SM_Env_Flower_01.fbx.meta 1.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172
  1. fileFormatVersion: 2
  2. guid: 175f710fa4d544a4183b4e410ca6c016
  3. timeCreated: 1499724333
  4. licenseType: Store
  5. ModelImporter:
  6. serializedVersion: 18
  7. fileIDToRecycleName:
  8. 100000: //RootNode
  9. 400000: //RootNode
  10. 2300000: //RootNode
  11. 3300000: //RootNode
  12. 4300000: SM_Env_Flower_01
  13. 9500000: //RootNode
  14. 11100000: //RootNode
  15. materials:
  16. importMaterials: 0
  17. materialName: 0
  18. materialSearch: 1
  19. animations:
  20. legacyGenerateAnimations: 4
  21. bakeSimulation: 0
  22. optimizeGameObjects: 0
  23. motionNodeName:
  24. animationCompression: 1
  25. animationRotationError: .5
  26. animationPositionError: .5
  27. animationScaleError: .5
  28. animationWrapMode: 0
  29. extraExposedTransformPaths: []
  30. clipAnimations: []
  31. isReadable: 1
  32. meshes:
  33. lODScreenPercentages: []
  34. globalScale: 1
  35. meshCompression: 0
  36. addColliders: 0
  37. importBlendShapes: 1
  38. swapUVChannels: 0
  39. generateSecondaryUV: 0
  40. useFileUnits: 1
  41. optimizeMeshForGPU: 1
  42. keepQuads: 0
  43. weldVertices: 1
  44. secondaryUVAngleDistortion: 8
  45. secondaryUVAreaDistortion: 15.000001
  46. secondaryUVHardAngle: 88
  47. secondaryUVPackMargin: 4
  48. useFileScale: 1
  49. tangentSpace:
  50. normalSmoothAngle: 5
  51. splitTangentsAcrossUV: 1
  52. normalImportMode: 1
  53. tangentImportMode: 1
  54. importAnimation: 0
  55. copyAvatar: 0
  56. humanDescription:
  57. human: []
  58. skeleton: []
  59. armTwist: .5
  60. foreArmTwist: .5
  61. upperLegTwist: .5
  62. legTwist: .5
  63. armStretch: .0500000007
  64. legStretch: .0500000007
  65. feetSpacing: 0
  66. rootMotionBoneName:
  67. lastHumanDescriptionAvatarSource: {instanceID: 0}
  68. animationType: 0
  69. additionalBone: 0
  70. userData:
  71. assetBundleName:
  72. assetBundleVariant: