VirtualNose.cs 1.7 KB

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  1. using System;
  2. using UnityEngine;
  3. namespace SicknessReduction.Visual
  4. {
  5. public class VirtualNose : MonoBehaviour
  6. {
  7. public GameObject prefabToSpawn;
  8. public Vector3 padding;
  9. public bool adjustToIpd = true;
  10. public Vector3 scaleAt58;
  11. public Vector3 scaleAt68;
  12. private Camera cam;
  13. private GameObject nose;
  14. private IpdInfo ipdInfo;
  15. private Vector3 initalLocalScale;
  16. private void OnEnable()
  17. {
  18. cam = Camera.main;
  19. if (cam == null)
  20. {
  21. Debug.LogError("No main camera found. Cannot place virtual nose!");
  22. return;
  23. }
  24. ipdInfo = GetComponentInParent<IpdInfo>();
  25. if (ipdInfo == null)
  26. {
  27. Debug.LogError("No IPD Info found as parent of virtual nose");
  28. }
  29. if (adjustToIpd) ipdInfo.onIpdChanged += AdjustToIpd;
  30. nose = Instantiate(prefabToSpawn, cam.transform);
  31. nose.transform.localPosition = Vector3.forward * cam.nearClipPlane + padding;
  32. initalLocalScale = nose.transform.localScale;
  33. }
  34. private void AdjustToIpd(float ipdMeters)
  35. {
  36. var ipdMm = Mathf.Round(ipdMeters / 1000f);
  37. nose.transform.localScale = Vector3.Lerp(scaleAt58, scaleAt68, (ipdMm - 58f) / 10f);
  38. /*Debug.Log($"Scaling nose with factor {ipdMeters * ipdFactor}");
  39. var newScale = initalLocalScale * (ipdMeters * ipdFactor * ipdFactor);
  40. nose.transform.localScale = newScale;*/
  41. }
  42. private void OnDisable()
  43. {
  44. ipdInfo.onIpdChanged -= AdjustToIpd;
  45. if (nose == null) return;
  46. Destroy(nose);
  47. }
  48. }
  49. }