contentModel.xml 62 KB

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  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <project version="4">
  3. <component name="ContentModelStore">
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  76. <e p="CadenceZoneMesg.cs" t="Include" />
  77. <e p="CameraEventMesg.cs" t="Include" />
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  79. <e p="CourseMesg.cs" t="Include" />
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  86. <e p="FileCreatorMesg.cs" t="Include" />
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  181. <e p="MesgNum.cs" t="Include" />
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  183. <e p="PowerPhaseType.cs" t="Include" />
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  209. <e p="WktStepDuration.cs" t="Include" />
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  212. <e p="WorkoutHr.cs" t="Include" />
  213. <e p="WorkoutPower.cs" t="Include" />
  214. </e>
  215. </e>
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  217. <e p="Subfield.cs" t="Include" />
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  220. <e p="License.txt" t="Include" />
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  1171. <e p="SteamVR_TrackedObject.cs" t="Include" />
  1172. <e p="SteamVR_TrackingReferenceManager.cs" t="Include" />
  1173. <e p="SteamVR_Utils.cs" t="Include" />
  1174. </e>
  1175. <e p="SteamVR.asmdef" t="Include" />
  1176. <e p="WindowsHelper" t="Include">
  1177. <e p="SteamVR_Windows_Editor_Helper.cs" t="Include" />
  1178. <e p="SteamVR_Windows_EditorHelper.asmdef" t="Include" />
  1179. </e>
  1180. </e>
  1181. <e p="SteamVR_Input" t="Include">
  1182. <e p="ActionSetClasses" t="Include">
  1183. <e p="SteamVR_Input_ActionSet_bikevr.cs" t="Include" />
  1184. <e p="SteamVR_Input_ActionSet_buggy.cs" t="Include" />
  1185. <e p="SteamVR_Input_ActionSet_default.cs" t="Include" />
  1186. <e p="SteamVR_Input_ActionSet_mixedreality.cs" t="Include" />
  1187. <e p="SteamVR_Input_ActionSet_platformer.cs" t="Include" />
  1188. </e>
  1189. <e p="SteamVR_Actions.asmdef" t="Include" />
  1190. <e p="SteamVR_Input_Actions.cs" t="Include" />
  1191. <e p="SteamVR_Input_ActionSets.cs" t="Include" />
  1192. <e p="SteamVR_Input_Initialization.cs" t="Include" />
  1193. </e>
  1194. <e p="TextMesh Pro" t="Include">
  1195. <e p="Fonts" t="Include">
  1196. <e p="LiberationSans - OFL.txt" t="Include" />
  1197. </e>
  1198. <e p="Resources" t="Include">
  1199. <e p="LineBreaking Following Characters.txt" t="Include" />
  1200. <e p="LineBreaking Leading Characters.txt" t="Include" />
  1201. </e>
  1202. <e p="Shaders" t="Include">
  1203. <e p="TMP_Bitmap-Custom-Atlas.shader" t="Include" />
  1204. <e p="TMP_Bitmap-Mobile.shader" t="Include" />
  1205. <e p="TMP_Bitmap.shader" t="Include" />
  1206. <e p="TMP_SDF Overlay.shader" t="Include" />
  1207. <e p="TMP_SDF SSD.shader" t="Include" />
  1208. <e p="TMP_SDF-Mobile Masking.shader" t="Include" />
  1209. <e p="TMP_SDF-Mobile Overlay.shader" t="Include" />
  1210. <e p="TMP_SDF-Mobile SSD.shader" t="Include" />
  1211. <e p="TMP_SDF-Mobile.shader" t="Include" />
  1212. <e p="TMP_SDF-Surface-Mobile.shader" t="Include" />
  1213. <e p="TMP_SDF-Surface.shader" t="Include" />
  1214. <e p="TMP_SDF.shader" t="Include" />
  1215. <e p="TMP_Sprite.shader" t="Include" />
  1216. <e p="TMPro.cginc" t="Include" />
  1217. <e p="TMPro_Mobile.cginc" t="Include" />
  1218. <e p="TMPro_Properties.cginc" t="Include" />
  1219. <e p="TMPro_Surface.cginc" t="Include" />
  1220. </e>
  1221. <e p="Sprites" t="Include">
  1222. <e p="EmojiOne Attribution.txt" t="Include" />
  1223. </e>
  1224. </e>
  1225. <e p="TutorialInfo" t="Include">
  1226. <e p="Scripts" t="Include">
  1227. <e p="Editor" t="Include">
  1228. <e p="ReadmeEditor.cs" t="Include" />
  1229. </e>
  1230. <e p="Readme.cs" t="Include" />
  1231. </e>
  1232. </e>
  1233. <e p="Wheels" t="Include">
  1234. <e p="Scripts" t="Include">
  1235. <e p="FreeCamera.cs" t="Include" />
  1236. </e>
  1237. </e>
  1238. </e>
  1239. <e p="Boxophobic.PolyverseSkies.Editor.csproj" t="IncludeRecursive" />
  1240. <e p="Boxophobic.PolyverseSkies.Runtime.csproj" t="IncludeRecursive" />
  1241. <e p="Boxophobic.PolyverseSkies.Scripts.csproj" t="IncludeRecursive" />
  1242. <e p="Boxophobic.Utils.Editor.csproj" t="IncludeRecursive" />
  1243. <e p="Boxophobic.Utils.Scripts.csproj" t="IncludeRecursive" />
  1244. <e p="obj" t="ExcludeRecursive" />
  1245. <e p="Packages" t="ExcludeRecursive" />
  1246. <e p="SteamVR.csproj" t="IncludeRecursive" />
  1247. <e p="SteamVR_Actions.csproj" t="IncludeRecursive" />
  1248. <e p="SteamVR_Editor.csproj" t="IncludeRecursive" />
  1249. <e p="SteamVR_Input_Editor.csproj" t="IncludeRecursive" />
  1250. <e p="SteamVR_Windows_EditorHelper.csproj" t="IncludeRecursive" />
  1251. <e p="Temp\bin" t="ExcludeRecursive" />
  1252. <e p="UniRx.csproj" t="IncludeRecursive" />
  1253. <e p="VRCyling.sln" t="IncludeFlat" />
  1254. </e>
  1255. </component>
  1256. </project>