Protocol version: "0.3"
Every json message must be minimized and be followed by a newline. This rule makes receiving and parsing the messages easier because you can read until a newline comes and you will parse every json message seperately because you won't read multiple json messages from the buffer at a time.
To start a connection you have to check the versions and verify the login or signup. Only if step 1.1 and 1.2 have been accomplished a usable connection is negotiated. You can close the connection by sending a cancel message.
Client:
{
"major": int,
"minor": int
}
(For example, if the version number is 42.1, then major is 42, minor is 1.)
Server:
{
"major": int,
"minor": int,
"accept": bool
}
If accept
is true
the connection is valid. Else the connection will be terminated after the server answered.
The client is supposed to always send every field used for the login requests: login
, user
, pass
and cancel
.
The server is supposed to always send every field used for the login answer: accept
and error
.
Client:
{
"login": true,
"user": string,
"pass": string,
"cancel": false
}
Server:
{
"accept": bool,
"error": string
}
If accept
is true
the connection is valid and the user is logged in. Else error
has an error string and the connection will be terminated after the server answered.
Client:
{
"login": false,
"user": string,
"pass": string,
"cancel": false
}
Server:
{
"accept": bool,
"error": string
}
If accept
is true
the connection is valid and the user is logged in and signed up. Else error
has an error string and the connection will be terminated after the server answered.
Client:
{
"login": bool,
"user": string,
"pass": string,
"cancel": true
}
After the cancel message was sent the connection will be closed.
Commands can be sent by the client after a connection has been negotiated (See 1). Commands can be used unrelated to each other.
Client:
{
"command": "status"
}
Server:
{
"command": "status",
"response": string
}
List is split in two commands. list
to request a list download and listdata
to download the list.
Client:
{
"command": "list"
}
Server:
{
"command": "list",
"accept": bool,
"items": int,
"chunks": int,
"error": string
}
chunks
is the number of chunks that will be sent.
Client:
{
"command": "listdata",
"chunk": int,
"cancel": bool
}
Here chunk
is the number of remaining chunks. (Thus, when requesting the first chunk the number of chunks - 1 is expected.)
Server:
{
"command": "listdata",
"remaining": int,
"cancel": bool,
"names": string[],
"error": string
}
The client has to request every chunk until all names have been sent and remaining
hits 0
.
Put is split in two commands. put
to request a file upload and putdata
to upload the data.
Client:
{
"command": "put",
"file": string,
"size": int,
"chunks": int
}
chunks
is the number of chunks of the file to send.
Server:
{
"command": "put",
"file": string,
"accept": bool,
"error": string
}
If accept
is true
the connection is valid and the client can start sending the file. Else the put request was rejected and is hereby canceled. error
should contain an error string if the request was rejected.
Client:
{
"command": "putdata",
"file": string,
"data": string,
"remaining": int,
"cancel": bool
}
data
is a base64 string and contains a piece of the file. The client will loop this until the file is completely sent and the server has to send and received message for every chunk.
remaining
is a counter how many chunks will follow and the transfer is over after it hits 0
.
If cancel
is true
the file transfer will be canceled.
Server:
{
"command": "putdata",
"file": string,
"recieved": int,
"cancel": bool,
"error": string
}
If cancel
is true
then the upload of the file is canceled and an error message should be in error
.
Note that received
is the number of remaining (!!!) chunks, here the server responds with the remaining
value originally sent in the request.
Get is split in two commands. get
to request a file download and getdata
to download the data.
Client:
{
"command": "get",
"file": string
}
Server:
{
"command": "get",
"file": string,
"accept": bool,
"chunks": int,
"error": string
}
If accept
is true
the connection is valid and the server can start sending the file. Else the get request was rejected and is hereby canceled. error
should contain an error string if the request was rejected. chunks
is the number of chunks of the file.
Client:
{
"command": "getdata",
"file": string,
"chunk": int,
"cancel": bool
}
Here chunk
is a counter how many chunks will follow. (Thus, when requesting the first chunk, the number of chunks - 1 is expected.)
If cancel
is true
then cancel the download of the file.
Server:
{
"command": "getdata",
"file": string,
"data": string,
"remaining": int,
"cancel": bool,
"error": string
}
data
is a base64 string and contains a piece of the file. The client must request every chunk.
remaining
is a counter how many chunks will follow (so it equals the chunk
value originally sent in the request) and the transfer is over after it hits 0
.
If cancel
is true
then the download of the file is canceled and an error message should be in error
.
The head
command requests the first 4 bytes of file
from the server for further inspection by the client.
Client:
{
"command": "head",
"file": string
}
Server:
{
"command": "head",
"accept": bool,
"file": string,
"data": string,
"error": string
}
data
is a base64 encoded string containing the requested bytes of the file.
The deleteme
command allows a logged in user to delete their account on the server. This action needs to be confirmed with the users password.
Client:
{
"command": "deleteme",
"pass": string
}
Server:
{
"command": "deleteme",
"accept": bool,
"error": string
}
If accept
is true the user has been deleted and the connection will be closed by the server.
The deletefile
command deletes a file from the server if its allowed to in config.
Client:
{
"command": "deletefile",
"file": string
}
Server:
{
"command": "deletefile",
"file": string,
"accept": bool,
"error": string
}
Client:
{
"command": "close"
}
Server:
{
"command": "close",
"response": "bye"
}