SM_Bld_House_RanchSlider_01.prefab 12 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1001 &100100000
  4. Prefab:
  5. m_ObjectHideFlags: 1
  6. serializedVersion: 2
  7. m_Modification:
  8. m_TransformParent: {fileID: 0}
  9. m_Modifications: []
  10. m_RemovedComponents: []
  11. m_ParentPrefab: {fileID: 0}
  12. m_RootGameObject: {fileID: 1630258232619870}
  13. m_IsPrefabParent: 1
  14. --- !u!1 &1055266139366896
  15. GameObject:
  16. m_ObjectHideFlags: 0
  17. m_PrefabParentObject: {fileID: 0}
  18. m_PrefabInternal: {fileID: 100100000}
  19. serializedVersion: 5
  20. m_Component:
  21. - component: {fileID: 4681825627063916}
  22. - component: {fileID: 33881645828614374}
  23. - component: {fileID: 23426873585097216}
  24. m_Layer: 0
  25. m_Name: SM_Bld_House_RanchSlider_Glass
  26. m_TagString: Untagged
  27. m_Icon: {fileID: 0}
  28. m_NavMeshLayer: 0
  29. m_StaticEditorFlags: 0
  30. m_IsActive: 1
  31. --- !u!1 &1233427391930346
  32. GameObject:
  33. m_ObjectHideFlags: 0
  34. m_PrefabParentObject: {fileID: 0}
  35. m_PrefabInternal: {fileID: 100100000}
  36. serializedVersion: 5
  37. m_Component:
  38. - component: {fileID: 4743941360861152}
  39. - component: {fileID: 33416624955410214}
  40. - component: {fileID: 23709810589644040}
  41. - component: {fileID: 65590400038215806}
  42. m_Layer: 0
  43. m_Name: SM_Bld_House_RanchSlider_Door
  44. m_TagString: Untagged
  45. m_Icon: {fileID: 0}
  46. m_NavMeshLayer: 0
  47. m_StaticEditorFlags: 0
  48. m_IsActive: 1
  49. --- !u!1 &1630258232619870
  50. GameObject:
  51. m_ObjectHideFlags: 0
  52. m_PrefabParentObject: {fileID: 0}
  53. m_PrefabInternal: {fileID: 100100000}
  54. serializedVersion: 5
  55. m_Component:
  56. - component: {fileID: 4930954146184984}
  57. - component: {fileID: 33941795251013962}
  58. - component: {fileID: 23475051424086660}
  59. - component: {fileID: 64916456326953446}
  60. - component: {fileID: 64343499504919024}
  61. - component: {fileID: 64645615945313958}
  62. - component: {fileID: 64739102159196702}
  63. - component: {fileID: 64994425681017908}
  64. - component: {fileID: 64738081108897002}
  65. m_Layer: 0
  66. m_Name: SM_Bld_House_RanchSlider_01
  67. m_TagString: Untagged
  68. m_Icon: {fileID: 0}
  69. m_NavMeshLayer: 0
  70. m_StaticEditorFlags: 0
  71. m_IsActive: 1
  72. --- !u!1 &1724996984419048
  73. GameObject:
  74. m_ObjectHideFlags: 1
  75. m_PrefabParentObject: {fileID: 0}
  76. m_PrefabInternal: {fileID: 100100000}
  77. serializedVersion: 5
  78. m_Component:
  79. - component: {fileID: 4402009703638572}
  80. - component: {fileID: 33863217362692202}
  81. - component: {fileID: 23221016070626720}
  82. m_Layer: 0
  83. m_Name: SM_Bld_House_RanchSlider_Door_Glass
  84. m_TagString: Untagged
  85. m_Icon: {fileID: 0}
  86. m_NavMeshLayer: 0
  87. m_StaticEditorFlags: 0
  88. m_IsActive: 1
  89. --- !u!4 &4402009703638572
  90. Transform:
  91. m_ObjectHideFlags: 1
  92. m_PrefabParentObject: {fileID: 0}
  93. m_PrefabInternal: {fileID: 100100000}
  94. m_GameObject: {fileID: 1724996984419048}
  95. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  96. m_LocalPosition: {x: -0.010771923, y: -0.010167134, z: -0.002841827}
  97. m_LocalScale: {x: 1, y: 1, z: 1}
  98. m_Children: []
  99. m_Father: {fileID: 4743941360861152}
  100. m_RootOrder: 0
  101. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  102. --- !u!4 &4681825627063916
  103. Transform:
  104. m_ObjectHideFlags: 1
  105. m_PrefabParentObject: {fileID: 0}
  106. m_PrefabInternal: {fileID: 100100000}
  107. m_GameObject: {fileID: 1055266139366896}
  108. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  109. m_LocalPosition: {x: -1.8009917, y: 1.3878399, z: 0.055120338}
  110. m_LocalScale: {x: 1, y: 1, z: 1}
  111. m_Children: []
  112. m_Father: {fileID: 4930954146184984}
  113. m_RootOrder: 1
  114. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  115. --- !u!4 &4743941360861152
  116. Transform:
  117. m_ObjectHideFlags: 1
  118. m_PrefabParentObject: {fileID: 0}
  119. m_PrefabInternal: {fileID: 100100000}
  120. m_GameObject: {fileID: 1233427391930346}
  121. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  122. m_LocalPosition: {x: -0.662098, y: 1.3980072, z: 0.15634395}
  123. m_LocalScale: {x: 1, y: 1, z: 1}
  124. m_Children:
  125. - {fileID: 4402009703638572}
  126. m_Father: {fileID: 4930954146184984}
  127. m_RootOrder: 0
  128. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  129. --- !u!4 &4930954146184984
  130. Transform:
  131. m_ObjectHideFlags: 1
  132. m_PrefabParentObject: {fileID: 0}
  133. m_PrefabInternal: {fileID: 100100000}
  134. m_GameObject: {fileID: 1630258232619870}
  135. m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
  136. m_LocalPosition: {x: -0, y: 0, z: 0}
  137. m_LocalScale: {x: 1, y: 1, z: 1}
  138. m_Children:
  139. - {fileID: 4743941360861152}
  140. - {fileID: 4681825627063916}
  141. m_Father: {fileID: 0}
  142. m_RootOrder: 0
  143. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  144. --- !u!23 &23221016070626720
  145. MeshRenderer:
  146. m_ObjectHideFlags: 1
  147. m_PrefabParentObject: {fileID: 0}
  148. m_PrefabInternal: {fileID: 100100000}
  149. m_GameObject: {fileID: 1724996984419048}
  150. m_Enabled: 1
  151. m_CastShadows: 1
  152. m_ReceiveShadows: 1
  153. m_DynamicOccludee: 1
  154. m_MotionVectors: 1
  155. m_LightProbeUsage: 1
  156. m_ReflectionProbeUsage: 1
  157. m_Materials:
  158. - {fileID: 2100000, guid: 3c84a5e49d07c6f44afb39cfc297aac1, type: 2}
  159. m_StaticBatchInfo:
  160. firstSubMesh: 0
  161. subMeshCount: 0
  162. m_StaticBatchRoot: {fileID: 0}
  163. m_ProbeAnchor: {fileID: 0}
  164. m_LightProbeVolumeOverride: {fileID: 0}
  165. m_ScaleInLightmap: 1
  166. m_PreserveUVs: 0
  167. m_IgnoreNormalsForChartDetection: 0
  168. m_ImportantGI: 0
  169. m_StitchLightmapSeams: 0
  170. m_SelectedEditorRenderState: 3
  171. m_MinimumChartSize: 4
  172. m_AutoUVMaxDistance: 0.5
  173. m_AutoUVMaxAngle: 89
  174. m_LightmapParameters: {fileID: 0}
  175. m_SortingLayerID: 0
  176. m_SortingLayer: 0
  177. m_SortingOrder: 0
  178. --- !u!23 &23426873585097216
  179. MeshRenderer:
  180. m_ObjectHideFlags: 1
  181. m_PrefabParentObject: {fileID: 0}
  182. m_PrefabInternal: {fileID: 100100000}
  183. m_GameObject: {fileID: 1055266139366896}
  184. m_Enabled: 1
  185. m_CastShadows: 1
  186. m_ReceiveShadows: 1
  187. m_DynamicOccludee: 1
  188. m_MotionVectors: 1
  189. m_LightProbeUsage: 1
  190. m_ReflectionProbeUsage: 1
  191. m_Materials:
  192. - {fileID: 2100000, guid: 3c84a5e49d07c6f44afb39cfc297aac1, type: 2}
  193. m_StaticBatchInfo:
  194. firstSubMesh: 0
  195. subMeshCount: 0
  196. m_StaticBatchRoot: {fileID: 0}
  197. m_ProbeAnchor: {fileID: 0}
  198. m_LightProbeVolumeOverride: {fileID: 0}
  199. m_ScaleInLightmap: 1
  200. m_PreserveUVs: 0
  201. m_IgnoreNormalsForChartDetection: 0
  202. m_ImportantGI: 0
  203. m_StitchLightmapSeams: 0
  204. m_SelectedEditorRenderState: 3
  205. m_MinimumChartSize: 4
  206. m_AutoUVMaxDistance: 0.5
  207. m_AutoUVMaxAngle: 89
  208. m_LightmapParameters: {fileID: 0}
  209. m_SortingLayerID: 0
  210. m_SortingLayer: 0
  211. m_SortingOrder: 0
  212. --- !u!23 &23475051424086660
  213. MeshRenderer:
  214. m_ObjectHideFlags: 1
  215. m_PrefabParentObject: {fileID: 0}
  216. m_PrefabInternal: {fileID: 100100000}
  217. m_GameObject: {fileID: 1630258232619870}
  218. m_Enabled: 1
  219. m_CastShadows: 1
  220. m_ReceiveShadows: 1
  221. m_DynamicOccludee: 1
  222. m_MotionVectors: 1
  223. m_LightProbeUsage: 1
  224. m_ReflectionProbeUsage: 1
  225. m_Materials:
  226. - {fileID: 2100000, guid: 28646867ddcf90a4989276acd313ea43, type: 2}
  227. m_StaticBatchInfo:
  228. firstSubMesh: 0
  229. subMeshCount: 0
  230. m_StaticBatchRoot: {fileID: 0}
  231. m_ProbeAnchor: {fileID: 0}
  232. m_LightProbeVolumeOverride: {fileID: 0}
  233. m_ScaleInLightmap: 1
  234. m_PreserveUVs: 0
  235. m_IgnoreNormalsForChartDetection: 0
  236. m_ImportantGI: 0
  237. m_StitchLightmapSeams: 0
  238. m_SelectedEditorRenderState: 3
  239. m_MinimumChartSize: 4
  240. m_AutoUVMaxDistance: 0.5
  241. m_AutoUVMaxAngle: 89
  242. m_LightmapParameters: {fileID: 0}
  243. m_SortingLayerID: 0
  244. m_SortingLayer: 0
  245. m_SortingOrder: 0
  246. --- !u!23 &23709810589644040
  247. MeshRenderer:
  248. m_ObjectHideFlags: 1
  249. m_PrefabParentObject: {fileID: 0}
  250. m_PrefabInternal: {fileID: 100100000}
  251. m_GameObject: {fileID: 1233427391930346}
  252. m_Enabled: 1
  253. m_CastShadows: 1
  254. m_ReceiveShadows: 1
  255. m_DynamicOccludee: 1
  256. m_MotionVectors: 1
  257. m_LightProbeUsage: 1
  258. m_ReflectionProbeUsage: 1
  259. m_Materials:
  260. - {fileID: 2100000, guid: 28646867ddcf90a4989276acd313ea43, type: 2}
  261. m_StaticBatchInfo:
  262. firstSubMesh: 0
  263. subMeshCount: 0
  264. m_StaticBatchRoot: {fileID: 0}
  265. m_ProbeAnchor: {fileID: 0}
  266. m_LightProbeVolumeOverride: {fileID: 0}
  267. m_ScaleInLightmap: 1
  268. m_PreserveUVs: 0
  269. m_IgnoreNormalsForChartDetection: 0
  270. m_ImportantGI: 0
  271. m_StitchLightmapSeams: 0
  272. m_SelectedEditorRenderState: 3
  273. m_MinimumChartSize: 4
  274. m_AutoUVMaxDistance: 0.5
  275. m_AutoUVMaxAngle: 89
  276. m_LightmapParameters: {fileID: 0}
  277. m_SortingLayerID: 0
  278. m_SortingLayer: 0
  279. m_SortingOrder: 0
  280. --- !u!33 &33416624955410214
  281. MeshFilter:
  282. m_ObjectHideFlags: 1
  283. m_PrefabParentObject: {fileID: 0}
  284. m_PrefabInternal: {fileID: 100100000}
  285. m_GameObject: {fileID: 1233427391930346}
  286. m_Mesh: {fileID: 4300004, guid: 88373ed36a3f96348b37649cc48ca425, type: 3}
  287. --- !u!33 &33863217362692202
  288. MeshFilter:
  289. m_ObjectHideFlags: 1
  290. m_PrefabParentObject: {fileID: 0}
  291. m_PrefabInternal: {fileID: 100100000}
  292. m_GameObject: {fileID: 1724996984419048}
  293. m_Mesh: {fileID: 4300006, guid: 88373ed36a3f96348b37649cc48ca425, type: 3}
  294. --- !u!33 &33881645828614374
  295. MeshFilter:
  296. m_ObjectHideFlags: 1
  297. m_PrefabParentObject: {fileID: 0}
  298. m_PrefabInternal: {fileID: 100100000}
  299. m_GameObject: {fileID: 1055266139366896}
  300. m_Mesh: {fileID: 4300002, guid: 88373ed36a3f96348b37649cc48ca425, type: 3}
  301. --- !u!33 &33941795251013962
  302. MeshFilter:
  303. m_ObjectHideFlags: 1
  304. m_PrefabParentObject: {fileID: 0}
  305. m_PrefabInternal: {fileID: 100100000}
  306. m_GameObject: {fileID: 1630258232619870}
  307. m_Mesh: {fileID: 4300000, guid: 88373ed36a3f96348b37649cc48ca425, type: 3}
  308. --- !u!64 &64343499504919024
  309. MeshCollider:
  310. m_ObjectHideFlags: 1
  311. m_PrefabParentObject: {fileID: 0}
  312. m_PrefabInternal: {fileID: 100100000}
  313. m_GameObject: {fileID: 1630258232619870}
  314. m_Material: {fileID: 0}
  315. m_IsTrigger: 0
  316. m_Enabled: 1
  317. serializedVersion: 3
  318. m_Convex: 1
  319. m_CookingOptions: 14
  320. m_SkinWidth: 0.01
  321. m_Mesh: {fileID: 43136905528962766, guid: ebad420d16e5c5748bb55a22c796f748, type: 2}
  322. --- !u!64 &64645615945313958
  323. MeshCollider:
  324. m_ObjectHideFlags: 1
  325. m_PrefabParentObject: {fileID: 0}
  326. m_PrefabInternal: {fileID: 100100000}
  327. m_GameObject: {fileID: 1630258232619870}
  328. m_Material: {fileID: 0}
  329. m_IsTrigger: 0
  330. m_Enabled: 1
  331. serializedVersion: 3
  332. m_Convex: 1
  333. m_CookingOptions: 14
  334. m_SkinWidth: 0.01
  335. m_Mesh: {fileID: 43448710344827160, guid: ebad420d16e5c5748bb55a22c796f748, type: 2}
  336. --- !u!64 &64738081108897002
  337. MeshCollider:
  338. m_ObjectHideFlags: 1
  339. m_PrefabParentObject: {fileID: 0}
  340. m_PrefabInternal: {fileID: 100100000}
  341. m_GameObject: {fileID: 1630258232619870}
  342. m_Material: {fileID: 0}
  343. m_IsTrigger: 0
  344. m_Enabled: 1
  345. serializedVersion: 3
  346. m_Convex: 1
  347. m_CookingOptions: 14
  348. m_SkinWidth: 0.01
  349. m_Mesh: {fileID: 43317298679693150, guid: ebad420d16e5c5748bb55a22c796f748, type: 2}
  350. --- !u!64 &64739102159196702
  351. MeshCollider:
  352. m_ObjectHideFlags: 1
  353. m_PrefabParentObject: {fileID: 0}
  354. m_PrefabInternal: {fileID: 100100000}
  355. m_GameObject: {fileID: 1630258232619870}
  356. m_Material: {fileID: 0}
  357. m_IsTrigger: 0
  358. m_Enabled: 1
  359. serializedVersion: 3
  360. m_Convex: 1
  361. m_CookingOptions: 14
  362. m_SkinWidth: 0.01
  363. m_Mesh: {fileID: 43660390266089902, guid: ebad420d16e5c5748bb55a22c796f748, type: 2}
  364. --- !u!64 &64916456326953446
  365. MeshCollider:
  366. m_ObjectHideFlags: 1
  367. m_PrefabParentObject: {fileID: 0}
  368. m_PrefabInternal: {fileID: 100100000}
  369. m_GameObject: {fileID: 1630258232619870}
  370. m_Material: {fileID: 0}
  371. m_IsTrigger: 0
  372. m_Enabled: 1
  373. serializedVersion: 3
  374. m_Convex: 1
  375. m_CookingOptions: 14
  376. m_SkinWidth: 0.01
  377. m_Mesh: {fileID: 43765478327767300, guid: ebad420d16e5c5748bb55a22c796f748, type: 2}
  378. --- !u!64 &64994425681017908
  379. MeshCollider:
  380. m_ObjectHideFlags: 1
  381. m_PrefabParentObject: {fileID: 0}
  382. m_PrefabInternal: {fileID: 100100000}
  383. m_GameObject: {fileID: 1630258232619870}
  384. m_Material: {fileID: 0}
  385. m_IsTrigger: 0
  386. m_Enabled: 1
  387. serializedVersion: 3
  388. m_Convex: 1
  389. m_CookingOptions: 14
  390. m_SkinWidth: 0.01
  391. m_Mesh: {fileID: 43681582952913954, guid: ebad420d16e5c5748bb55a22c796f748, type: 2}
  392. --- !u!65 &65590400038215806
  393. BoxCollider:
  394. m_ObjectHideFlags: 1
  395. m_PrefabParentObject: {fileID: 0}
  396. m_PrefabInternal: {fileID: 100100000}
  397. m_GameObject: {fileID: 1233427391930346}
  398. m_Material: {fileID: 0}
  399. m_IsTrigger: 0
  400. m_Enabled: 1
  401. serializedVersion: 2
  402. m_Size: {x: 1.1965555, y: 2.7072148, z: 0.27637336}
  403. m_Center: {x: 0, y: 0, z: 0}