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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- public class InSightRenderHandler : MonoBehaviour
- {
- // Start is called before the first frame update
- void Start()
- {
-
- }
- // Update is called once per frame
- void Update()
- {
-
- }
- private void OnCollisionEnter(Collision collision)
- {
- if(collision.rigidbody.gameObject.tag != "bike" && collision.rigidbody.gameObject.tag != "AutonomousVehicle")
- {
- collision.rigidbody.gameObject.GetComponent<MeshRenderer>().enabled = true;
- }
- }
- private void OnCollisionExit(Collision collision)
- {
- if (collision.rigidbody.gameObject.tag != "bike" && collision.rigidbody.gameObject.tag != "AutonomousVehicle")
- {
- collision.rigidbody.gameObject.GetComponent<MeshRenderer>().enabled = false;
- }
- }
- }
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