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@@ -16,29 +16,29 @@ public class PersonManager : MonoBehaviour
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void Start()
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{
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- var cylinderUL = GameObject.Find("CylinderUL");
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- var cylinderUR = GameObject.Find("CylinderUR");
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- var cylinderDR = GameObject.Find("CylinderDR");
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- var cylinderDL = GameObject.Find("CylinderDL");
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- var sphere = GameObject.Find("Sphere");
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- // World to Unity Position
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+ //var cylinderUL = GameObject.Find("CylinderUL");
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+ //var cylinderUR = GameObject.Find("CylinderUR");
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+ //var cylinderDR = GameObject.Find("CylinderDR");
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+ //var cylinderDL = GameObject.Find("CylinderDL");
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+ //var sphere = GameObject.Find("Sphere");
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+ //// World to Unity Position
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+ ////var calibrationVectors = new List<Tuple<Vector3, Vector3>> {
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+ //// new Tuple<Vector3, Vector3>( new Vector3(-0.5225359f, -2.012292f, 3.934204f), new Vector3(cylinderUL.transform.position.x, cylinderUL.transform.position.y, cylinderUL.transform.position.z) ),
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+
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+ //// new Tuple<Vector3, Vector3>(new Vector3(2.538264f, -2.015675f, 2.318164f), new Vector3(cylinderUR.transform.position.x, cylinderUR.transform.position.y, cylinderUR.transform.position.z)),
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+ //// new Tuple<Vector3, Vector3>(new Vector3(-1.551626f, -1.86093f, 2.275376f), new Vector3(cylinderDR.transform.position.x, cylinderDR.transform.position.y, cylinderDR.transform.position.z)),
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+ //// new Tuple<Vector3, Vector3>(new Vector3(-1.095514f, -1.981828f, 2.849167f), new Vector3(cylinderDL.transform.position.x, cylinderDL.transform.position.y, cylinderDL.transform.position.z)),
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+ //// new Tuple<Vector3, Vector3>(new Vector3(0.6326299f, -1.908295f, 2.349819f), new Vector3(sphere.transform.position.x, sphere.transform.position.y, sphere.transform.position.z))
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+ ////};
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//var calibrationVectors = new List<Tuple<Vector3, Vector3>> {
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// new Tuple<Vector3, Vector3>( new Vector3(-0.5225359f, -2.012292f, 3.934204f), new Vector3(cylinderUL.transform.position.x, cylinderUL.transform.position.y, cylinderUL.transform.position.z) ),
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-
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// new Tuple<Vector3, Vector3>(new Vector3(2.538264f, -2.015675f, 2.318164f), new Vector3(cylinderUR.transform.position.x, cylinderUR.transform.position.y, cylinderUR.transform.position.z)),
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// new Tuple<Vector3, Vector3>(new Vector3(-1.551626f, -1.86093f, 2.275376f), new Vector3(cylinderDR.transform.position.x, cylinderDR.transform.position.y, cylinderDR.transform.position.z)),
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// new Tuple<Vector3, Vector3>(new Vector3(-1.095514f, -1.981828f, 2.849167f), new Vector3(cylinderDL.transform.position.x, cylinderDL.transform.position.y, cylinderDL.transform.position.z)),
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// new Tuple<Vector3, Vector3>(new Vector3(0.6326299f, -1.908295f, 2.349819f), new Vector3(sphere.transform.position.x, sphere.transform.position.y, sphere.transform.position.z))
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//};
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- var calibrationVectors = new List<Tuple<Vector3, Vector3>> {
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- new Tuple<Vector3, Vector3>( new Vector3(-0.5225359f, -2.012292f, 3.934204f), new Vector3(cylinderUL.transform.position.x, cylinderUL.transform.position.y, cylinderUL.transform.position.z) ),
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- new Tuple<Vector3, Vector3>(new Vector3(2.538264f, -2.015675f, 2.318164f), new Vector3(cylinderUR.transform.position.x, cylinderUR.transform.position.y, cylinderUR.transform.position.z)),
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- new Tuple<Vector3, Vector3>(new Vector3(-1.551626f, -1.86093f, 2.275376f), new Vector3(cylinderDR.transform.position.x, cylinderDR.transform.position.y, cylinderDR.transform.position.z)),
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- new Tuple<Vector3, Vector3>(new Vector3(-1.095514f, -1.981828f, 2.849167f), new Vector3(cylinderDL.transform.position.x, cylinderDL.transform.position.y, cylinderDL.transform.position.z)),
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- new Tuple<Vector3, Vector3>(new Vector3(0.6326299f, -1.908295f, 2.349819f), new Vector3(sphere.transform.position.x, sphere.transform.position.y, sphere.transform.position.z))
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- };
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-
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- var positionCalculator = new PositionCalculator(calibrationVectors);
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+
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+ var positionCalculator = new PositionCalculator(new List<Tuple<Vector3, Vector3>>());
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Persons = new ObservableCollection<Person>();
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personDetector = new ZedPersonDetector(FindObjectOfType<ZEDManager>(), positionCalculator);
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