Rim09_M_DarkInside.prefab 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &572827166235044967
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 710556837428484186}
  12. - component: {fileID: 3293882225719832361}
  13. - component: {fileID: 3156207164127934360}
  14. m_Layer: 0
  15. m_Name: Tyre_Lod2
  16. m_TagString: Untagged
  17. m_Icon: {fileID: 0}
  18. m_NavMeshLayer: 0
  19. m_StaticEditorFlags: 0
  20. m_IsActive: 1
  21. --- !u!4 &710556837428484186
  22. Transform:
  23. m_ObjectHideFlags: 0
  24. m_CorrespondingSourceObject: {fileID: 0}
  25. m_PrefabInstance: {fileID: 0}
  26. m_PrefabAsset: {fileID: 0}
  27. m_GameObject: {fileID: 572827166235044967}
  28. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  29. m_LocalPosition: {x: 0, y: 0, z: 0}
  30. m_LocalScale: {x: 1, y: 1, z: 1}
  31. m_Children: []
  32. m_Father: {fileID: 4806839001397758497}
  33. m_RootOrder: 4
  34. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  35. --- !u!33 &3293882225719832361
  36. MeshFilter:
  37. m_ObjectHideFlags: 0
  38. m_CorrespondingSourceObject: {fileID: 0}
  39. m_PrefabInstance: {fileID: 0}
  40. m_PrefabAsset: {fileID: 0}
  41. m_GameObject: {fileID: 572827166235044967}
  42. m_Mesh: {fileID: 4300006, guid: b6dc4f615347d0e43ad06226bd48ab5a, type: 3}
  43. --- !u!23 &3156207164127934360
  44. MeshRenderer:
  45. m_ObjectHideFlags: 0
  46. m_CorrespondingSourceObject: {fileID: 0}
  47. m_PrefabInstance: {fileID: 0}
  48. m_PrefabAsset: {fileID: 0}
  49. m_GameObject: {fileID: 572827166235044967}
  50. m_Enabled: 1
  51. m_CastShadows: 1
  52. m_ReceiveShadows: 1
  53. m_DynamicOccludee: 1
  54. m_MotionVectors: 1
  55. m_LightProbeUsage: 1
  56. m_ReflectionProbeUsage: 1
  57. m_RenderingLayerMask: 1
  58. m_RendererPriority: 0
  59. m_Materials:
  60. - {fileID: 2100000, guid: f723225befa639c409dd463c2db0c717, type: 2}
  61. m_StaticBatchInfo:
  62. firstSubMesh: 0
  63. subMeshCount: 0
  64. m_StaticBatchRoot: {fileID: 0}
  65. m_ProbeAnchor: {fileID: 0}
  66. m_LightProbeVolumeOverride: {fileID: 0}
  67. m_ScaleInLightmap: 1
  68. m_PreserveUVs: 0
  69. m_IgnoreNormalsForChartDetection: 0
  70. m_ImportantGI: 0
  71. m_StitchLightmapSeams: 0
  72. m_SelectedEditorRenderState: 3
  73. m_MinimumChartSize: 4
  74. m_AutoUVMaxDistance: 0.5
  75. m_AutoUVMaxAngle: 89
  76. m_LightmapParameters: {fileID: 0}
  77. m_SortingLayerID: 0
  78. m_SortingLayer: 0
  79. m_SortingOrder: 0
  80. --- !u!1 &1664502821522494737
  81. GameObject:
  82. m_ObjectHideFlags: 0
  83. m_CorrespondingSourceObject: {fileID: 0}
  84. m_PrefabInstance: {fileID: 0}
  85. m_PrefabAsset: {fileID: 0}
  86. serializedVersion: 6
  87. m_Component:
  88. - component: {fileID: 5866989727215597974}
  89. - component: {fileID: 6416041613595531573}
  90. - component: {fileID: 7763610913958895636}
  91. m_Layer: 0
  92. m_Name: Tyre_Lod1
  93. m_TagString: Untagged
  94. m_Icon: {fileID: 0}
  95. m_NavMeshLayer: 0
  96. m_StaticEditorFlags: 0
  97. m_IsActive: 1
  98. --- !u!4 &5866989727215597974
  99. Transform:
  100. m_ObjectHideFlags: 0
  101. m_CorrespondingSourceObject: {fileID: 0}
  102. m_PrefabInstance: {fileID: 0}
  103. m_PrefabAsset: {fileID: 0}
  104. m_GameObject: {fileID: 1664502821522494737}
  105. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  106. m_LocalPosition: {x: 0, y: 0, z: 0}
  107. m_LocalScale: {x: 1, y: 1, z: 1}
  108. m_Children: []
  109. m_Father: {fileID: 4806839001397758497}
  110. m_RootOrder: 2
  111. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  112. --- !u!33 &6416041613595531573
  113. MeshFilter:
  114. m_ObjectHideFlags: 0
  115. m_CorrespondingSourceObject: {fileID: 0}
  116. m_PrefabInstance: {fileID: 0}
  117. m_PrefabAsset: {fileID: 0}
  118. m_GameObject: {fileID: 1664502821522494737}
  119. m_Mesh: {fileID: 4300004, guid: b6dc4f615347d0e43ad06226bd48ab5a, type: 3}
  120. --- !u!23 &7763610913958895636
  121. MeshRenderer:
  122. m_ObjectHideFlags: 0
  123. m_CorrespondingSourceObject: {fileID: 0}
  124. m_PrefabInstance: {fileID: 0}
  125. m_PrefabAsset: {fileID: 0}
  126. m_GameObject: {fileID: 1664502821522494737}
  127. m_Enabled: 1
  128. m_CastShadows: 1
  129. m_ReceiveShadows: 1
  130. m_DynamicOccludee: 1
  131. m_MotionVectors: 1
  132. m_LightProbeUsage: 1
  133. m_ReflectionProbeUsage: 1
  134. m_RenderingLayerMask: 1
  135. m_RendererPriority: 0
  136. m_Materials:
  137. - {fileID: 2100000, guid: f723225befa639c409dd463c2db0c717, type: 2}
  138. m_StaticBatchInfo:
  139. firstSubMesh: 0
  140. subMeshCount: 0
  141. m_StaticBatchRoot: {fileID: 0}
  142. m_ProbeAnchor: {fileID: 0}
  143. m_LightProbeVolumeOverride: {fileID: 0}
  144. m_ScaleInLightmap: 1
  145. m_PreserveUVs: 0
  146. m_IgnoreNormalsForChartDetection: 0
  147. m_ImportantGI: 0
  148. m_StitchLightmapSeams: 0
  149. m_SelectedEditorRenderState: 3
  150. m_MinimumChartSize: 4
  151. m_AutoUVMaxDistance: 0.5
  152. m_AutoUVMaxAngle: 89
  153. m_LightmapParameters: {fileID: 0}
  154. m_SortingLayerID: 0
  155. m_SortingLayer: 0
  156. m_SortingOrder: 0
  157. --- !u!1 &2414060835940553144
  158. GameObject:
  159. m_ObjectHideFlags: 0
  160. m_CorrespondingSourceObject: {fileID: 0}
  161. m_PrefabInstance: {fileID: 0}
  162. m_PrefabAsset: {fileID: 0}
  163. serializedVersion: 6
  164. m_Component:
  165. - component: {fileID: 4806839001397758497}
  166. - component: {fileID: 6089723717857214197}
  167. m_Layer: 0
  168. m_Name: Rim09_M_DarkInside
  169. m_TagString: Untagged
  170. m_Icon: {fileID: 0}
  171. m_NavMeshLayer: 0
  172. m_StaticEditorFlags: 0
  173. m_IsActive: 1
  174. --- !u!4 &4806839001397758497
  175. Transform:
  176. m_ObjectHideFlags: 0
  177. m_CorrespondingSourceObject: {fileID: 0}
  178. m_PrefabInstance: {fileID: 0}
  179. m_PrefabAsset: {fileID: 0}
  180. m_GameObject: {fileID: 2414060835940553144}
  181. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  182. m_LocalPosition: {x: 0, y: 0, z: 0}
  183. m_LocalScale: {x: 1, y: 1, z: 1}
  184. m_Children:
  185. - {fileID: 4785061071835982684}
  186. - {fileID: 6760880681810703419}
  187. - {fileID: 5866989727215597974}
  188. - {fileID: 780957043505614727}
  189. - {fileID: 710556837428484186}
  190. m_Father: {fileID: 0}
  191. m_RootOrder: 0
  192. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  193. --- !u!205 &6089723717857214197
  194. LODGroup:
  195. m_ObjectHideFlags: 0
  196. m_CorrespondingSourceObject: {fileID: 0}
  197. m_PrefabInstance: {fileID: 0}
  198. m_PrefabAsset: {fileID: 0}
  199. m_GameObject: {fileID: 2414060835940553144}
  200. serializedVersion: 2
  201. m_LocalReferencePoint: {x: 0, y: 0, z: 0}
  202. m_Size: 2.0000005
  203. m_FadeMode: 0
  204. m_AnimateCrossFading: 0
  205. m_LastLODIsBillboard: 0
  206. m_LODs:
  207. - screenRelativeHeight: 0.0831847
  208. fadeTransitionWidth: 0
  209. renderers:
  210. - renderer: {fileID: 9189548685180258674}
  211. - renderer: {fileID: 3294842653117173389}
  212. - screenRelativeHeight: 0.030331584
  213. fadeTransitionWidth: 0
  214. renderers:
  215. - renderer: {fileID: 7763610913958895636}
  216. - renderer: {fileID: 776302587791481789}
  217. - screenRelativeHeight: 0.0060461937
  218. fadeTransitionWidth: 0
  219. renderers:
  220. - renderer: {fileID: 3156207164127934360}
  221. m_Enabled: 1
  222. --- !u!1 &4106849682430726578
  223. GameObject:
  224. m_ObjectHideFlags: 0
  225. m_CorrespondingSourceObject: {fileID: 0}
  226. m_PrefabInstance: {fileID: 0}
  227. m_PrefabAsset: {fileID: 0}
  228. serializedVersion: 6
  229. m_Component:
  230. - component: {fileID: 4785061071835982684}
  231. - component: {fileID: 8148810857644967007}
  232. - component: {fileID: 9189548685180258674}
  233. m_Layer: 0
  234. m_Name: Tyre_Lod0
  235. m_TagString: Untagged
  236. m_Icon: {fileID: 0}
  237. m_NavMeshLayer: 0
  238. m_StaticEditorFlags: 0
  239. m_IsActive: 1
  240. --- !u!4 &4785061071835982684
  241. Transform:
  242. m_ObjectHideFlags: 0
  243. m_CorrespondingSourceObject: {fileID: 0}
  244. m_PrefabInstance: {fileID: 0}
  245. m_PrefabAsset: {fileID: 0}
  246. m_GameObject: {fileID: 4106849682430726578}
  247. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  248. m_LocalPosition: {x: 0, y: 0, z: 0}
  249. m_LocalScale: {x: 1, y: 1, z: 1}
  250. m_Children: []
  251. m_Father: {fileID: 4806839001397758497}
  252. m_RootOrder: 0
  253. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  254. --- !u!33 &8148810857644967007
  255. MeshFilter:
  256. m_ObjectHideFlags: 0
  257. m_CorrespondingSourceObject: {fileID: 0}
  258. m_PrefabInstance: {fileID: 0}
  259. m_PrefabAsset: {fileID: 0}
  260. m_GameObject: {fileID: 4106849682430726578}
  261. m_Mesh: {fileID: 4300002, guid: b6dc4f615347d0e43ad06226bd48ab5a, type: 3}
  262. --- !u!23 &9189548685180258674
  263. MeshRenderer:
  264. m_ObjectHideFlags: 0
  265. m_CorrespondingSourceObject: {fileID: 0}
  266. m_PrefabInstance: {fileID: 0}
  267. m_PrefabAsset: {fileID: 0}
  268. m_GameObject: {fileID: 4106849682430726578}
  269. m_Enabled: 1
  270. m_CastShadows: 1
  271. m_ReceiveShadows: 1
  272. m_DynamicOccludee: 1
  273. m_MotionVectors: 1
  274. m_LightProbeUsage: 1
  275. m_ReflectionProbeUsage: 1
  276. m_RenderingLayerMask: 1
  277. m_RendererPriority: 0
  278. m_Materials:
  279. - {fileID: 2100000, guid: f723225befa639c409dd463c2db0c717, type: 2}
  280. m_StaticBatchInfo:
  281. firstSubMesh: 0
  282. subMeshCount: 0
  283. m_StaticBatchRoot: {fileID: 0}
  284. m_ProbeAnchor: {fileID: 0}
  285. m_LightProbeVolumeOverride: {fileID: 0}
  286. m_ScaleInLightmap: 1
  287. m_PreserveUVs: 0
  288. m_IgnoreNormalsForChartDetection: 0
  289. m_ImportantGI: 0
  290. m_StitchLightmapSeams: 0
  291. m_SelectedEditorRenderState: 3
  292. m_MinimumChartSize: 4
  293. m_AutoUVMaxDistance: 0.5
  294. m_AutoUVMaxAngle: 89
  295. m_LightmapParameters: {fileID: 0}
  296. m_SortingLayerID: 0
  297. m_SortingLayer: 0
  298. m_SortingOrder: 0
  299. --- !u!1 &6504593575764700522
  300. GameObject:
  301. m_ObjectHideFlags: 0
  302. m_CorrespondingSourceObject: {fileID: 0}
  303. m_PrefabInstance: {fileID: 0}
  304. m_PrefabAsset: {fileID: 0}
  305. serializedVersion: 6
  306. m_Component:
  307. - component: {fileID: 780957043505614727}
  308. - component: {fileID: 1921341401913218323}
  309. - component: {fileID: 776302587791481789}
  310. m_Layer: 0
  311. m_Name: Rim_Lod1
  312. m_TagString: Untagged
  313. m_Icon: {fileID: 0}
  314. m_NavMeshLayer: 0
  315. m_StaticEditorFlags: 0
  316. m_IsActive: 1
  317. --- !u!4 &780957043505614727
  318. Transform:
  319. m_ObjectHideFlags: 0
  320. m_CorrespondingSourceObject: {fileID: 0}
  321. m_PrefabInstance: {fileID: 0}
  322. m_PrefabAsset: {fileID: 0}
  323. m_GameObject: {fileID: 6504593575764700522}
  324. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  325. m_LocalPosition: {x: 0, y: 0, z: 0}
  326. m_LocalScale: {x: 1, y: 1, z: 1}
  327. m_Children: []
  328. m_Father: {fileID: 4806839001397758497}
  329. m_RootOrder: 3
  330. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  331. --- !u!33 &1921341401913218323
  332. MeshFilter:
  333. m_ObjectHideFlags: 0
  334. m_CorrespondingSourceObject: {fileID: 0}
  335. m_PrefabInstance: {fileID: 0}
  336. m_PrefabAsset: {fileID: 0}
  337. m_GameObject: {fileID: 6504593575764700522}
  338. m_Mesh: {fileID: 4300008, guid: 810be7f5064b29c48a0ba639cb392f65, type: 3}
  339. --- !u!23 &776302587791481789
  340. MeshRenderer:
  341. m_ObjectHideFlags: 0
  342. m_CorrespondingSourceObject: {fileID: 0}
  343. m_PrefabInstance: {fileID: 0}
  344. m_PrefabAsset: {fileID: 0}
  345. m_GameObject: {fileID: 6504593575764700522}
  346. m_Enabled: 1
  347. m_CastShadows: 1
  348. m_ReceiveShadows: 1
  349. m_DynamicOccludee: 1
  350. m_MotionVectors: 1
  351. m_LightProbeUsage: 1
  352. m_ReflectionProbeUsage: 1
  353. m_RenderingLayerMask: 1
  354. m_RendererPriority: 0
  355. m_Materials:
  356. - {fileID: 2100000, guid: e102ac4453e804042b87586bbf172ab7, type: 2}
  357. m_StaticBatchInfo:
  358. firstSubMesh: 0
  359. subMeshCount: 0
  360. m_StaticBatchRoot: {fileID: 0}
  361. m_ProbeAnchor: {fileID: 0}
  362. m_LightProbeVolumeOverride: {fileID: 0}
  363. m_ScaleInLightmap: 1
  364. m_PreserveUVs: 0
  365. m_IgnoreNormalsForChartDetection: 0
  366. m_ImportantGI: 0
  367. m_StitchLightmapSeams: 0
  368. m_SelectedEditorRenderState: 3
  369. m_MinimumChartSize: 4
  370. m_AutoUVMaxDistance: 0.5
  371. m_AutoUVMaxAngle: 89
  372. m_LightmapParameters: {fileID: 0}
  373. m_SortingLayerID: 0
  374. m_SortingLayer: 0
  375. m_SortingOrder: 0
  376. --- !u!1 &9035345422607793671
  377. GameObject:
  378. m_ObjectHideFlags: 0
  379. m_CorrespondingSourceObject: {fileID: 0}
  380. m_PrefabInstance: {fileID: 0}
  381. m_PrefabAsset: {fileID: 0}
  382. serializedVersion: 6
  383. m_Component:
  384. - component: {fileID: 6760880681810703419}
  385. - component: {fileID: 5697505295130136448}
  386. - component: {fileID: 3294842653117173389}
  387. m_Layer: 0
  388. m_Name: Rim_Lod0
  389. m_TagString: Untagged
  390. m_Icon: {fileID: 0}
  391. m_NavMeshLayer: 0
  392. m_StaticEditorFlags: 0
  393. m_IsActive: 1
  394. --- !u!4 &6760880681810703419
  395. Transform:
  396. m_ObjectHideFlags: 0
  397. m_CorrespondingSourceObject: {fileID: 0}
  398. m_PrefabInstance: {fileID: 0}
  399. m_PrefabAsset: {fileID: 0}
  400. m_GameObject: {fileID: 9035345422607793671}
  401. m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
  402. m_LocalPosition: {x: 0, y: 0, z: 0}
  403. m_LocalScale: {x: 1, y: 1, z: 1}
  404. m_Children: []
  405. m_Father: {fileID: 4806839001397758497}
  406. m_RootOrder: 1
  407. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  408. --- !u!33 &5697505295130136448
  409. MeshFilter:
  410. m_ObjectHideFlags: 0
  411. m_CorrespondingSourceObject: {fileID: 0}
  412. m_PrefabInstance: {fileID: 0}
  413. m_PrefabAsset: {fileID: 0}
  414. m_GameObject: {fileID: 9035345422607793671}
  415. m_Mesh: {fileID: 4300010, guid: 810be7f5064b29c48a0ba639cb392f65, type: 3}
  416. --- !u!23 &3294842653117173389
  417. MeshRenderer:
  418. m_ObjectHideFlags: 0
  419. m_CorrespondingSourceObject: {fileID: 0}
  420. m_PrefabInstance: {fileID: 0}
  421. m_PrefabAsset: {fileID: 0}
  422. m_GameObject: {fileID: 9035345422607793671}
  423. m_Enabled: 1
  424. m_CastShadows: 1
  425. m_ReceiveShadows: 1
  426. m_DynamicOccludee: 1
  427. m_MotionVectors: 1
  428. m_LightProbeUsage: 1
  429. m_ReflectionProbeUsage: 1
  430. m_RenderingLayerMask: 1
  431. m_RendererPriority: 0
  432. m_Materials:
  433. - {fileID: 2100000, guid: e102ac4453e804042b87586bbf172ab7, type: 2}
  434. m_StaticBatchInfo:
  435. firstSubMesh: 0
  436. subMeshCount: 0
  437. m_StaticBatchRoot: {fileID: 0}
  438. m_ProbeAnchor: {fileID: 0}
  439. m_LightProbeVolumeOverride: {fileID: 0}
  440. m_ScaleInLightmap: 1
  441. m_PreserveUVs: 0
  442. m_IgnoreNormalsForChartDetection: 0
  443. m_ImportantGI: 0
  444. m_StitchLightmapSeams: 0
  445. m_SelectedEditorRenderState: 3
  446. m_MinimumChartSize: 4
  447. m_AutoUVMaxDistance: 0.5
  448. m_AutoUVMaxAngle: 89
  449. m_LightmapParameters: {fileID: 0}
  450. m_SortingLayerID: 0
  451. m_SortingLayer: 0
  452. m_SortingOrder: 0