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- using System.Collections;
- using System.Collections.Generic;
- using NUnit.Framework;
- using UnityEngine;
- using UnityEngine.TestTools;
- public class CalibrationTests
- {
- // A Test behaves as an ordinary method
- [Test]
- public void CalibrationTestsSimplePasses()
- {
- // Use the Assert class to test conditions
- }
- // A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use
- // `yield return null;` to skip a frame.
- [UnityTest]
- public IEnumerator CalibrationTestsWithEnumeratorPasses()
- {
- // Use the Assert class to test conditions.
- // Use yield to skip a frame.
- yield return null;
- }
- }
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