using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// Causes the attached object to follow the target object but only on the X and Z axes: keeps its height. /// Used for the spotlight and view screen in the ZED MR Calibration scene. /// public class SpotlightFollow : MonoBehaviour { /// /// Transform that this object will follow on the X and Z axes. /// [Tooltip("Transform that this object will follow on the X and Z axes. ")] public Transform followTransform; void Update () { transform.position = new Vector3(followTransform.position.x, transform.position.y, followTransform.position.z); } }