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- using System;
- using System.Globalization;
- using Tracking;
- using UnityEditor;
- using UnityEngine;
- // ReSharper disable once CheckNamespace
- public abstract class CalibratableTrackerEditor : UnityEditor.Editor
- {
- protected CalibratableTracker tracker;
- protected virtual void OnEnable()
- {
- tracker = (CalibratableTracker) target;
- }
- public override void OnInspectorGUI()
- {
- DrawDefaultInspector();
- if (!(EditorApplication.isPlaying || EditorApplication.isPaused)) return;
- tracker.bicycleTransform = (Transform) EditorGUILayout.ObjectField("Bicycle Transform", tracker.bicycleTransform,
- typeof(Transform), false);
- EditorGUILayout.Space();
- EditorGUILayout.LabelField("Attach Vive Tracker to Wheel and press Button to calibrate");
- if (GUILayout.Button("Calibrate")) tracker.Calibrate();
- EditorGUILayout.Space();
- EditorGUILayout.LabelField("Data", EditorStyles.boldLabel);
- EditorGUILayout.LabelField("Zero Rot:", tracker.ZeroRot.ToString());
- EditorGUILayout.LabelField("Zero Pos:", tracker.ZeroPos.ToString());
- EditorGUILayout.Space();
- EditorGUILayout.LabelField("Relative Position", tracker.RelativePosition.ToString());
- EditorGUILayout.LabelField("Relative Rotation", tracker.RelativeRotation.ToString());
-
- }
- }
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