TMPro;
+using Tracking;
 using UnityEngine;
+using UnityEngine.SceneManagement;
+using Valve.VR;
 
 namespace Sensors
 {
@@ -11,20 +17,30 @@ namespace Sensors
         public TextMeshProUGUI speedStatusText;
         public TextMeshProUGUI hrStatusText;
         public TextMeshProUGUI powerStatusText;
+        //TODO: add polar text
 
-        public SpeedSensorConfig speedSensorConfig;
-        public int hrId;
-        public int powermeterId;
-        public PolarSensorConfig polarSensorConfig;
-
+        public SensorBikeController sensorBikeController;
+        public FrontWheelTracker fwTracker;
+        public KineticLegTracker legTracker;
+        
+        public bool waitForTrackers = true;
         public bool waitForSpeed = true;
         public bool waitForHr = true;
         public bool waitForPolar = true;
         public bool waitForPower = true;
 
+        private SteamVR_TrackedObject fwObject;
+        private SteamVR_TrackedObject legObject;
+
+        private void OnEnable()
+        {
+            sensorBikeController.enabled = false;
+        }
+
         private void Start()
         {
-            BikeSensorData.Instance.StartListening(speedSensorConfig, polarSensorConfig, powermeterId, hrId);
+            fwObject = fwTracker.GetComponent<SteamVR_TrackedObject>();
+            legObject = legTracker.GetComponent<SteamVR_TrackedObject>();
         }
 
         private void Update()
@@ -34,11 +50,30 @@ namespace Sensors
             var powerData = BikeSensorData.Instance.PowermeterData;
             var polarData = BikeSensorData.Instance.PolarData;
 
-            hrStatusText.text = hrData.HasValue ? $"Heart Rate: Connected ({hrData?.})" : "Heart Rate: Disconnected";
-            speedStatusText.text = speedData.HasValue ? $"Speed: Connected ({speedData?.SpeedKmh}) " : "Speed: Disconnected";
-            powerStatusText.text = powerData.HasValue ? $"Power/Cadence: Connected ({powerData?.InstantaneousPower})" : "Power/Cadence: Disconnected";
-            //TODO: polar
-            //TODO: continue on ready
+            hrStatusText.text = hrData.HasValue
+                ? $"Heart Rate: Connected ({hrData?.HeartRate})"
+                : "Heart Rate: Disconnected";
+            speedStatusText.text =
+                speedData.HasValue ? $"Speed: Connected ({speedData?.SpeedKmh}) " : "Speed: Disconnected";
+            powerStatusText.text = powerData.HasValue
+                ? $"Power/Cadence: Connected ({powerData?.InstantaneousPower})"
+                : "Power/Cadence: Disconnected";
+
+            if (!(waitForTrackers && (!fwObject.isValid || !legObject.isValid)
+                  || waitForSpeed && !speedData.HasValue
+                  || waitForHr && !hrData.HasValue
+                  || waitForPower && !powerData.HasValue
+                  || waitForPolar && !polarData.HasValue) //TODO: check if this works for polar
+            )
+            {
+                //TODO: show text, that we are ready and start on button press
+                Destroy(gameObject);
+            }
+        }
+
+        private void OnDestroy()
+        {
+            sensorBikeController.enabled = true;
         }
     }
 }

+ 3 - 0
Assets/Scripts/Wheels/SwitchColliderOnStanding.cs

@@ -10,6 +10,7 @@ namespace Wheels
         public Collider whenStanding;
         public Collider[] whenDriving;
         [Range(0f, 5f)] public float speedThreshold = 0.5f;
+        public bool rbToKinematicWhenStanding = true;
 
         private float lastFrameSpeed = -1f;
 
@@ -28,11 +29,13 @@ namespace Wheels
 
             if (thisFrameSpeed <= speedThreshold)
             {
+                if (rbToKinematicWhenStanding) bikeController.rigidBody.isKinematic = true;
                 whenStanding.enabled = true;
                 whenDriving.ForEach(c => c.enabled = false);
             }
             else
             {
+                if (rbToKinematicWhenStanding) bikeController.rigidBody.isKinematic = false;
                 whenStanding.enabled = false;
                 whenDriving.ForEach(c => c.enabled = true);
             }

+ 210 - 207
SteamVR.csproj

@@ -12,7 +12,7 @@
     <ProductVersion>10.0.20506</ProductVersion>
     <SchemaVersion>2.0</SchemaVersion>
     <RootNamespace></RootNamespace>
-    <ProjectGuid>{84332faa-c693-3963-7224-30befa100592}</ProjectGuid>
+    <ProjectGuid>{e28ef438-8df2-bcdd-80b3-619ed7f38a17}</ProjectGuid>
     <OutputType>Library</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <AssemblyName>SteamVR</AssemblyName>
@@ -246,621 +246,624 @@
      <None Include="Assets\SteamVR\SteamVR.asmdef" />
      <None Include="Assets\SteamVR\Resources\SteamVR_Fade.shader" />
  <Reference Include="Unity.XR.OpenVR">
- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.SpatialTracking">
- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
  </Reference>
  <Reference Include="UnityEditor.UI">
- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.UI">
- <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
+ <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.UI.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AIModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AIModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ARModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ARModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AccessibilityModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AccessibilityModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AndroidJNIModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AndroidJNIModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AnimationModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AnimationModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AssetBundleModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AssetBundleModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.AudioModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.AudioModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ClothModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClothModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ClusterInputModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterInputModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.ClusterRendererModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ClusterRendererModule.dll</HintPath>
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  <Reference Include="UnityEngine.CoreModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CoreModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.CrashReportingModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.CrashReportingModule.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.DSPGraphModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.DSPGraphModule.dll</HintPath>
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  <Reference Include="UnityEngine.DirectorModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.DirectorModule.dll</HintPath>
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  <Reference Include="UnityEngine.GameCenterModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.GameCenterModule.dll</HintPath>
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  <Reference Include="UnityEngine.GridModule">
- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.GridModule.dll</HintPath>
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- <HintPath>C:/Program Files/Unity/Hub/Editor/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.IMGUIModule.dll</HintPath>
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  <Reference Include="UnityEngine.ImageConversionModule">
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+ <HintPath>C:/Program Files/Unity Editors/2020.1.12f1/Editor/Data/Managed/UnityEngine/UnityEngine.ImageConversionModule.dll</HintPath>
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+ 214 - 211
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+ 210 - 207
SteamVR_Windows_EditorHelper.csproj

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