Browse Source

Change color for Pong

Nick Steyer 1 year ago
parent
commit
7aec743026
3 changed files with 97 additions and 9 deletions
  1. 80 0
      Assets/Pong/New Material.mat
  2. 8 0
      Assets/Pong/New Material.mat.meta
  3. 9 9
      Assets/Pong/Pong.unity

+ 80 - 0
Assets/Pong/New Material.mat

@@ -0,0 +1,80 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!21 &2100000
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+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: New Material
+  m_Shader: {fileID: 46, guid: 0000000000000000f000000000000000, type: 0}
+  m_ValidKeywords: []
+  m_InvalidKeywords: []
+  m_LightmapFlags: 4
+  m_EnableInstancingVariants: 0
+  m_DoubleSidedGI: 0
+  m_CustomRenderQueue: -1
+  stringTagMap: {}
+  disabledShaderPasses: []
+  m_SavedProperties:
+    serializedVersion: 3
+    m_TexEnvs:
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+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailAlbedoMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailMask:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _DetailNormalMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _EmissionMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MainTex:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _MetallicGlossMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _OcclusionMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    - _ParallaxMap:
+        m_Texture: {fileID: 0}
+        m_Scale: {x: 1, y: 1}
+        m_Offset: {x: 0, y: 0}
+    m_Ints: []
+    m_Floats:
+    - _BumpScale: 1
+    - _Cutoff: 0.5
+    - _DetailNormalMapScale: 1
+    - _DstBlend: 0
+    - _GlossMapScale: 1
+    - _Glossiness: 0.5
+    - _GlossyReflections: 1
+    - _Metallic: 0
+    - _Mode: 0
+    - _OcclusionStrength: 1
+    - _Parallax: 0.02
+    - _SmoothnessTextureChannel: 0
+    - _SpecularHighlights: 1
+    - _SrcBlend: 1
+    - _UVSec: 0
+    - _ZWrite: 1
+    m_Colors:
+    - _Color: {r: 0, g: 0, b: 0, a: 1}
+    - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
+  m_BuildTextureStacks: []

+ 8 - 0
Assets/Pong/New Material.mat.meta

@@ -0,0 +1,8 @@
+fileFormatVersion: 2
+guid: 653ba46ecfc61394b97362d00f95c3ce
+NativeFormatImporter:
+  externalObjects: {}
+  mainObjectFileID: 2100000
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 

+ 9 - 9
Assets/Pong/Pong.unity

@@ -38,7 +38,7 @@ RenderSettings:
   m_ReflectionIntensity: 1
   m_CustomReflection: {fileID: 0}
   m_Sun: {fileID: 0}
-  m_IndirectSpecularColor: {r: 0.18028378, g: 0.22571412, b: 0.30692285, a: 1}
+  m_IndirectSpecularColor: {r: 0.12731749, g: 0.13414757, b: 0.1210787, a: 1}
   m_UseRadianceAmbientProbe: 0
 --- !u!157 &3
 LightmapSettings:
@@ -183,7 +183,7 @@ GameObject:
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
-  m_IsActive: 1
+  m_IsActive: 0
 --- !u!108 &468695586
 Light:
   m_ObjectHideFlags: 0
@@ -195,7 +195,7 @@ Light:
   serializedVersion: 10
   m_Type: 1
   m_Shape: 0
-  m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1}
+  m_Color: {r: 1, g: 1, b: 1, a: 1}
   m_Intensity: 1
   m_Range: 10
   m_SpotAngle: 30
@@ -328,7 +328,7 @@ MeshRenderer:
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
-  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
+  - {fileID: 2100000, guid: 653ba46ecfc61394b97362d00f95c3ce, type: 2}
   m_StaticBatchInfo:
     firstSubMesh: 0
     subMeshCount: 0
@@ -425,7 +425,7 @@ MeshRenderer:
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
-  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
+  - {fileID: 2100000, guid: 653ba46ecfc61394b97362d00f95c3ce, type: 2}
   m_StaticBatchInfo:
     firstSubMesh: 0
     subMeshCount: 0
@@ -553,7 +553,7 @@ MeshRenderer:
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
-  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
+  - {fileID: 2100000, guid: 653ba46ecfc61394b97362d00f95c3ce, type: 2}
   m_StaticBatchInfo:
     firstSubMesh: 0
     subMeshCount: 0
@@ -665,7 +665,7 @@ MeshRenderer:
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
-  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
+  - {fileID: 2100000, guid: 653ba46ecfc61394b97362d00f95c3ce, type: 2}
   m_StaticBatchInfo:
     firstSubMesh: 0
     subMeshCount: 0
@@ -827,7 +827,7 @@ MeshRenderer:
   m_RenderingLayerMask: 1
   m_RendererPriority: 0
   m_Materials:
-  - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0}
+  - {fileID: 2100000, guid: 653ba46ecfc61394b97362d00f95c3ce, type: 2}
   m_StaticBatchInfo:
     firstSubMesh: 0
     subMeshCount: 0
@@ -908,7 +908,7 @@ Camera:
   m_Enabled: 1
   serializedVersion: 2
   m_ClearFlags: 2
-  m_BackGroundColor: {r: 0, g: 0, b: 0, a: 0}
+  m_BackGroundColor: {r: 1, g: 1, b: 1, a: 0}
   m_projectionMatrixMode: 1
   m_GateFitMode: 2
   m_FOVAxisMode: 0