Browse Source

WIP: startup scene for connecting sensors

Marcel Zickler 3 years ago
parent
commit
d231d57dcc

+ 5 - 1
.idea/.idea.VRCyling/.idea/contentModel.xml

@@ -749,7 +749,6 @@
             <e p="Rotatable.cs" t="Include" />
           </e>
           <e p="Axis.cs" t="Include" />
-          <e p="BicyclePhysics.cs" t="Include" />
           <e p="Calibration" t="Include">
             <e p="BikeReset.cs" t="Include" />
             <e p="MovePlayerPosition.cs" t="Include" />
@@ -807,6 +806,10 @@
               <e p="RouteEventLogger.cs" t="Include" />
             </e>
           </e>
+          <e p="Phscs" t="Include">
+            <e p="BicyclePhysics.cs" t="Include" />
+            <e p="RbBicycleSlopeSpeedManager.cs" t="Include" />
+          </e>
           <e p="Plotting" t="Include">
             <e p="DebugPlot.cs" t="Include" />
           </e>
@@ -839,6 +842,7 @@
               <e p="PolarReceiver.cs" t="Include" />
               <e p="UdpConnection.cs" t="Include" />
             </e>
+            <e p="SensorStatus.cs" t="Include" />
           </e>
           <e p="SicknessReduction" t="Include">
             <e p="DynamicReductionSource.cs" t="Include" />

+ 54 - 90
.idea/.idea.VRCyling/.idea/workspace.xml

@@ -23,7 +23,28 @@
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+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/Sensors/ANT/HrReceiver.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Sensors/ANT/HrReceiver.cs" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/Sensors/ANT/PowerMeterReceiver.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Sensors/ANT/PowerMeterReceiver.cs" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/Sensors/ANT/SpeedSensorReceiver.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Sensors/ANT/SpeedSensorReceiver.cs" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/Sensors/BikeSensorData.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Sensors/BikeSensorData.cs" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/Tracking/FrontWheelTracker.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Tracking/FrontWheelTracker.cs" afterDir="false" />
+      <change beforePath="$PROJECT_DIR$/Assets/Scripts/Tracking/IViveTracker.cs" beforeDir="false" afterPath="$PROJECT_DIR$/Assets/Scripts/Tracking/IViveTracker.cs" afterDir="false" />
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-        <option value="$PROJECT_DIR$/Assets/Scripts/Logging/Data/SensorDataLogger.cs" />
-        <option value="$PROJECT_DIR$/Assets/Scripts/Logging/Data/ViveSensorDataLogger.cs" />
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@@ -75,7 +90,6 @@
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@@ -95,16 +109,23 @@
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         <option value="$PROJECT_DIR$/Assets/Scripts/Controller/Bicycle/RbBicycleController.cs" />
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         <option value="$PROJECT_DIR$/Assets/Scripts/SicknessReduction/Haptic/VibrationController.cs" />
+        <option value="$PROJECT_DIR$/Assets/Scripts/Sensors/ANT/SpeedSensorReceiver.cs" />
+        <option value="$PROJECT_DIR$/Assets/Scripts/Sensors/ANT/HrReceiver.cs" />
+        <option value="$PROJECT_DIR$/Assets/Scripts/Sensors/ANT/PowerMeterReceiver.cs" />
+        <option value="$PROJECT_DIR$/Assets/Scripts/Sensors/BikeSensorData.cs" />
+        <option value="$PROJECT_DIR$/Assets/Scripts/Sensors/WaitForSensorsToConnect.cs" />
+        <option value="$PROJECT_DIR$/Assets/Scripts/Tracking/IViveTracker.cs" />
+        <option value="$PROJECT_DIR$/Assets/Scripts/Tracking/TrackerIndexManager.cs" />
+        <option value="$PROJECT_DIR$/Assets/Scripts/Tracking/FrontWheelTracker.cs" />
+        <option value="$PROJECT_DIR$/Assets/Scripts/Tracking/KineticLegTracker.cs" />
+        <option value="$PROJECT_DIR$/Assets/Scripts/Display/ViveTrackerDebugDisplay.cs" />
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@@ -340,7 +363,14 @@
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+      <option name="presentableId" value="LOCAL-00023" />
+      <option name="project" value="LOCAL" />
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@@ -384,133 +414,96 @@
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+ 7 - 0
Assets/Scenes/StartupScene.unity.meta

@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: c74681b1eb6111b4487032c7864ee34f
+DefaultImporter:
+  externalObjects: {}
+  userData: 
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+  assetBundleVariant: 

+ 26 - 4
Assets/Scripts/Display/ViveTrackerDebugDisplay.cs

@@ -12,6 +12,10 @@ namespace Display
     {
         public TextMeshProUGUI posText;
         public TextMeshProUGUI rotText;
+        public TextMeshProUGUI batteryTextFw;
+        public TextMeshProUGUI batteryTextLeg;
+        public TextMeshProUGUI statusTextFw;
+        public TextMeshProUGUI statusTextLeg;
 
         public Image fwImage;
         public Image legImage;
@@ -27,10 +31,22 @@ namespace Display
 
         private bool isFwTrackedObjectNull;
         private bool isLegTrackedObjectNull;
+        private bool isrotTextNotNull;
+        private bool isposTextNotNull;
+        private bool isbatteryTextFwNotNull;
+        private bool isbatteryTextLegNotNull;
+        private bool isstatusTextFwNotNull;
+        private bool isstatusTextLegNotNull;
 
         // Start is called before the first frame update
         private void Start()
         {
+            isstatusTextLegNotNull = statusTextLeg != null;
+            isstatusTextFwNotNull = statusTextFw != null;
+            isbatteryTextLegNotNull = batteryTextLeg != null;
+            isbatteryTextFwNotNull = batteryTextFw != null;
+            isposTextNotNull = posText != null;
+            isrotTextNotNull = rotText != null;
             isFwTrackerNull = fwTracker == null;
             islegTrackerNull = legTracker == null;
 
@@ -46,25 +62,31 @@ namespace Display
         {
             if (!isFwTrackerNull & fwTracker.isActiveAndEnabled & !isFwTrackerNull && fwTrackedObject.isValid)
             {
-                posText.text = $"Pos: {fwTracker.RelativePosition.ToString()}";
-                rotText.text = $"Rot: {fwTracker.SteerRotation:n2}";
+                if (isposTextNotNull) posText.text = $"Pos: {fwTracker.RelativePosition.ToString()}";
+                if (isrotTextNotNull) rotText.text = $"Rot: {fwTracker.SteerRotation:n2}";
+                if (isbatteryTextFwNotNull) batteryTextFw.text = $"Battery: {fwTracker.BatteryLevel}";
+                if (isstatusTextFwNotNull) statusTextFw.text = $"Status: Connected";
                 fwImage.color = Color.green;
             }
             else
             {
-                posText.text = $"Pos: -";
-                rotText.text = $"Rot: -";
+                if (isposTextNotNull) posText.text = $"Pos: -";
+                if (isrotTextNotNull) rotText.text = $"Rot: -";
                 fwImage.color = Color.grey.ColorWithAlpha(100);
+                if (isstatusTextFwNotNull) statusTextFw.text = $"Status: Disconnected";
             }
 
             if (!islegTrackerNull & legTracker.isActiveAndEnabled && !isLegTrackedObjectNull &&
                 legTrackedObject.isValid)
             {
                 legImage.color = Color.green;
+                if (isbatteryTextLegNotNull) batteryTextLeg.text = $"Battery: {legTracker.BatteryLevel}";
+                if (isstatusTextLegNotNull) statusTextLeg.text = $"Status: Connected";
             }
             else
             {
                 legImage.color = Color.grey.ColorWithAlpha(100);
+                if (isstatusTextLegNotNull) statusTextLeg.text = $"Status: Disconnected";
             }
         }
     }

+ 1 - 1
Assets/Scripts/Sensors/BikeSensorData.cs

@@ -12,7 +12,7 @@ namespace Sensors
 {
     public sealed class BikeSensorData
     {
-        #region signleton
+        #region singleton
 
         private static readonly Lazy<BikeSensorData>
             lazy =

+ 44 - 0
Assets/Scripts/Sensors/SensorStatus.cs

@@ -0,0 +1,44 @@
+using System;
+using Sensors.ANT;
+using Sensors.Polar;
+using TMPro;
+using UnityEngine;
+
+namespace Sensors
+{
+    public class SensorStatus : MonoBehaviour
+    {
+        public TextMeshProUGUI speedStatusText;
+        public TextMeshProUGUI hrStatusText;
+        public TextMeshProUGUI powerStatusText;
+
+        public SpeedSensorConfig speedSensorConfig;
+        public int hrId;
+        public int powermeterId;
+        public PolarSensorConfig polarSensorConfig;
+
+        public bool waitForSpeed = true;
+        public bool waitForHr = true;
+        public bool waitForPolar = true;
+        public bool waitForPower = true;
+
+        private void Start()
+        {
+            BikeSensorData.Instance.StartListening(speedSensorConfig, polarSensorConfig, powermeterId, hrId);
+        }
+
+        private void Update()
+        {
+            var hrData = BikeSensorData.Instance.HrData;
+            var speedData = BikeSensorData.Instance.SpeedData;
+            var powerData = BikeSensorData.Instance.PowermeterData;
+            var polarData = BikeSensorData.Instance.PolarData;
+
+            hrStatusText.text = hrData.HasValue ? $"Heart Rate: Connected ({hrData?.})" : "Heart Rate: Disconnected";
+            speedStatusText.text = speedData.HasValue ? $"Speed: Connected ({speedData?.SpeedKmh}) " : "Speed: Disconnected";
+            powerStatusText.text = powerData.HasValue ? $"Power/Cadence: Connected ({powerData?.InstantaneousPower})" : "Power/Cadence: Disconnected";
+            //TODO: polar
+            //TODO: continue on ready
+        }
+    }
+}

+ 3 - 0
Assets/Scripts/Sensors/SensorStatus.cs.meta

@@ -0,0 +1,3 @@
+fileFormatVersion: 2
+guid: 9a55f92eae724ee0a5c7e0067040e91c
+timeCreated: 1617868417

+ 1 - 0
Assets/Scripts/Tracking/FrontWheelTracker.cs

@@ -17,6 +17,7 @@ namespace Tracking
         public string id;
         public string Id => id;
         public SteamVR_TrackedObject TrackedObject => GetComponent<SteamVR_TrackedObject>();
+        public float BatteryLevel { get; set; }
 
         public float SteerRotation => framesToConsider > 1
             ? CalculateSteerRotationMultiFrame()

+ 2 - 1
Assets/Scripts/Tracking/IViveTracker.cs

@@ -5,7 +5,8 @@ namespace Tracking
     public interface IViveTracker
     {
         string Id { get; }
-        
+
         SteamVR_TrackedObject TrackedObject { get; }
+        float BatteryLevel { get; set; }
     }
 }

+ 1 - 0
Assets/Scripts/Tracking/KineticLegTracker.cs

@@ -9,6 +9,7 @@ namespace Tracking
         public string id;
         public string Id => id;
         public SteamVR_TrackedObject TrackedObject => GetComponent<SteamVR_TrackedObject>();
+        public float BatteryLevel { get; set; }
         protected override string KeyPrefix => "kl";
         
         protected override void Start()

+ 25 - 9
Assets/Scripts/Tracking/TrackerIndexManager.cs

@@ -25,27 +25,43 @@ namespace Tracking
             var deviceClass = OpenVR.System.GetTrackedDeviceClass((uint) index);
             if (deviceClass != ETrackedDeviceClass.GenericTracker) return;
 
-            var error = ETrackedPropertyError.TrackedProp_Success;
-            var serialNumberBuilder = new StringBuilder();
-            OpenVR.System.GetStringTrackedDeviceProperty((uint) index,
-                ETrackedDeviceProperty.Prop_SerialNumber_String, serialNumberBuilder, 64, ref error);
+            SetIndexForSerialNumber(index);
+            SetBatteryLevelForIndex(index);
+        }
 
+        private void SetBatteryLevelForIndex(int index)
+        {
+            var error = ETrackedPropertyError.TrackedProp_Success;
+            var batteryLevel = OpenVR.System.GetFloatTrackedDeviceProperty((uint) index,
+                ETrackedDeviceProperty.Prop_DeviceBatteryPercentage_Float, ref error);
+            
             if (error != ETrackedPropertyError.TrackedProp_Success)
             {
                 Debug.LogError($"Could not get serial number for tracker at index {index}");
             }
             else
             {
-                UpdateTrackerObject(serialNumberBuilder.ToString(), index);
+                var t = trackers.FirstOrDefault(tracker => (int) tracker.TrackedObject.index == index);
+                if (t != null) t.BatteryLevel = batteryLevel;
             }
         }
 
-        private void UpdateTrackerObject(string id, int index)
+        private void SetIndexForSerialNumber(int index)
         {
-            Debug.Log($"Tracker with serial number {id} got connected at index  {index}");
+            var error = ETrackedPropertyError.TrackedProp_Success;
+            var serialNumberBuilder = new StringBuilder();
+            OpenVR.System.GetStringTrackedDeviceProperty((uint) index,
+                ETrackedDeviceProperty.Prop_SerialNumber_String, serialNumberBuilder, 64, ref error);
 
-            var t = trackers.FirstOrDefault(tracker => tracker.Id == id);
-            t?.TrackedObject.SetDeviceIndex(index);
+            if (error != ETrackedPropertyError.TrackedProp_Success)
+            {
+                Debug.LogError($"Could not get serial number for tracker at index {index}");
+            }
+            else
+            {
+                var t = trackers.FirstOrDefault(tracker => tracker.Id == serialNumberBuilder.ToString());
+                t?.TrackedObject.SetDeviceIndex(index);
+            }
         }
     }
 }

+ 207 - 210
SteamVR.csproj

@@ -12,7 +12,7 @@
     <ProductVersion>10.0.20506</ProductVersion>
     <SchemaVersion>2.0</SchemaVersion>
     <RootNamespace></RootNamespace>
-    <ProjectGuid>{e28ef438-8df2-bcdd-80b3-619ed7f38a17}</ProjectGuid>
+    <ProjectGuid>{84332faa-c693-3963-7224-30befa100592}</ProjectGuid>
     <OutputType>Library</OutputType>
     <AppDesignerFolder>Properties</AppDesignerFolder>
     <AssemblyName>SteamVR</AssemblyName>
@@ -246,624 +246,621 @@
      <None Include="Assets\SteamVR\SteamVR.asmdef" />
      <None Include="Assets\SteamVR\Resources\SteamVR_Fade.shader" />
  <Reference Include="Unity.XR.OpenVR">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/Unity.XR.OpenVR.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.SpatialTracking">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEngine.SpatialTracking.dll</HintPath>
  </Reference>
  <Reference Include="UnityEditor.UI">
- <HintPath>C:/Unity Projects/VR Cycling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
+ <HintPath>C:/Users/student/Desktop/VRCyling/Library/ScriptAssemblies/UnityEditor.UI.dll</HintPath>
  </Reference>
  <Reference Include="UnityEngine.UI">
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SteamVR_Windows_EditorHelper.csproj

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