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- using UnityEngine;
- using UnityEditor;
- using UnityEditor.Presets;
- namespace TMPro.EditorUtilities
- {
- [CustomEditor(typeof(TextMeshPro), true), CanEditMultipleObjects]
- public class TMP_EditorPanel : TMP_BaseEditorPanel
- {
- static readonly GUIContent k_SortingLayerLabel = new GUIContent("Sorting Layer", "Name of the Renderer's sorting layer.");
- static readonly GUIContent k_OrderInLayerLabel = new GUIContent("Order in Layer", "Renderer's order within a sorting layer.");
- static readonly GUIContent k_OrthographicLabel = new GUIContent("Orthographic Mode", "Should be enabled when using an orthographic camera. Instructs the shader to not perform any perspective correction.");
- static readonly GUIContent k_VolumetricLabel = new GUIContent("Volumetric Setup", "Use cubes rather than quads to render the text. Allows for volumetric rendering when combined with a compatible shader.");
- private static string[] k_SortingLayerNames;
- bool IsPreset;
- SerializedProperty m_IsVolumetricTextProp;
- SerializedProperty m_IsOrthographicProp;
- Renderer m_Renderer;
- protected override void OnEnable()
- {
- base.OnEnable();
- // Determine if the inspected object is a Preset
- IsPreset = (int)(target as Component).gameObject.hideFlags == 93;
- m_IsOrthographicProp = serializedObject.FindProperty("m_isOrthographic");
- m_IsVolumetricTextProp = serializedObject.FindProperty("m_isVolumetricText");
- m_Renderer = m_TextComponent.GetComponent<Renderer>();
- // Populate Sorting Layer Names
- k_SortingLayerNames = SortingLayerHelper.sortingLayerNames;
- }
- protected override void DrawExtraSettings()
- {
- Rect rect = EditorGUILayout.GetControlRect(false, 24);
- if (GUI.Button(rect, new GUIContent("<b>Extra Settings</b>"), TMP_UIStyleManager.sectionHeader))
- Foldout.extraSettings = !Foldout.extraSettings;
- GUI.Label(rect, (Foldout.extraSettings ? "" : k_UiStateLabel[1]), TMP_UIStyleManager.rightLabel);
- if (Foldout.extraSettings)
- {
- //EditorGUI.indentLevel += 1;
- DrawMargins();
- DrawSortingLayer();
- DrawGeometrySorting();
- DrawIsTextObjectScaleStatic();
- DrawOrthographicMode();
- DrawRichText();
- DrawParsing();
- DrawSpriteAsset();
- DrawStyleSheet();
- //DrawVolumetricSetup();
- DrawKerning();
- DrawPadding();
- //EditorGUI.indentLevel -= 1;
- }
- }
- protected void DrawSortingLayer()
- {
- Undo.RecordObject(m_Renderer, "Sorting Layer Change");
- EditorGUI.BeginChangeCheck();
- TextMeshPro textComponent = (TextMeshPro)m_TextComponent;
- // Look up the layer name using the current layer ID
- string oldName = IsPreset ? SortingLayer.IDToName(textComponent._SortingLayerID) : SortingLayer.IDToName(textComponent.sortingLayerID);
- // Use the name to look up our array index into the names list
- int oldLayerIndex = System.Array.IndexOf(k_SortingLayerNames, oldName);
- // Show the pop-up for the names
- EditorGUIUtility.fieldWidth = 0f;
- int newLayerIndex = EditorGUILayout.Popup(k_SortingLayerLabel, oldLayerIndex, k_SortingLayerNames);
- // If the index changes, look up the ID for the new index to store as the new ID
- if (newLayerIndex != oldLayerIndex)
- UpdateTargetsSortingLayerID(SortingLayer.NameToID(k_SortingLayerNames[newLayerIndex]));
- // Get value from internal property if target is a Preset otherwise from the public property
- int oldSortingOrder = IsPreset ? textComponent._SortingOrder : textComponent.sortingOrder;
- int newSortingLayerOrder = EditorGUILayout.IntField(k_OrderInLayerLabel, oldSortingOrder);
- if (newSortingLayerOrder != textComponent.sortingOrder)
- UpdateTargetsSortingOrder(newSortingLayerOrder);
- if (EditorGUI.EndChangeCheck())
- m_HavePropertiesChanged = true;
- EditorGUILayout.Space();
- }
- protected void DrawOrthographicMode()
- {
- EditorGUI.BeginChangeCheck();
- EditorGUILayout.PropertyField(m_IsOrthographicProp, k_OrthographicLabel);
- if (EditorGUI.EndChangeCheck())
- m_HavePropertiesChanged = true;
- }
- protected void DrawVolumetricSetup()
- {
- EditorGUI.BeginChangeCheck();
- EditorGUILayout.PropertyField(m_IsVolumetricTextProp, k_VolumetricLabel);
- if (EditorGUI.EndChangeCheck())
- {
- m_HavePropertiesChanged = true;
- m_TextComponent.textInfo.ResetVertexLayout(m_IsVolumetricTextProp.boolValue);
- }
- EditorGUILayout.Space();
- }
- // Method to handle multi object selection
- protected override bool IsMixSelectionTypes()
- {
- GameObject[] objects = Selection.gameObjects;
- if (objects.Length > 1)
- {
- for (int i = 0; i < objects.Length; i++)
- {
- if (objects[i].GetComponent<TextMeshPro>() == null)
- return true;
- }
- }
- return false;
- }
- protected override void OnUndoRedo()
- {
- int undoEventId = Undo.GetCurrentGroup();
- int lastUndoEventId = s_EventId;
- if (undoEventId != lastUndoEventId)
- {
- for (int i = 0; i < targets.Length; i++)
- {
- //Debug.Log("Undo & Redo Performed detected in Editor Panel. Event ID:" + Undo.GetCurrentGroup());
- TMPro_EventManager.ON_TEXTMESHPRO_PROPERTY_CHANGED(true, targets[i] as TextMeshPro);
- s_EventId = undoEventId;
- }
- }
- }
- void UpdateTargetsSortingLayerID(int sortingLayerID)
- {
- for (int i = 0; i < targets.Length; i++)
- {
- var textComponent = (TextMeshPro)targets[i];
- if (textComponent != null)
- textComponent.sortingLayerID = sortingLayerID;
- }
- }
- void UpdateTargetsSortingOrder(int sortingOrder)
- {
- for (int i = 0; i < targets.Length; i++)
- {
- var textComponent = (TextMeshPro)targets[i];
- if (textComponent != null)
- textComponent.sortingOrder = sortingOrder;
- }
- }
- }
- }
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