Assets
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bc1383b65d
Use correct bouncy
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%!s(int64=2) %!d(string=hai) anos |
CalibrationRecordings
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d79aa2d1a2
Cleanup, create prefab
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%!s(int64=2) %!d(string=hai) anos |
Packages
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dc6202e244
Add test assembly
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%!s(int64=2) %!d(string=hai) anos |
ProjectSettings
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23f8e4502e
Rework pong, change colors
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%!s(int64=2) %!d(string=hai) anos |
SampleCalibration
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23f8e4502e
Rework pong, change colors
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%!s(int64=2) %!d(string=hai) anos |
.gitignore
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0a5b67e287
Cleanup repo
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%!s(int64=2) %!d(string=hai) anos |
.vsconfig
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6ab25b90a2
Implement pong prototype with z-axis controls
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%!s(int64=2) %!d(string=hai) anos |
App.config
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d8c17457e4
Add Entity Framework
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%!s(int64=2) %!d(string=hai) anos |
Assembly-CSharp-Editor.csproj
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23f8e4502e
Rework pong, change colors
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%!s(int64=2) %!d(string=hai) anos |
Assembly-CSharp.csproj
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fde5c01c4d
Remove TextMesh garbage
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%!s(int64=2) %!d(string=hai) anos |
PlayModeTests.csproj
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f11c70907a
Remove tests again
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%!s(int64=2) %!d(string=hai) anos |
StreetLight.sln
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f11c70907a
Remove tests again
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%!s(int64=2) %!d(string=hai) anos |
packages.config
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8ec399a3dc
Homography with 4 calibration points
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%!s(int64=2) %!d(string=hai) anos |