using System.Collections; using System.Collections.Generic; using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools; public class CalibrationTests { // A Test behaves as an ordinary method [Test] public void CalibrationTestsSimplePasses() { // Use the Assert class to test conditions } // A UnityTest behaves like a coroutine in Play Mode. In Edit Mode you can use // `yield return null;` to skip a frame. [UnityTest] public IEnumerator CalibrationTestsWithEnumeratorPasses() { // Use the Assert class to test conditions. // Use yield to skip a frame. yield return null; } }