SM_Bld_FireEscape_02.prefab 4.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &191440
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_PrefabParentObject: {fileID: 0}
  7. m_PrefabInternal: {fileID: 100100000}
  8. serializedVersion: 5
  9. m_Component:
  10. - component: {fileID: 459158}
  11. - component: {fileID: 3301438}
  12. - component: {fileID: 2391550}
  13. - component: {fileID: 64521634054917678}
  14. - component: {fileID: 64876454149728212}
  15. - component: {fileID: 64403479096161568}
  16. - component: {fileID: 64253978636588214}
  17. - component: {fileID: 64214729361695568}
  18. - component: {fileID: 64256395054775862}
  19. m_Layer: 0
  20. m_Name: SM_Bld_FireEscape_02
  21. m_TagString: Untagged
  22. m_Icon: {fileID: 0}
  23. m_NavMeshLayer: 0
  24. m_StaticEditorFlags: 0
  25. m_IsActive: 1
  26. --- !u!4 &459158
  27. Transform:
  28. m_ObjectHideFlags: 1
  29. m_PrefabParentObject: {fileID: 0}
  30. m_PrefabInternal: {fileID: 100100000}
  31. m_GameObject: {fileID: 191440}
  32. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  33. m_LocalPosition: {x: 0, y: 0, z: 0}
  34. m_LocalScale: {x: 1, y: 1, z: 1}
  35. m_Children: []
  36. m_Father: {fileID: 0}
  37. m_RootOrder: 0
  38. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  39. --- !u!23 &2391550
  40. MeshRenderer:
  41. m_ObjectHideFlags: 1
  42. m_PrefabParentObject: {fileID: 0}
  43. m_PrefabInternal: {fileID: 100100000}
  44. m_GameObject: {fileID: 191440}
  45. m_Enabled: 1
  46. m_CastShadows: 1
  47. m_ReceiveShadows: 1
  48. m_MotionVectors: 1
  49. m_LightProbeUsage: 1
  50. m_ReflectionProbeUsage: 1
  51. m_Materials:
  52. - {fileID: 2100000, guid: 62e25ef75a2216f418d06453c9ad15cb, type: 2}
  53. m_StaticBatchInfo:
  54. firstSubMesh: 0
  55. subMeshCount: 0
  56. m_StaticBatchRoot: {fileID: 0}
  57. m_ProbeAnchor: {fileID: 0}
  58. m_LightProbeVolumeOverride: {fileID: 0}
  59. m_ScaleInLightmap: 1
  60. m_PreserveUVs: 0
  61. m_IgnoreNormalsForChartDetection: 0
  62. m_ImportantGI: 0
  63. m_SelectedEditorRenderState: 3
  64. m_MinimumChartSize: 4
  65. m_AutoUVMaxDistance: 0.5
  66. m_AutoUVMaxAngle: 89
  67. m_LightmapParameters: {fileID: 0}
  68. m_SortingLayerID: 0
  69. m_SortingLayer: 0
  70. m_SortingOrder: 0
  71. --- !u!33 &3301438
  72. MeshFilter:
  73. m_ObjectHideFlags: 1
  74. m_PrefabParentObject: {fileID: 0}
  75. m_PrefabInternal: {fileID: 100100000}
  76. m_GameObject: {fileID: 191440}
  77. m_Mesh: {fileID: 4300000, guid: 4cb0686ca55c21f4d9bfa80ddbdc3a71, type: 3}
  78. --- !u!1001 &100100000
  79. Prefab:
  80. m_ObjectHideFlags: 1
  81. serializedVersion: 2
  82. m_Modification:
  83. m_TransformParent: {fileID: 0}
  84. m_Modifications: []
  85. m_RemovedComponents: []
  86. m_ParentPrefab: {fileID: 0}
  87. m_RootGameObject: {fileID: 191440}
  88. m_IsPrefabParent: 1
  89. --- !u!64 &64214729361695568
  90. MeshCollider:
  91. m_ObjectHideFlags: 1
  92. m_PrefabParentObject: {fileID: 0}
  93. m_PrefabInternal: {fileID: 100100000}
  94. m_GameObject: {fileID: 191440}
  95. m_Material: {fileID: 0}
  96. m_IsTrigger: 0
  97. m_Enabled: 1
  98. serializedVersion: 2
  99. m_Convex: 1
  100. m_InflateMesh: 0
  101. m_SkinWidth: 0.01
  102. m_Mesh: {fileID: 43371230632760970, guid: fc6f9f7e6d462034f8372d5d91ad3b2e, type: 2}
  103. --- !u!64 &64253978636588214
  104. MeshCollider:
  105. m_ObjectHideFlags: 1
  106. m_PrefabParentObject: {fileID: 0}
  107. m_PrefabInternal: {fileID: 100100000}
  108. m_GameObject: {fileID: 191440}
  109. m_Material: {fileID: 0}
  110. m_IsTrigger: 0
  111. m_Enabled: 1
  112. serializedVersion: 2
  113. m_Convex: 1
  114. m_InflateMesh: 0
  115. m_SkinWidth: 0.01
  116. m_Mesh: {fileID: 43010291455737908, guid: fc6f9f7e6d462034f8372d5d91ad3b2e, type: 2}
  117. --- !u!64 &64256395054775862
  118. MeshCollider:
  119. m_ObjectHideFlags: 1
  120. m_PrefabParentObject: {fileID: 0}
  121. m_PrefabInternal: {fileID: 100100000}
  122. m_GameObject: {fileID: 191440}
  123. m_Material: {fileID: 0}
  124. m_IsTrigger: 0
  125. m_Enabled: 1
  126. serializedVersion: 2
  127. m_Convex: 1
  128. m_InflateMesh: 0
  129. m_SkinWidth: 0.01
  130. m_Mesh: {fileID: 43471474912389866, guid: fc6f9f7e6d462034f8372d5d91ad3b2e, type: 2}
  131. --- !u!64 &64403479096161568
  132. MeshCollider:
  133. m_ObjectHideFlags: 1
  134. m_PrefabParentObject: {fileID: 0}
  135. m_PrefabInternal: {fileID: 100100000}
  136. m_GameObject: {fileID: 191440}
  137. m_Material: {fileID: 0}
  138. m_IsTrigger: 0
  139. m_Enabled: 1
  140. serializedVersion: 2
  141. m_Convex: 1
  142. m_InflateMesh: 0
  143. m_SkinWidth: 0.01
  144. m_Mesh: {fileID: 43347148978253196, guid: fc6f9f7e6d462034f8372d5d91ad3b2e, type: 2}
  145. --- !u!64 &64521634054917678
  146. MeshCollider:
  147. m_ObjectHideFlags: 1
  148. m_PrefabParentObject: {fileID: 0}
  149. m_PrefabInternal: {fileID: 100100000}
  150. m_GameObject: {fileID: 191440}
  151. m_Material: {fileID: 0}
  152. m_IsTrigger: 0
  153. m_Enabled: 1
  154. serializedVersion: 2
  155. m_Convex: 1
  156. m_InflateMesh: 0
  157. m_SkinWidth: 0.01
  158. m_Mesh: {fileID: 43387040613079790, guid: fc6f9f7e6d462034f8372d5d91ad3b2e, type: 2}
  159. --- !u!64 &64876454149728212
  160. MeshCollider:
  161. m_ObjectHideFlags: 1
  162. m_PrefabParentObject: {fileID: 0}
  163. m_PrefabInternal: {fileID: 100100000}
  164. m_GameObject: {fileID: 191440}
  165. m_Material: {fileID: 0}
  166. m_IsTrigger: 0
  167. m_Enabled: 1
  168. serializedVersion: 2
  169. m_Convex: 1
  170. m_InflateMesh: 0
  171. m_SkinWidth: 0.01
  172. m_Mesh: {fileID: 43566132855475660, guid: fc6f9f7e6d462034f8372d5d91ad3b2e, type: 2}