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- using System.Collections.Generic;
- using UnityEngine;
- namespace UnityEngine.Rendering
- {
- /// <summary>
- /// Utility Free Camera component.
- /// </summary>
- [HelpURL(Documentation.baseURL + Documentation.version + Documentation.subURL + "Free-Camera" + Documentation.endURL)]
- [ExecuteAlways]
- public class FreeCamera : MonoBehaviour
- {
- /// <summary>
- /// Rotation speed when using a controller.
- /// </summary>
- public float m_LookSpeedController = 120f;
- /// <summary>
- /// Rotation speed when using the mouse.
- /// </summary>
- public float m_LookSpeedMouse = 10.0f;
- /// <summary>
- /// Movement speed.
- /// </summary>
- public float m_MoveSpeed = 10.0f;
- /// <summary>
- /// Value added to the speed when incrementing.
- /// </summary>
- public float m_MoveSpeedIncrement = 2.5f;
- /// <summary>
- /// Scale factor of the turbo mode.
- /// </summary>
- public float m_Turbo = 10.0f;
- private static string kMouseX = "Mouse X";
- private static string kMouseY = "Mouse Y";
- private static string kRightStickX = "Controller Right Stick X";
- private static string kRightStickY = "Controller Right Stick Y";
- private static string kVertical = "Vertical";
- private static string kHorizontal = "Horizontal";
- private static string kYAxis = "YAxis";
- private static string kSpeedAxis = "Speed Axis";
- void OnEnable()
- {
- RegisterInputs();
- }
- void RegisterInputs()
- {
- #if UNITY_EDITOR
- List<InputManagerEntry> inputEntries = new List<InputManagerEntry>();
- // Add new bindings
- inputEntries.Add(new InputManagerEntry { name = kRightStickX, kind = InputManagerEntry.Kind.Axis, axis = InputManagerEntry.Axis.Fourth, sensitivity = 1.0f, gravity = 1.0f, deadZone = 0.2f });
- inputEntries.Add(new InputManagerEntry { name = kRightStickY, kind = InputManagerEntry.Kind.Axis, axis = InputManagerEntry.Axis.Fifth, sensitivity = 1.0f, gravity = 1.0f, deadZone = 0.2f, invert = true });
- inputEntries.Add(new InputManagerEntry { name = kYAxis, kind = InputManagerEntry.Kind.KeyOrButton, btnPositive = "page up", altBtnPositive = "joystick button 5", btnNegative = "page down", altBtnNegative = "joystick button 4", gravity = 1000.0f, deadZone = 0.001f, sensitivity = 1000.0f });
- inputEntries.Add(new InputManagerEntry { name = kSpeedAxis, kind = InputManagerEntry.Kind.KeyOrButton, btnPositive = "home", btnNegative = "end", gravity = 1000.0f, deadZone = 0.001f, sensitivity = 1000.0f });
- inputEntries.Add(new InputManagerEntry { name = kSpeedAxis, kind = InputManagerEntry.Kind.Axis, axis = InputManagerEntry.Axis.Seventh, gravity = 1000.0f, deadZone = 0.001f, sensitivity = 1000.0f });
- InputRegistering.RegisterInputs(inputEntries);
- #endif
- }
- void Update()
- {
- // If the debug menu is running, we don't want to conflict with its inputs.
- if (DebugManager.instance.displayRuntimeUI)
- return;
- float inputRotateAxisX = 0.0f;
- float inputRotateAxisY = 0.0f;
- if (Input.GetMouseButton(1))
- {
- inputRotateAxisX = Input.GetAxis(kMouseX) * m_LookSpeedMouse;
- inputRotateAxisY = Input.GetAxis(kMouseY) * m_LookSpeedMouse;
- }
- inputRotateAxisX += (Input.GetAxis(kRightStickX) * m_LookSpeedController * Time.deltaTime);
- inputRotateAxisY += (Input.GetAxis(kRightStickY) * m_LookSpeedController * Time.deltaTime);
- float inputChangeSpeed = Input.GetAxis(kSpeedAxis);
- if (inputChangeSpeed != 0.0f)
- {
- m_MoveSpeed += inputChangeSpeed * m_MoveSpeedIncrement;
- if (m_MoveSpeed < m_MoveSpeedIncrement) m_MoveSpeed = m_MoveSpeedIncrement;
- }
- float inputVertical = Input.GetAxis(kVertical);
- float inputHorizontal = Input.GetAxis(kHorizontal);
- float inputYAxis = Input.GetAxis(kYAxis);
- bool moved = inputRotateAxisX != 0.0f || inputRotateAxisY != 0.0f || inputVertical != 0.0f || inputHorizontal != 0.0f || inputYAxis != 0.0f;
- if (moved)
- {
- float rotationX = transform.localEulerAngles.x;
- float newRotationY = transform.localEulerAngles.y + inputRotateAxisX;
- // Weird clamping code due to weird Euler angle mapping...
- float newRotationX = (rotationX - inputRotateAxisY);
- if (rotationX <= 90.0f && newRotationX >= 0.0f)
- newRotationX = Mathf.Clamp(newRotationX, 0.0f, 90.0f);
- if (rotationX >= 270.0f)
- newRotationX = Mathf.Clamp(newRotationX, 270.0f, 360.0f);
- transform.localRotation = Quaternion.Euler(newRotationX, newRotationY, transform.localEulerAngles.z);
- float moveSpeed = Time.deltaTime * m_MoveSpeed;
- if (Input.GetMouseButton(1))
- moveSpeed *= Input.GetKey(KeyCode.LeftShift) ? m_Turbo : 1.0f;
- else
- moveSpeed *= Input.GetAxis("Fire1") > 0.0f ? m_Turbo : 1.0f;
- transform.position += transform.forward * moveSpeed * inputVertical;
- transform.position += transform.right * moveSpeed * inputHorizontal;
- transform.position += Vector3.up * moveSpeed * inputYAxis;
- }
- }
- }
- }
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