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Fix: Building and running on macOS

1. CMakeLists.txt was modified to use .so on macOS instead of the default .dylib
2. build.sh was modified to use readlink from GNU coreutils on macOS when creating the id2t-script
Stefan Schmidt 6 anos atrás
pai
commit
1b2a300f50
2 arquivos alterados com 7 adições e 0 exclusões
  1. 3 0
      build.sh
  2. 4 0
      code_boost/src/CMakeLists.txt

+ 3 - 0
build.sh

@@ -31,6 +31,9 @@ cd ../../../
 cat >./id2t  <<EOF
 #!/bin/sh
 # Find the executable
+if [ $(uname) == 'Darwin' ]; then
+    alias readlink='greadlink'
+fi
 ID2T_DIR=\$(readlink -f \$0)
 SCRIPT_PATH=\${ID2T_DIR%/*}
 cd \$SCRIPT_PATH

+ 4 - 0
code_boost/src/CMakeLists.txt

@@ -77,6 +77,10 @@ ADD_LIBRARY(pcapreader SHARED ${SOURCE_FILES})
 # Libs pthread and dl are prerequisites of SQLiteCpp
 TARGET_LINK_LIBRARIES(pcapreader ${Boost_LIBRARIES} "${TINS_LIBRARY}" ${PYTHON_LIBRARIES} SQLiteCpp sqlite3 pthread dl)
 
+IF (APPLE)
+  SET(CMAKE_SHARED_LIBRARY_SUFFIX ".so")
+ENDIF ()
+
 # comment this out to build executable (for development)
 #ADD_EXECUTABLE(cpp-pcapreader ${SOURCE_FILES})
 #TARGET_LINK_LIBRARIES(cpp-pcapreader ${Boost_LIBRARIES} "${TINS_LIBRARY}" SQLiteCpp sqlite3 pthread dl)