ThreatIndicatorGLRenderer.java 4.3 KB

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  1. package de.tudarmstadt.informatik.hostage.ui2.fragment.opengl;
  2. import java.io.IOException;
  3. import java.io.InputStream;
  4. import java.nio.ByteBuffer;
  5. import java.nio.ByteOrder;
  6. import java.nio.FloatBuffer;
  7. import java.util.Scanner;
  8. import javax.microedition.khronos.egl.EGLConfig;
  9. import javax.microedition.khronos.opengles.GL10;
  10. import android.content.res.AssetManager;
  11. import android.opengl.GLES20;
  12. import android.opengl.GLSurfaceView.Renderer;
  13. import android.opengl.Matrix;
  14. import android.util.Log;
  15. public class ThreatIndicatorGLRenderer implements Renderer {
  16. public static int loadShader(int type, String source) {
  17. int shader = GLES20.glCreateShader(type);
  18. GLES20.glShaderSource(shader, source);
  19. GLES20.glCompileShader(shader);
  20. Log.i("gl", GLES20.glGetShaderInfoLog(shader));
  21. return shader;
  22. }
  23. public static int loadProgram(String vertexSource, String fragmentSource) {
  24. int program = GLES20.glCreateProgram();
  25. GLES20.glAttachShader(program, loadShader(GLES20.GL_VERTEX_SHADER, vertexSource));
  26. GLES20.glAttachShader(program, loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentSource));
  27. GLES20.glLinkProgram(program);
  28. return program;
  29. }
  30. public static AssetManager assets;
  31. private int width;
  32. private int height;
  33. private float aspectRatio;
  34. private int program;
  35. private FloatBuffer vertexBuffer;
  36. private float [] modelview;
  37. private float [] projection;
  38. private float [] mvp;
  39. private AnimatedMesh androidMesh = null;
  40. public ThreatIndicatorGLRenderer() {}
  41. public void onSurfaceCreated(GL10 arg0, EGLConfig arg1) {
  42. GLES20.glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
  43. GLES20.glEnable(GLES20.GL_DEPTH_TEST);
  44. GLES20.glEnable(GLES20.GL_CULL_FACE);
  45. try {
  46. InputStream is = assets.open("meshes/android.amh");
  47. androidMesh = new AnimatedMesh(is);
  48. } catch (IOException e) {
  49. Log.e("gl", "Couldn't open mesh");
  50. }
  51. final float [] positions = {
  52. 0.0f, 0.5f, 0.0f, 1.0f,
  53. 0.5f, -0.5f, 0.0f, 1.0f,
  54. -0.5f, -0.5f, 0.0f, 1.0f,
  55. };
  56. ByteBuffer bb = ByteBuffer.allocateDirect(4 * positions.length);
  57. bb.order(ByteOrder.nativeOrder());
  58. vertexBuffer = bb.asFloatBuffer();
  59. vertexBuffer.put(positions);
  60. vertexBuffer.position(0);
  61. modelview = new float[16];
  62. Matrix.setIdentityM(modelview, 0);
  63. projection = new float[16];
  64. mvp = new float[16];
  65. String vertexSource = "attribute vec3 position; void main() {gl_Position = vec4(position, 1.0);}";
  66. String fragmentSource = "void main() {gl_FragColor = vec4(1.0, 0.0, 1.0, 1.0);}";
  67. try {
  68. vertexSource = inputStreamToString(assets.open("shaders/skinned.vert"));
  69. } catch (IOException e) {
  70. e.printStackTrace();
  71. }
  72. try {fragmentSource = inputStreamToString(assets.open("shaders/skinned.frag"));
  73. } catch (IOException e) {
  74. e.printStackTrace();
  75. }
  76. program = loadProgram(vertexSource, fragmentSource);
  77. }
  78. // see http://stackoverflow.com/questions/309424/read-convert-an-inputstream-to-a-string
  79. private static String inputStreamToString(InputStream is) {
  80. Scanner scanner = new Scanner(is);
  81. Scanner s = scanner.useDelimiter("\\A");
  82. String result = s.hasNext() ? s.next() : "";
  83. scanner.close();
  84. return result;
  85. }
  86. public void onDrawFrame(GL10 arg0) {
  87. GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT | GLES20.GL_DEPTH_BUFFER_BIT);
  88. GLES20.glUseProgram(program);
  89. int colorUniformLoc = GLES20.glGetUniformLocation(program, "color");
  90. int mvpUniformLoc = GLES20.glGetUniformLocation(program, "mvp");
  91. float [] color = {0.6f, 1.0f, 0.0f, 1.0f};
  92. GLES20.glUniform4fv(colorUniformLoc, 1, color, 0);
  93. //Matrix.rotateM(mvp, 0, 4.0f, 0.0f, 0.0f, 1.0f);
  94. Matrix.setIdentityM(modelview, 0);
  95. Matrix.translateM(modelview, 0, 0.0f, -0.5f, 0.0f);
  96. Matrix.rotateM(modelview, 0, -90.0f, 1.0f, 0.0f, 0.0f);
  97. Matrix.multiplyMM(mvp, 0, projection, 0, modelview, 0);
  98. GLES20.glUniformMatrix4fv(mvpUniformLoc, 1, false, mvp, 0);
  99. /*
  100. GLES20.glEnableVertexAttribArray(positionAttribLoc);
  101. GLES20.glVertexAttribPointer(positionAttribLoc, 4, GLES20.GL_FLOAT, false, 0, vertexBuffer);
  102. GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, 3);
  103. GLES20.glDisableVertexAttribArray(positionAttribLoc);
  104. */
  105. androidMesh.tick();
  106. androidMesh.draw(program);
  107. }
  108. public void onSurfaceChanged(GL10 arg0, int w, int h) {
  109. width = w;
  110. height = h;
  111. aspectRatio = (float)w / (float)h;
  112. Matrix.orthoM(projection, 0, -aspectRatio, aspectRatio, -1.0f, 1.0f, -1.0f, 1.0f);
  113. GLES20.glViewport(0, 0, width, height);
  114. }
  115. }