RouteManager.cs 2.4 KB

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  1. using System.Linq;
  2. using Controller.Bicycle;
  3. using UnityEngine;
  4. namespace Routes
  5. {
  6. public class RouteManager : MonoBehaviour
  7. {
  8. public Route[] routes;
  9. public int selectedRoute;
  10. public int visibleLength = 3;
  11. public RbBicycleController bicycle;
  12. public Logging.Base.Logging logging;
  13. public GameObject showOnFinish;
  14. private GameObject bicycleGameObject;
  15. private void Start()
  16. {
  17. for (var i = 0; i < routes.Length; i++) routes[i].gameObject.SetActive(i == selectedRoute);
  18. routes[selectedRoute].OnStartEntered += OnStartEntered;
  19. routes[selectedRoute].OnFinishPassed += OnFinishPassed;
  20. PlaceBike();
  21. }
  22. private void PlaceBike()
  23. {
  24. if(routes[selectedRoute].customStartTransform != null)
  25. {
  26. bicycle.gameObject.transform.position = routes[selectedRoute].customStartTransform.position;
  27. bicycle.gameObject.transform.rotation = routes[selectedRoute].customStartTransform.rotation;
  28. }
  29. else
  30. {
  31. var firstTurnPos = routes[selectedRoute].items.First().turn.transform.position;
  32. var startTransform = routes[selectedRoute].start.gameObject.transform;
  33. var difStartFirstTurn = firstTurnPos - startTransform.position;
  34. var bikeDirection = Vector3.zero;
  35. if (difStartFirstTurn.x > 1)
  36. bikeDirection = new Vector3(-1, 0, 0);
  37. else if (difStartFirstTurn.z > 1)
  38. bikeDirection = new Vector3(0, 0, -1);
  39. else if (difStartFirstTurn.x < -1)
  40. bikeDirection = new Vector3(1, 0, 0);
  41. else if (difStartFirstTurn.z < -1) bikeDirection = new Vector3(0, 0, 1);
  42. bicycleGameObject = bicycle.gameObject;
  43. bicycleGameObject.transform.position =
  44. startTransform.position + bikeDirection * 12;
  45. bicycleGameObject.transform.LookAt(startTransform);
  46. }
  47. }
  48. private void OnFinishPassed()
  49. {
  50. //bicycle.enabled = false;
  51. Instantiate(showOnFinish, bicycle.transform);
  52. Destroy(logging.gameObject);
  53. }
  54. private void OnStartEntered()
  55. {
  56. logging.gameObject.SetActive(true);
  57. }
  58. }
  59. }