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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- /// <summary>
- /// Causes the attached object to follow the target object but only on the X and Z axes: keeps its height.
- /// Used for the spotlight and view screen in the ZED MR Calibration scene.
- /// </summary>
- public class SpotlightFollow : MonoBehaviour
- {
- /// <summary>
- /// Transform that this object will follow on the X and Z axes.
- /// </summary>
- [Tooltip("Transform that this object will follow on the X and Z axes. ")]
- public Transform followTransform;
-
- void Update ()
- {
- transform.position = new Vector3(followTransform.position.x, transform.position.y, followTransform.position.z);
- }
- }
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