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- namespace UnityEngine.Rendering
- {
- class DebugUpdater : MonoBehaviour
- {
- [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
- static void RuntimeInit()
- {
- if (!Debug.isDebugBuild || FindObjectOfType<DebugUpdater>() != null)
- return;
- var go = new GameObject { name = "[Debug Updater]" };
- go.AddComponent<DebugUpdater>();
- DontDestroyOnLoad(go);
- }
- void Update()
- {
- DebugManager.instance.UpdateActions();
- if (DebugManager.instance.GetAction(DebugAction.EnableDebugMenu) != 0.0f)
- DebugManager.instance.displayRuntimeUI = !DebugManager.instance.displayRuntimeUI;
- if (DebugManager.instance.displayRuntimeUI && DebugManager.instance.GetAction(DebugAction.ResetAll) != 0.0f)
- DebugManager.instance.Reset();
- }
- }
- }
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