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- using UnityEditor.Graphing;
- namespace UnityEditor.ShaderGraph
- {
- class TestSlot : MaterialSlot
- {
- public TestSlot() {}
- public TestSlot(int slotId, string displayName, SlotType slotType, ShaderStageCapability stageCapability = ShaderStageCapability.All, bool hidden = false)
- : base(slotId, displayName, displayName, slotType, stageCapability, hidden) {}
- public TestSlot(int slotId, string displayName, SlotType slotType, int priority, ShaderStageCapability stageCapability = ShaderStageCapability.All, bool hidden = false)
- : base(slotId, displayName, displayName, slotType, priority, stageCapability, hidden) {}
- public override SlotValueType valueType
- {
- get { return SlotValueType.Vector4; }
- }
- public override ConcreteSlotValueType concreteValueType
- {
- get { return ConcreteSlotValueType.Vector4; }
- }
- public override void AddDefaultProperty(PropertyCollector properties, GenerationMode generationMode)
- {
- }
- public override void CopyValuesFrom(MaterialSlot foundSlot)
- {
- }
- }
- }
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