InSightRenderHandler.cs 894 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class InSightRenderHandler : MonoBehaviour
  5. {
  6. // Start is called before the first frame update
  7. void Start()
  8. {
  9. }
  10. // Update is called once per frame
  11. void Update()
  12. {
  13. }
  14. private void OnCollisionEnter(Collision collision)
  15. {
  16. if(collision.rigidbody.gameObject.tag != "bike" && collision.rigidbody.gameObject.tag != "AutonomousVehicle")
  17. {
  18. collision.rigidbody.gameObject.GetComponent<MeshRenderer>().enabled = true;
  19. }
  20. }
  21. private void OnCollisionExit(Collision collision)
  22. {
  23. if (collision.rigidbody.gameObject.tag != "bike" && collision.rigidbody.gameObject.tag != "AutonomousVehicle")
  24. {
  25. collision.rigidbody.gameObject.GetComponent<MeshRenderer>().enabled = false;
  26. }
  27. }
  28. }