SM_Bld_Apartment_03_Convex 1.asset 3.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!114 &11400000
  4. MonoBehaviour:
  5. m_ObjectHideFlags: 0
  6. m_PrefabParentObject: {fileID: 0}
  7. m_PrefabInternal: {fileID: 0}
  8. m_GameObject: {fileID: 0}
  9. m_Enabled: 1
  10. m_EditorHideFlags: 0
  11. m_Script: {fileID: 11500000, guid: 5b71ad40e238046238f9b0c6f33c3791, type: 3}
  12. m_Name: SM_Bld_Apartment_03_Convex 1
  13. m_EditorClassIdentifier:
  14. ConvexMeshes:
  15. - {fileID: 43703594485245262}
  16. HashOfSourceMeshes: 7c5145398fd5fdc48a3399a7ffffffff
  17. --- !u!43 &43703594485245262
  18. Mesh:
  19. m_ObjectHideFlags: 0
  20. m_PrefabParentObject: {fileID: 0}
  21. m_PrefabInternal: {fileID: 0}
  22. m_Name: Generated convex submesh 1
  23. serializedVersion: 8
  24. m_SubMeshes:
  25. - serializedVersion: 2
  26. firstByte: 0
  27. indexCount: 60
  28. topology: 0
  29. firstVertex: 0
  30. vertexCount: 12
  31. localAABB:
  32. m_Center: {x: -2.5047085, y: 1.5, z: -2.3975444}
  33. m_Extent: {x: 2.6357057, y: 1.4999998, z: 2.7486253}
  34. m_Shapes:
  35. vertices: []
  36. shapes: []
  37. channels: []
  38. fullWeights: []
  39. m_BindPose: []
  40. m_BoneNameHashes:
  41. m_RootBoneNameHash: 0
  42. m_MeshCompression: 0
  43. m_IsReadable: 1
  44. m_KeepVertices: 1
  45. m_KeepIndices: 1
  46. m_IndexBuffer: 02000a000b00010004000500030001000500040001000600040006000700000003000700050004000700030005000700010003000800030000000800020001000a00080000000a00010008000a00000009000a000a0009000b00010002000b00060001000b00070006000b00000007000b00090000000b00
  47. m_Skin: []
  48. m_VertexData:
  49. m_CurrentChannels: 1
  50. m_VertexCount: 12
  51. m_Channels:
  52. - stream: 0
  53. offset: 0
  54. format: 0
  55. dimension: 3
  56. - stream: 0
  57. offset: 0
  58. format: 0
  59. dimension: 0
  60. - stream: 0
  61. offset: 0
  62. format: 0
  63. dimension: 0
  64. - stream: 0
  65. offset: 0
  66. format: 0
  67. dimension: 0
  68. - stream: 0
  69. offset: 0
  70. format: 0
  71. dimension: 0
  72. - stream: 0
  73. offset: 0
  74. format: 0
  75. dimension: 0
  76. - stream: 0
  77. offset: 0
  78. format: 0
  79. dimension: 0
  80. - stream: 0
  81. offset: 0
  82. format: 0
  83. dimension: 0
  84. m_DataSize: 144
  85. _typelessdata: 1df1a1c0000080346c8a213d1724063effff3f4067b4003e600397bfbc8c3d40059c933e467ea4c01ab03f4086a3a4c0bb20313d000080342c0ba2c0532dfd3df0ba3f406cada4c0bb20313d000080346c8a213d1df1a1c0000080342c0ba2c0467ea4c01ab03f409db4f03d249a72c0ba51193c520a813e7cde73c0d1bf3f40e0c0b33e38ed9bbf000080347e9b893e
  86. m_CompressedMesh:
  87. m_Vertices:
  88. m_NumItems: 0
  89. m_Range: 0
  90. m_Start: 0
  91. m_Data:
  92. m_BitSize: 0
  93. m_UV:
  94. m_NumItems: 0
  95. m_Range: 0
  96. m_Start: 0
  97. m_Data:
  98. m_BitSize: 0
  99. m_Normals:
  100. m_NumItems: 0
  101. m_Range: 0
  102. m_Start: 0
  103. m_Data:
  104. m_BitSize: 0
  105. m_Tangents:
  106. m_NumItems: 0
  107. m_Range: 0
  108. m_Start: 0
  109. m_Data:
  110. m_BitSize: 0
  111. m_Weights:
  112. m_NumItems: 0
  113. m_Data:
  114. m_BitSize: 0
  115. m_NormalSigns:
  116. m_NumItems: 0
  117. m_Data:
  118. m_BitSize: 0
  119. m_TangentSigns:
  120. m_NumItems: 0
  121. m_Data:
  122. m_BitSize: 0
  123. m_FloatColors:
  124. m_NumItems: 0
  125. m_Range: 0
  126. m_Start: 0
  127. m_Data:
  128. m_BitSize: 0
  129. m_BoneIndices:
  130. m_NumItems: 0
  131. m_Data:
  132. m_BitSize: 0
  133. m_Triangles:
  134. m_NumItems: 0
  135. m_Data:
  136. m_BitSize: 0
  137. m_UVInfo: 0
  138. m_LocalAABB:
  139. m_Center: {x: -2.5047085, y: 1.5, z: -2.3975444}
  140. m_Extent: {x: 2.6357057, y: 1.4999998, z: 2.7486253}
  141. m_MeshUsageFlags: 0
  142. m_BakedConvexCollisionMesh:
  143. m_BakedTriangleCollisionMesh:
  144. m_MeshOptimized: 0