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- Version 1.0 / 2017-06-03
- * Initial release
- Version 1.0.1 / 2017-07-04
- * Correction in export when a meshCollider component uses a Mesh that is not present in the list of combined Meshes
- Version 1.1.0 / 2017-10-21
- * Use the API BakeMesh from skinnedMeshRenderer to create a snapshot of the mesh in its current position. This solves the issue of always baking skinnedMeshes in their default T pose.
- * Correction of an issue causing error during combining process when a material uses a too big scale factor, resulting in a created texture exceeding the maximum texture size handled by Unity for the corresponding target plateform.
- If this case occures, an error is display in the log, and the resulting texture will be reduced to it's maximum possible size
- * Add a new parameter to enable combining at startup during runtime.
- Version 1.1.1 / 2017-10-24
- * Add a tooltip explaining 'Max vertices count' parameter
- * Improve documentation (add tooltip for "Max vertices count" parameter and a paragraph to describe vertices >64k issue)
- Version 1.2.0 / 2017-10-29
- * Add pragma #if UNITY_EDITOR in SaveTextures() function
- * Improve documentattion: add paragraph to explain possible quality loss
- * Optimization in copy texture process, leading to a big improvement in process speed (especially with tilled textures and UVs out of bound)
- * Fix unsupported compressed textures format
- * Merge color property of materials within the atlas texture for diffuse textures
- Version 1.3.0 / 2017-11-07
- * Add version number in asset title
- * Improvement in texture input process
- * Fix issue with material that don't have Color property
- * Improve process progression display: now progress bar correctly increments their value and offer a cancel button
- * Catch error during texture processing where texture format is not recognized or handled by Unity (for exemple: DDS). In this case replace the texture by a white texture and display a log error in console.
- * Improve documentation
- Version 1.3.1 / 2017-11-18
- * Limit texture size to 16384 regardless to the current plateform to prevent some cases of quality loss
- * Display destination folder in save settings and do not reset destination folder after uncombine
- Version 1.3.2 / 2017-11-27
- * Add blendshape support
- * Insert instruction of editor script inside a foldout
- Version 1.4.0 / 2017-12-17
- * New feature! Add possibility to combine into SkinnedMesh
- * Prevent a rare case of division by 0 in TextureScale
- * Optmize mesh after combining
- * Add SuperCombiner namespace
- * Correction in texture scaling for tilled textures exceeding maximum possible texture size
- * Improve documentation
- Version 1.4.1 / 2018-01-09
- * Color property of meshes are now supported
- * Improve log message in case of tiled texture
- * Fix texture alpha channel being lost during process
- * Add namespace for all Super Combiner classes
- * Improve code comments
- * Improve documentation
- * Automatically generate default texture color when texture is missing in material
- * Automatically scale textures size when material uses textures with different size
- Version 1.4.2 / 2018-01-21
- * Add support for custom shader properties
- * Add explicite reference to SuperCombiner namespace
- * Add a tiling factor parameter to increase texture tiling if needed
- Version 1.5.0 / 2018-02-18
- * Improve comments, clean and better structure of code
- * Improve editor interface
- * Improve documentation
- * Add SuperCombiner Editor menu
- * Add new feature to remove mesh from combined mesh
- * Add API to combine a selection of GameObjects
- * Add parameter to set the target combined GameObject
- Version 1.5.1 / 2018-03-23
- * Keep using original material in case of only one material found
- * Fix handling of material's emission properties
- * Fix custom shader properties management
- * Improve comments
- * Fix EditorError message
- * Fix red normal map issue
- Version 1.5.2 / 2018-04-01
- * Improve comments
- * Fix script errors during build
- * Fix x-flipped vertices during Obj export
- Version 1.6.0 / 2018-06-10
- * Add New Multi material feature
- * Fix missing tangents issue in remove from combined mesh feature
- * Code refactoring and improve comments
- * Fix combined mesh's tangents
- * Fix error with skinnedMesh with no boneWeights
- * Fix error when a mesh has submeshes with no material assigned
- Version 1.6.1 / 2018-07-21
- * Fix Error with multi material when a group has only one material
- * Increase multi material group limit to 10
- * Add error message if destination foler is not under Assets/
- * Add padding texture atlas parameter
- * Fix error when a mesh has submeshes but not all submeshes has a material assigned
- * Temporary fix for UI error: replace CancelableProgressBar with ProgressBar
- * Add possibility to combine materials only and then combine meshes
- Version 1.6.2 / 2018-12-01
- * Clean code
- * Fix some uvs errors when combining meshes with submeshes
- * Add option to generate or not uv2 after combining
- * Add SuperCombiner logs in combined results
- * Add feature to create unitypackage of the combined gameobjects
- * SuperCombiner settings are now saved in combined folder
- * Add option to take into account only one LOD level from
- Version 1.6.3 / 2020-02-23
- * Add feature to include colliders in combined GameObject
- * Update documentation
- * Optimization in texture atlas baking
- * Improve inspector UI
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- Version 1.6.4 / 2020-03-01
- * Remove limitation of 64k vertices for combined meshes
- * Minor fixes and improvements
- Version 1.6.5 / 2020-04-03
- * Code improvements
- * Fix problem with mesh that doesn't have uvs
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- Version 1.6.6 / 2020-04-08
- * Clean and improve code
- * Add option to combine multimaterial group into mesh with submeshes
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