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@@ -56,7 +56,7 @@ public class ThreatIndicatorGLRenderer implements Renderer {
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GLES20.glEnable(GLES20.GL_CULL_FACE);
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try {
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- InputStream is = assets.open("meshes/mario.amh");
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+ InputStream is = assets.open("meshes/android.amh");
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androidMesh = new AnimatedMesh(is);
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} catch (IOException e) {
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Log.e("gl", "Couldn't open mesh");
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@@ -108,7 +108,7 @@ public class ThreatIndicatorGLRenderer implements Renderer {
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int colorUniformLoc = GLES20.glGetUniformLocation(program, "color");
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int mvpUniformLoc = GLES20.glGetUniformLocation(program, "mvp");
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- float [] color = {1.0f, 1.0f, 1.0f, 1.0f};
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+ float [] color = {0.6f, 1.0f, 0.0f, 1.0f};
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GLES20.glUniform4fv(colorUniformLoc, 1, color, 0);
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//Matrix.rotateM(mvp, 0, 4.0f, 0.0f, 0.0f, 1.0f);
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Matrix.setIdentityM(modelview, 0);
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